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Dumb interior cell modding question


McFearo

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Yoooo I had an epic blond moment here making my first mod. I'm Suzie Homemaker-ing it up with an existing location (Wolfhorn Ranch shack), you know, making it nice and lived in and user friendly and not a dim, dusty wreck (@Ulysses, b&@*$ you live like this?)

 

I just realized I didn't duplicate the cell before I got to work. Did I do a dumb? Or is that not necessary when I'm editing an existing location and not creating a whole new one?

 

It seems to be A-Okay when I load it up for testing, I'm just realizing every tutorial I find starts with duplicating something and like... you know, I'm sweating a bullet or two hoping I haven't irreparably ruined this mod in some magical way I, a noob, can't recognize yet.

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What you did is changing a location in the game. So it will conflict with someone else's Wolfhorn Ranch Shack f ex. But the fact that you changed it in your mod does not break it in the original game. That shiz is protected :)

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As long as you aren't doing something weird like trying to edit the original Fallout.esm, you're good. As long as you are making your own esp, you did it right.

 

I don't know why all the tutorials you are looking at are telling you to duplicate something. I almost never duplicate an interior cell. The only time you want to duplicate a cell is when you want your new interior to be very close to an existing interior. Then it makes sense to duplicate it and then modify your duplicate.

 

If you move around existing statics that affect where NPCs can walk, make sure you modify the navmesh to match.

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