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Sliding


BoromiRofGeo

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in 7 years since new vegas was released "sliding bug" plagued this game. Many just didn't notice it, but some, like myself, did.

this is the issue

To be honest, im surprised no one was able to fix this in such a long time.

Only possible solution it would seem was to replace animation with f3 animations, that would be New Vegas Re-Animated mod, which is now no longer available.

Ive tried New Vegas Proper Re-animated (another alternative) but it doesnt fix sliding.

Can someone give me an advice? maybe i can get an older version of re-animated on some other site? or does this goes against nexus site policies?..

I can not in short describe my love for this game, and my hate for this bug.

It stopped me so many times from enjoy NV again...

Edited by BoromiRofGeo
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no i didnt change anything. fps is capped to 60. i have nvse installed with 4gb patcher, but the result is same even on vanilla ultimate edition of fallout new vegas. ive tried all settings from low to ultra high, no difference. im able to maintain constant 60 fps most of the time.

Edited by BoromiRofGeo
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From what I understand from the video, the problem appears to be that when you "tap" a key, the game reads it as more than a single keystroke, so the character continues in the same direction longer than expected (i.e. "sliding"). Keyboard input is "buffered" in a queue and fed out until the buffer is empty. The size of this queue is in the registry, but I would only fiddle with that as a last resort.

 

You can easily adjust the "key repeat" rate; the amount of delay before the OS decides you are "holding" a key. Usually this manifests as "lag" and people need to adjust this for wireless keyboards to keep up with their typing rate. But it can also get too short so what should be a single tap is read as more than one. Passmark has a "Keyboard Test" application with a free 30 day evaluation trial you use to see just what is happening in that regard.

 

Another question in that same vein: Do you have a gamepad controller connected, and are you using some software app to enable it to work with a keyboard?

 

-Dubious-

Edited by dubiousintent
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From what I understand from the video, the problem appears to be that when you "tap" a key, the game reads it as more than a single keystroke, so the character continues in the same direction longer than expected (i.e. "sliding"). Keyboard input is "buffered" in a queue and fed out until the buffer is empty. The size of this queue is in the registry, but I would only fiddle with that as a last resort.

 

You can easily adjust the "key repeat" rate; the amount of delay before the OS decides you are "holding" a key. Usually this manifests as "lag" and people need to adjust this for wireless keyboards to keep up with their typing rate. But it can also get too short so what should be a single tap is read as more than one. Passmark has a "Keyboard Test" application with a free 30 day evaluation trial you use to see just what is happening in that regard.

 

Another question in that same vein: Do you have a gamepad controller connected, and are you using some software app to enable it to work with a keyboard?

 

-Dubious-

people have tried that.

faulting this on keyboard or signal from device to engine was the first thing people tested. it was not mechanical. it is something with animations.

and by the way, 360 controller has same issue. so its definitely not keyboards fault.

some people think that this is intentional. to be honest, it is such bad gameplay mechanic for me (and many-many others), that i am struggling to accept it as intentional.

Edited by BoromiRofGeo
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