PeterMartyr Posted September 17, 2017 Share Posted September 17, 2017 I honesty don't what do! I created some Factions (Two), then on two separate Quest Script I wrote my codes. The properties were designed to Auto-Fill so there was not doubt about them being incorrectly filled. The Code FAILED like a Led Zeppelin. I wrote debugging codes & it came back wrong...... I looked at my code....... It was perfect, there was nothing wrong...... It total frustration I changed the Properties from Auto to Manual, I s#*! you not, that was all did. All debugging code were now positive & it worked perfectly. Some one please explain this. I don't know what do, except to leave the Properties has Manual Only Get's, without any Set's. Help me.... I freaking out. Buggy f*#@ing s#*! Tomorrow is new day....... I try again. :mad: :down: :ermm:. Thought I share.. thank god I still laugh. :laugh: :laugh: :laugh: Link to comment Share on other sites More sharing options...
Tasheni Posted September 17, 2017 Share Posted September 17, 2017 I don't understand what you are doing here, but I well understand the frustrating thing. So please sit down in this small hut with warm light and cozy fire will spend a homelike feeling and relax a little bit. Just use my rocking chair. There are cookies on the table - and use the shoes with the floushy fur in it. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 17, 2017 Share Posted September 17, 2017 (edited) If you want to post sample code people might be able to help. Just saying "it don't work" really doesn't. Auto filling only works if the name of the property exactly matches that of the editor ID that you want to use. Faction Property PlayerFaction Autowill auto fill the property with the Player Faction because that is the editor id of the faction. Note: You still have to open the properties of the script on the object and click auto fill. Edited September 17, 2017 by BigAndFlabby Link to comment Share on other sites More sharing options...
foamyesque Posted September 17, 2017 Share Posted September 17, 2017 Note: You still have to open the properties of the script on the object and click auto fill. This is VERY IMPORTANT. Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 29, 2017 Author Share Posted September 29, 2017 Thanks guys, but if I can create a manual property like, just to debug, you insult me with clicking auto-fill. Faction Property akFaction hidden Faction Function get() return Game.GetFormfromFile(0x123, "ModName.esp") as faction EndFunction EndProperty& I like I said there was no doubt they were correctly Auto- Filled. The properties were designed to Auto-Fill so there was not doubt about them being incorrectly filled. I was looking for a Bone that my tired sleep deprive brain couldn't see that you all missed too. I forgot in my Haze the script was reference in another esp & it was overwriting it canceling the properties, I solve in seconds after a good night sleep. :whistling: That why Manual Properties worked. I suppose I might have better luck getting thrown a bone next time. Yeah I'm still smiling, I don't takes this very seriously & do for fun. I knew I was describing impossible when I said an Auto-Filled Property wasn't working & was looking for possible reasons why Auto-Filled Property wouldn't work, cause I was very very tired, & very very needy at the time, missing the obvious, as we do, in wee hours of morning. -(&& Totally frustrated to be honest to on top of it) :D Cheers & thanks for responses. So for your future reference a correctly auto-filled property doesn't work when gets over written in the load order, and has nothing what so ever to with clicking auto-fill button again & again. Just sayin' But it is Very Important I admit, to remember to click it, but not the problem in this particular case. :tongue: Though in lots of cases, it is very, very, very, very, 1 as bool. :laugh: Link to comment Share on other sites More sharing options...
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