ex1k Posted September 21, 2017 Share Posted September 21, 2017 (edited) Hello there I have some weird issue when Im doing navmesh. Is that an error? When I delete this triangle then the other red triangles turning yellow. I couldnt find anything in google. I'm actually finished with my mod but my NPC disappearing sometimes and I think this yellow triangle is the problem. How can I fix this?! Anyone an idea? Edited September 21, 2017 by ex1k Link to comment Share on other sites More sharing options...
werr92 Posted September 21, 2017 Share Posted September 21, 2017 (edited) Upd. Sorry I seemed to make a mistake. Yellow triangle (triangles) means two things. Either it is a "preffered path" for NPCs (it tells NPC to use this way among others). Or it may be a signal of a cliff. When your navmesh from the above and underneath the cliff isn't connected stricktly but is situated one above the other. In this case NPC is allowed to "jump" from top to bottom. Try to select it and press "P". Then click Finalize navmesh. Edited September 21, 2017 by werr92 Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted September 21, 2017 Share Posted September 21, 2017 Werr's right, but no need to look for a door if there's no yellow rectangular door marker (unless you've hit M to hide makers), as hitting finalize should clear it out by itself. Related: Always need to Finalize navmesh's, that's their final step. Link to comment Share on other sites More sharing options...
ex1k Posted September 21, 2017 Author Share Posted September 21, 2017 hello and thanks for the reply :) Ok when I press P it stays yellow. After when I press Finalize the other one turn also in yellow. I just don't get it why is this happening T_T Should I recreate the map? When I delete these yellow triangle and press Finalize there are new 2 yellow marks. I'm losing my mind xD I really try to figure out, how to fix this. I press M nothing happens and when I press P they turn even more yellow. Link to comment Share on other sites More sharing options...
ex1k Posted September 21, 2017 Author Share Posted September 21, 2017 (edited) allright! I found the solution! for some reason the triangle was under the floor... jeez, this cost me my nerves! thanks on you too for helping me :smile: Edited September 21, 2017 by ex1k Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted September 21, 2017 Share Posted September 21, 2017 I blame trying to view the image on my phone and not clearly seeing the color well enough. =P(Rather than go back and edit the comment) Anywho, glad you got it all worked out. =) (Althoooouuughh, I swore jump was purple... =/ ...guess I need a refresher course myself =P ) Link to comment Share on other sites More sharing options...
Trosski Posted September 23, 2017 Share Posted September 23, 2017 Yeah, when you have odd colored triangles like that, it usually means there is a problem with it. If you click on "Check Navmesh" next time, it will let you know what errors exist in your navmesh. Also Check out BGS's navmesh tutorial for skyrim. It is pretty informative, and relevant. Edit: Just looking at the navmesh in the pictures, I can see that you could stand to do a bit of optimizing. Try merging some of the vertexes that are close together. Having larger triangles, and fewer vertexes where you can really helps to mitigate the chances of problematic triangles. Link to comment Share on other sites More sharing options...
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