EPDGaffney Posted September 25, 2017 Share Posted September 25, 2017 When I record my voice using the G.E.C.K., it's usually silent. I was making a lengthy post about this yesterday when it miraculously started working and I recorded about twenty lines, but it was determined by the universe that it would be more fitting for the problem to return once I tried again the following day, so that I would have to rewrite my post. Because that would be funny. I have a DAW but I want to record through the G.E.C.K. because it would speed things up considerably given I have hundreds of lines to record and it would be nice not to have to keep moving them about and exporting them and matching the names and all that. My soundcard is RME Babyface Pro. You're probably thinking, isn't that the same one that God uses? Why yes, yes it is. But I actually think that could be part of the problem. My reasoning for that is almost non-existent but it does have I believe six channels of inputs to choose from and I'm wondering is that possibly confusing G.E.C.K. '95 when it tries to understand hardware from this century. Now, why do I think this could be the case? Ignoring the track record of the G.E.C.K. and the Gamebryo engine, if I click Configure near the button to record or save my voice acting, it brings up a window called Select Audio Capture Device. This contains a drop-down menu which occasionally lists all my inputs (and I think some of my outputs...). Most of the time however, it just contains an option for me to choose my Primary Sound Capture Driver. If I do this (or if I click Cancel, come to think of it), I am presented with a second window, called Select Audio Format. What do you think this window contains? Logically, this window is a list of !NOTHING! Most of the time. Unrelated to when I have my inputs listed in the previous window, it will sometimes tell me here that I can select from several standard sample rates and 8- or 16-bit mono (not stereo) forms thereof. Additionally, when I did briefly have this working, it gave me some options for the Select Audio Format when I first started recording, but later on it wouldn't and I was still able to record. And now I can't. It overwrites my extant .wav files with silent ones, or if I record new lines, it makes silent .wav files. Delicious. Any ideas? Thank you in advance for ideas. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 25, 2017 Share Posted September 25, 2017 (edited) Something is really wrong if GECK is only sporadically detecting your hardware correctly. It's not communicating with the OS Device Manager properly. You need to fix that first. Have you applied the 4GB patch to it? Where do you have the game (and GECK) installed? Please review the 'Solutions to "Garden of Eden Construction Kit" (G.E.C.K.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the most common problems. As for your recording itself, all I can suggest is that you see 'Music & Sounds' section the wiki "Getting started creating mods using GECK" article. -Dubious- Edited September 25, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
EPDGaffney Posted September 26, 2017 Author Share Posted September 26, 2017 So, as I was replying, I remembered something: I'm using Obsidian's Conversation Editor, which is vastly superior to the dialogue system inherited from Fallout 3. I was just going to stop doing this mod if I hadn't found out about it. However, though the window to record looks identical in both Bethesda's and Obsidian's systems, I tested recording just now on Bethesda's and it works. But I got it to work on the Obsidian one before and I really want to do so again, because one of the many things it does is it allows me to see the Conditions on each Topic without pressing any buttons or clicking anything, which you surely know by now is no longer available in Windows 10 and this makes modding on Windows 10 take much longer. The trouble is that once I open a quest, that bug gets transferred to the Conversation Editor as well. If I need to make any edits to the dialogue during the recording, it would be ideal not to have this problem. Thinking about it, I suppose it's not strictly necessary, but it would really be great if you or anyone else had any further ideas. Original reply:Yes, I do need to fix its not communicating with Device Manager. Unfortunately, I have no idea how to make the G.E.C.K. do most of the things it doesn't want to do, and this doesn't appear to be a common problem so I'm not seeing much information on it. [revision from the future: probably because I'm using the Conversation Editor, as I have now remembered] The 4GB patch I'm nearly certain was applied months ago, but I'm after doing it again and i see no difference. All my Steam stuff is on a separate partition from my OS. I've looked at both of your links and I'm not really sure how they're supposed to help me, if I'm honest. Though I was touched to find that the whole section on how to make .mp3 files work on radio stations is almost directly quoted from me. Makes me feel a little better about annoying everyone with my problems knowing that I've contributed something of value. It's funny; as I was reading it I was thinking, 'Wow, wish I'd thought to check this page more thoroughly last year when I could've used this. Wow, this person seems to write a lot like me. They're even using the same song I used -- wait a second, it appears the Nexus have immortalised my YouTube comment.' (I think it was a YouTube comment anyway.) Thanks a million. