LoreWagon Posted September 17, 2017 Share Posted September 17, 2017 I am making some finishing touches to a weapon mod that I've created, it's nearly perfect, but I can not for the life of me find out how to add a reloading animation to the weapon. Basically what happens is when you reload the weapon the magazine doesn't move. I've been searching and have found a tutorial by "The Shiny Haxorus" but it doesn't seem to work for me, if you know how to do this please tell me. Link to comment Share on other sites More sharing options...
Mktavish Posted September 17, 2017 Share Posted September 17, 2017 Is this a radically different weapon from others ? Hence previous reload animations would have problems.Then you need to make a new animation sequence. Link to comment Share on other sites More sharing options...
Mktavish Posted September 18, 2017 Share Posted September 18, 2017 the engine is a bit delicate , and doesn't like radical changes. Hanging is its response. if your weapon is similar to something else , then their reload should/might work. otherwise .....................................Hang Link to comment Share on other sites More sharing options...
LoreWagon Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) The weapon I am working on is an MP5K, i was hoping that it would work using the 10mm smg reload, but it doesn't seem to work. (Or I just don't know what I'm doing) Edited September 18, 2017 by ShawnSMB Link to comment Share on other sites More sharing options...
Mktavish Posted September 18, 2017 Share Posted September 18, 2017 (edited) The weapon I am working on is an MP5K, sorry I have know idea what that means ... is it's model nearly the 10mm smg ? If you know how to switch the reload on the weapon , then you know enough for that part.The next issue is the body animation , is not jiving with the weapon .nif Edited September 18, 2017 by Mktavish Link to comment Share on other sites More sharing options...
Mktavish Posted September 18, 2017 Share Posted September 18, 2017 So you have to re animate the PC hands , plugging bullets into the gun.Its as simple as that. Animations not finding a fluid path with which to flow. Link to comment Share on other sites More sharing options...
LoreWagon Posted September 18, 2017 Author Share Posted September 18, 2017 Yes, the model is very similar to the 10mm smg. Link to comment Share on other sites More sharing options...
LoreWagon Posted September 18, 2017 Author Share Posted September 18, 2017 So I have to edit the .kf file in Blender? Link to comment Share on other sites More sharing options...
Mktavish Posted September 18, 2017 Share Posted September 18, 2017 So I have to edit the .kf file in Blender?most likely if you cant get it working from similar reload animation. There's not alot of reason why they shouldn't work , other than they don't line up. Link to comment Share on other sites More sharing options...
andresdbr Posted September 18, 2017 Share Posted September 18, 2017 the engine is a bit delicate , and doesn't like radical changes. Hanging is its response. if your weapon is similar to something else , then their reload should/might work. otherwise .....................................HangMktavish, I have been wondering something similar. I'm new to this modding stuff and I am no animator. I was wondering if you could explain me how to change the reload animation of all submachinegun-rigged custom guns. For example, I downloaded a sweet and nice RU556 and the reload animations are just beatiful. "Grab the damn mag" (reload animation mod Im currently using for submachinegun-rigged custom guns) is good, but a little sloppy and boring. What would I have to do to standarize the RU556 animations for all submachinegun type guns?I would be eternally grateful. Link to comment Share on other sites More sharing options...
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