BoromiRofGeo Posted September 16, 2017 Share Posted September 16, 2017 (edited) in 7 years since new vegas was released "sliding bug" plagued this game. Many just didn't notice it, but some, like myself, did.this is the issue To be honest, im surprised no one was able to fix this in such a long time.Only possible solution it would seem was to replace animation with f3 animations, that would be New Vegas Re-Animated mod, which is now no longer available.Ive tried New Vegas Proper Re-animated (another alternative) but it doesnt fix sliding.Can someone give me an advice? maybe i can get an older version of re-animated on some other site? or does this goes against nexus site policies?..I can not in short describe my love for this game, and my hate for this bug.It stopped me so many times from enjoy NV again... Edited September 16, 2017 by BoromiRofGeo Link to comment Share on other sites More sharing options...
dubiousintent Posted September 17, 2017 Share Posted September 17, 2017 Question: What FPS are you getting? Do you have it capped above 60? If so, try capping the FPS to 60 and see if that has any effect. -Dubious- Link to comment Share on other sites More sharing options...
KiCHo666 Posted September 17, 2017 Share Posted September 17, 2017 I experienced that bug with capped fps.It must be a problem with animations. Link to comment Share on other sites More sharing options...
BoromiRofGeo Posted September 17, 2017 Author Share Posted September 17, 2017 (edited) no i didnt change anything. fps is capped to 60. i have nvse installed with 4gb patcher, but the result is same even on vanilla ultimate edition of fallout new vegas. ive tried all settings from low to ultra high, no difference. im able to maintain constant 60 fps most of the time. Edited September 17, 2017 by BoromiRofGeo Link to comment Share on other sites More sharing options...
dubiousintent Posted September 18, 2017 Share Posted September 18, 2017 (edited) From what I understand from the video, the problem appears to be that when you "tap" a key, the game reads it as more than a single keystroke, so the character continues in the same direction longer than expected (i.e. "sliding"). Keyboard input is "buffered" in a queue and fed out until the buffer is empty. The size of this queue is in the registry, but I would only fiddle with that as a last resort. You can easily adjust the "key repeat" rate; the amount of delay before the OS decides you are "holding" a key. Usually this manifests as "lag" and people need to adjust this for wireless keyboards to keep up with their typing rate. But it can also get too short so what should be a single tap is read as more than one. Passmark has a "Keyboard Test" application with a free 30 day evaluation trial you use to see just what is happening in that regard. Another question in that same vein: Do you have a gamepad controller connected, and are you using some software app to enable it to work with a keyboard? -Dubious- Edited September 18, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
BoromiRofGeo Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) From what I understand from the video, the problem appears to be that when you "tap" a key, the game reads it as more than a single keystroke, so the character continues in the same direction longer than expected (i.e. "sliding"). Keyboard input is "buffered" in a queue and fed out until the buffer is empty. The size of this queue is in the registry, but I would only fiddle with that as a last resort. You can easily adjust the "key repeat" rate; the amount of delay before the OS decides you are "holding" a key. Usually this manifests as "lag" and people need to adjust this for wireless keyboards to keep up with their typing rate. But it can also get too short so what should be a single tap is read as more than one. Passmark has a "Keyboard Test" application with a free 30 day evaluation trial you use to see just what is happening in that regard. Another question in that same vein: Do you have a gamepad controller connected, and are you using some software app to enable it to work with a keyboard? -Dubious-people have tried that.faulting this on keyboard or signal from device to engine was the first thing people tested. it was not mechanical. it is something with animations.and by the way, 360 controller has same issue. so its definitely not keyboards fault.some people think that this is intentional. to be honest, it is such bad gameplay mechanic for me (and many-many others), that i am struggling to accept it as intentional. Edited September 18, 2017 by BoromiRofGeo Link to comment Share on other sites More sharing options...
dubiousintent Posted September 18, 2017 Share Posted September 18, 2017 Have to admit I haven't noticed it, but then I ignore lots of "minor issues" in most games. I'm afraid I'm out of ideas, but I'll keep the issue in mind in case something turns up. -Dubious- Link to comment Share on other sites More sharing options...
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