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Help to find quest ID


Novavegas

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I'm having trouble with NVBounties III. After I enter in Brookshire's office the loading screen just keeps going and then stops. I decided to skip directly to the end of the mod but I can't find the ID for it. I tried to use NewVegas Editor but it doesn't work and keeps failing.

 

If somebody has the ID for And Hell Followed With Him can you please help?

 

Thanks in advance.

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I'm having trouble with NVBounties III. After I enter in Brookshire's office the loading screen just keeps going and then stops. I decided to skip directly to the end of the mod but I can't find the ID for it. I tried to use NewVegas Editor but it doesn't work and keeps failing.

 

If somebody has the ID for And Hell Followed With Him can you please help?

 

Thanks in advance.

 

"aaNVB3Main03" is the ID for "And Hell Followed ..."

 

But I'm not sure that is gona fix anything for ya ?

 

Dubious recently had a thread on problems from those exact quest transitions I think.

I'm sure they will chime in later on it.

 

This is their thread , if it helps to read up on it https://forums.nexusmods.com/index.php?/topic/5952248-print-out-getstage-value/page-1

 

Oh wait , actually this was the first thread about it https://forums.nexusmods.com/index.php?/topic/5923443-force-a-change-of-scene/&do=findComment&comment=52898413

Edited by Mktavish
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Unfortunately that is the same point in that quest where I get hung as well (as have others before us). Mktavish correctly ID'd the quest, but trying to move beyond that scene is no simple task because there is a lot of "out of player control" stuff going on during the "fade to black" and "awakening" in town. My initial thought was, like you, to just move on to the next scene, but I gave that up when I realized how much would be "out of synch".

 

I've found that the hang occurs during the "aaKillRoomExitTriggerSCRIPT", but not always in the exact same line of code. Which suggests to me it is not a logic error but rather a memory leak. I just haven't pinned that down.

 

No solution as yet.

 

-Dubious-

Edited by dubiousintent
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I've found that the hang occurs during the "aaKillRoomExitTriggerSCRIPT", but not always in the exact same line of code. Which suggests to me it is not a logic error but rather a memory leak. I just haven't pinned that down.

 

No solution as yet.

 

-Dubious-

 

Memory leak ? You mean like the game is trying to load to many assetts ?

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Don't know. In mine it gets to the point where two of the captured townspeople bark their "protests", but Ford never gets to say his line about the Player being conscious, so Marko never gets to move center stage. (I can see him waiting in the wings.) That's all in the same conditional block, so it's like Ford doesn't have enough memory for his line to load and get spoken. As far as I can tell all the rest of the art assets are loaded and present, but the "fade-in from black" is not quite completed.

 

My debugging lines in the script however are not consistent in the last line printed to my log. Which is what suggests a memory problem to me. My next test is to run "Process Monitor" and see if that turns up anything.

 

-Dubious-

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The process is still ticking over slowly, so it isn't really hung ... just waiting on something. But I've let it run 4 hours without any progress, so it's probably waiting on something to return, like the end of a line of speech, even after shutting down background process to get a 40% improvement in processor efficiency. Which I am hoping the Process Monitor will provide a clue as to the cause.

 

-Dubious-

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