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The entire way creation club is handled makes absolutely no sense


LordTonyZ

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I don't understand this bulls*** about Creation Club, can someone help?

1. Creation Club is not using a cloud based service. Meaning bethesda would have to manually update their game each time just to add new mods. Each update breaks F4SE and other free mods which alienates the free modding community.

2. Every new mod on creation club gets forced onto your hard drive thus eating up hard drive space which alienates the consumer.

1 & 2 makes these mods incredibly accessible to piracy. Better encryption and a cloud based service would almost entirely eliminate piracy.

I'm wondering why bethesda chose a really inferior way to handle downloading these paid mods because it opens them up to piracy and it also alienates the free modding community at the same time. This doesn't seem to benefit either party, unless bethesda actually doesn't care about the money and is doing this specifically to subtly shut down free modding off the nexus.

There is literally better ways to handle this so Creation Club wouldn't conflict with modding and piracy wouldn't be possible.

Edited by LordTonyZ
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I don't know the exact statistics, but my gut tells me that our little community of serious modders and mod users make up a small percentage of their playerbase. on top of that, there are probably a ton of people that use the nexus but aren't seriously into modding.

 

I actually have a friend that plays on Xbox, I switched to pc a while before mods came to console, and it's really interesting watching our opinions on modding and games in general grow apart as time goes on.

 

on the topic of mod theft from months ago, he genuinely feels that anyone has the right to take any mod and upload it wherever they want, "it's Bethesda's game, those guys are just being little brats, the mod doesn't belong to them." to put it into perspective, he's never has to prepare his .ini files or folders to enable mods, or any script extenders, or anything like that at all, so the process of making a mod, is beyond his comprehension.

 

the point I'm making is that I'd imagine at least half of the playerbase has a mentality similiar to that. They will go along with whatever route bethesda takes with mods, and they won't even consider that they're being wronged in any way.

 

That's my story for the day, I cannot fully express how grateful I am for the people in this community , and all I've learned from everyone here. The best thing to do in my opinion is for mod users to take the next step and learn to do simple mods themselves so that our community doesnt die, even if the next bethesda title doesn't allow such a level of freedom with installing mods.

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nothing corporate makes any sense, their decision making is based on excel spreadsheet predictions and graphs, based on numeric guesswork reports that are based on another numeric guesswork reports made by people totally far out and not in a good way

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Honestly i think Bethesda wants to control all mods under there banner. So there just making it hard and harder for none creation club and the other in game mod service they offer to exists. Bethesda makes no money (in there opinion) from mods that use script extender and major overhauls that cant fall under there banner and can not be pout on the xbox or ps4 (if sony ever stops being jerks about mods)

 

Could be worse, could be a sony game ;P

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Could be worse, could be a sony game ;P

and there goes any thoughts of me getting sleep anytime soon, that is one terrifying idea.

Edited by Invisible Man
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nothing corporate makes any sense, their decision making is based on excel spreadsheet predictions and graphs, based on numeric guesswork reports that are based on another numeric guesswork reports made by people totally far out and not in a good way

 

To an extent, I agree with most of the comments on this thread, but in the end, I think the above actually makes the most sense. From my personal experience, most corporations are run my their marketing departments, who have very little understanding of the product they are marketing, be it a car, a computer game, or a range of fast food. They're 'clever' young people who know the price of everything and the value of nothing. Typically over-qualified and under-educated. In the case of Beth, I'll bet most of the people working on CC have no real understanding of the games they are marketing, let alone the modding community. They've just seen an opportunity and are trying to make money out of it. It's a combination of greed, ineptness, and laziness. I'm seeing the exact same process in the movie industry, which unfortunately is where I make my living.

 

Regarding the mindset of many gamers, including Beth gamers, I think wanderer3292 is also right - most gamers have no understanding of the work that goes into a mod. All they want is free crap. :confused:

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