Bersark93 Posted September 22, 2017 Share Posted September 22, 2017 I'm trying to make a simple teleporting door like thing out of a static object that when activated will teleport the player to the other linked door (and back when activated again like a regular load door) I thought maybe I could use two load doors and just set them as markers but when I tried it in game all it did was make the noise but not move the player to the spots I had placed the yellow teleport box things (forgot the name), how do I get these to work? does it require scripts or is there a proper set of door markers i'm am supposed to use? All the tutorials I could find on linking doors only mentioned using actual doors and not objects in place of doors. Link to comment Share on other sites More sharing options...
DavidJCobb Posted September 22, 2017 Share Posted September 22, 2017 Flagging a load door as a "marker" means that it doesn't show up in-game, shouldn't have collision, and shouldn't be possible for the player to activate. You should only use this for "auto doors:" patches of air that automatically send the player to another location when the player walks through them. What I'd recommend doing instead is creating a new Door form, and changing its 3D model to the object you want players to be able to activate. That is: instead of trying to place an invisible load door over some other object, make that object the load door. Link to comment Share on other sites More sharing options...
Bersark93 Posted September 22, 2017 Author Share Posted September 22, 2017 Ah thank you, yeah I had just made it marker so that it would be invisible, I've had enchanting tables and things I did this with so I could have an enchanting table but change what I wanted to be and it worked, thought it might work for the door but it didn't .I'll try creating a new door, thanks :) Link to comment Share on other sites More sharing options...
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