BlackTestament7 Posted September 16, 2017 Share Posted September 16, 2017 I'm remodding my New Vegas and I just ran into a weird issue. So I found this Shades XI warrior armor mod that I remember from an old mXr video and figured I'd try it out. So I did and I'm running into a weird issue. Every time I see the mod it's with a character with abs and toned body. I installed it thinking it worked like Fallout 4 and every body clothing had it's own body mesh and texture. It's been a while. Supposedly this is not the case and the body mesh/texture of the armor shows the body underneath. I've installed the creator's mod body mesh and others but the only shapes that show with the armor are the vanilla body and the normal type 3. I've gotten zzjay's texture to work but I've not been able to get any mesh to work with this armor at all.Is there an installation step I'm missing. I'd appreciate any help. Link to comment Share on other sites More sharing options...
BlackTestament7 Posted September 16, 2017 Author Share Posted September 16, 2017 Ok, I'm kinda figuring this out. No body meshes are changing when I install them. I notice that the meshes are going to the "right" place. (Fallout New Vegas\Data\meshes\Characters\_Male) This is making me believe that the mesh paths are different but there's no where else that they go. Link to comment Share on other sites More sharing options...
BlackTestament7 Posted September 16, 2017 Author Share Posted September 16, 2017 (edited) Sooo, I think I've found my problem. ArchiveInvalidation won't work. For anything. None of the meshes in the game will overwrite the vanilla (which is making me believe that the textures and everything else is doing the same thing). I've done AI in NMM, FOMM, manually, nothing works. Has something changed with this? When I use the AI of either NMM or FOMM it will change the normal INI and the default INI in the game folder. But the FalloutPrefs never updates and I have to copy-paste that one myself. Edited September 16, 2017 by BlackTestament7 Link to comment Share on other sites More sharing options...
dubiousintent Posted September 16, 2017 Share Posted September 16, 2017 (edited) Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. If you did move Steam out of the default location, then likely the problem is one of "File and Folder permissions" on the parent "root" folder under which you installed the games. If this is not set correctly to allow at least "System", "Administrators", and "Users" to have "Full Control" then you can't overwrite other files or make changes. You then need to enable the "Properties | Security | Advanced | Change Permissions" setting of the parent folder to enable the box: "Replace all child object permissions with inheritable permissions from this object", so those changes get applied to the existing files and folders.Otherwise, please provide ALL the information requested in the wiki "How to ask for help" article. -Dubious- Edited September 16, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
BlackTestament7 Posted September 17, 2017 Author Share Posted September 17, 2017 (edited) I don't have any games installed under C:/ at all. All of my games are sitting on their own drive (E:/) and all my files and user stuff is on it's own drive (D:/). I did the File and Folder permissions on the entire drive just to make sure it wasn't a problem so I'll come back after I reinstall all my mods and see if that changes anything. Here's the info the wiki page asks for. I looked up most of what it asked for.= = = = = = Meshes and some Textures won't overwrite vanilla ones. I'm not sure if it's an overall issue with the mods or an issue with archive invalidation right now. I've tried using AI through NMM, FOMM, and the AI File Generator program on the Nexus.i7 6700k - Stock 4.0 GHzDual 980Ti GTX Hybrids in SLI (6GB VRAM, I'm not sure if that changes in SLI or not)2560 x 1440 Screen (Game plays in 1920x1080 fullscreen from what the game tells me, Onetweak may have changed that but it didn't look like it)32GB System RAM1TB Free Space on Game Drive left (3TB hard drive space)Custom-Built DesktopWindows 10 (w/dumb creators update I couldn't stop)Game is located in E:\Steam\steamapps\common\Fallout New Vegas (All of steam is here, not just the library)1.4.0.525 Game Version, All DLC installedUsing Nexus Mod Manager to install modsOnly using NVSE, no GECK or any other creation kitI have LOOT, haven't used it yetI have FNVEdit, only used to look up FormIDsI did apply the 4GB PatchI did not have steam verify local filesI do not have Hide known file extensions enabled.I did have mods but I have since my last post I completely deleted everything from Fallout New Vegas, uninstalled and reinstalled to start from scratch. I'm following Apoqsi's FNV Ultimate Modding Guide just using NMM instead of Mod Orgainzer since I use NMM for Fallout 4 and Skyrim and more used to using it.( ) Edited September 17, 2017 by BlackTestament7 Link to comment Share on other sites More sharing options...
dubiousintent Posted September 18, 2017 Share Posted September 18, 2017 Other than having your "Users" folder tree on the "D:" drive, that's a pretty standard setup. You need to check that once you have made your initial launch of the game with the vanilla "FalloutNVLauncher.exe" (so it builds your hardware profile in "FalloutPrefs.ini") that it has put those INI files in the "D:\Users" tree. By default I don't know where NMM will assume it goes, but probably in the "C:\Users\<YourAccountName>\Documents\My Games\FalloutNV" folder. If it did put the INI files on "C:", then you need to change that in NMM and in the Client "Steam Library" for the game, and re-install again (though you might get away with simply moving the folder and files from "C:" to "D:"). -Dubious- Link to comment Share on other sites More sharing options...
BlackTestament7 Posted September 18, 2017 Author Share Posted September 18, 2017 Yea, your right. Everything's where you said it was. I rechecked everything and nothing was out of place. Even after remodding everything the Archive Invalidation acted the same and I just manually edited the FalloutPrefs.ini myself. This time it worked though. All my textures and meshes overwrite like they were supposed to and nothing's out of the ordinary this time around. I did the setup pretty much the same way but I specfically didn't use Onetweak this time. So I'm playing in either 1080p windowed or my fullscreen at my native resoultion. Maybe that was it but I couldn't tell.As for the problem . . . it went away as best I can tell. Maybe changing the permissions did it. I don't know why I wouldn't need to do that for Fallout 4 or Skyrim as well but no matter. Thank you for the help Dubious. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 18, 2017 Share Posted September 18, 2017 (edited) "OneTweak" uses NVSE, but shouldn't have any impact upon "ArchiveInvalidation". I would give it another try (by adding only it and testing) again. Please see the 'Issue: Playing at greater than 1920x1080 resolution' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Glad you got functional again. Thanks for reporting back. -Dubious- Edited September 18, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
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