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 26, 2017 Share Posted September 26, 2017 (edited) We would like to say "We only steal information from the best sources", but in truth "we steal from anyone who seems to have a clue". But at least now we can acknowledge you as the source. ("We" being the editorial "we"; I take full responsibility. And I don't think that section existed a year ago. What can I say: it's a work in progress.) I wish I could point you to something that would help with the "Obsidian Conversation Editor" ("OCE"; thanks for the tip about that. Can you provide a link?) communication with the device manager, but every instance I can recall of similar issues had to be resolved either by tweaking the Control Panel settings of the device (e.g. an audio manager or mixer) or a driver update. The app is supposed to use API calls to the OS to access devices instead of directly since WinNT or so. Not something the end-user can usually control. Possibility that the device driver requires some DLL library update, but that should usually be dealt with when the driver itself is updated. It is possible that if you are running on a version of the OS later than when the app was originally designed, the OS is no longer supporting the older driver in the same way. I have an app that won't see a device under Win7 even with an updated driver, but works perfectly fine on the same hardware running in a WinXP "virtual machine" with the older driver. (Go figure.) A "cross-platform" app depending upon some ported library (such as GTK) might be having issues with that library/OS combination. -Dubious- Edited September 26, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
EPDGaffney Posted September 26, 2017 Author Share Posted September 26, 2017 I found my original comment and though I think I posted it on YouTube first, I found it here on the Nexus as a response to some people giving out about Doros the Conqueror's tutorial not working for them. See, like most tutorials about the radio (or all, actually, if I remember correctly), Doros tells you to use mono .wav files, and that's a serious disadvantage when you know the engine supports stereo sound and the compactness of the only slightly worse-sounding .mp3s. In Father Sithis's case at least, he probably didn't know about the naming convention if the engine supports .mp3s as 3D sounds or if he was trying to make it a 2D sound, or he didn't grab the .ogg file if he was trying to make it a 3D sound (which I believe would be required rather than an .mp3). I wanted to reply to him again once I realised that but I didn't want to bump the thread after all lthat time. Anyway, you commented right after that so you probably grabbed it straight from there, right after I understood what to do, so no wonder the section didn't exist yet. Also, I credited someone called Insano-Man on Steam for helping me work out the bit about the braces. Good job I did, cos I only vaguely recall this happening. Obsidian wrote the Conversation Editor to help them do dialogue in this game in a way that was workable for so many branching paths and such. It comes with the New Vegas .G.E.C.K. and can be accessed by clicking the last button on the right on the top toolbar, which button looks like the symbol for a right-justified paragraph. Its interface looks very similar to the Dialogue Tree in the Quest window that most people seem to use even in this game (I suspect because of all the Fallout 3 tutorials, and the OCE wasn't available in Fallout 3). Some of its advantages are loading things much faster, never crashing (at least for me after weeks of editing hundreds of lines), not having that Windows 10 bug unless you open certain other things in the G.E.C.K., being able to save your mod with it open, inheriting the speaking NPC (and optionally other conditions if you tell it to, I think) so that you needn't enter it for every single line, being able to edit conversations in a more visually comprehensible way (as a tree, with entries you can modify in the same window), making new dialogue by simply adding a child to the last thing you wrote and typing it into the same window as the rest of the conversation, being able to copy topics and then paste them as links or simply pasting the topic as a new topic with the same text and conditions, and having access to every feature of the Fallout 3 method (well, theoretically; I'm still not sure about recording). Well, this soundcard is one of the best in the world at the moment, RME are known for their fantastic drivers, and the recording quality in my DAW is the best I've ever had it, so I have to blame the G.E.C.K. here. Although, funny enough, though it records when I use the Bethesda interface, it still behaves exactly the same when I click Configure. I'd like to try a lot of my older apps in a Windows XP VM or something. I need to look into how that's done regarding registration and such, as I don't really want to pay Microsoft to solve a problem that they caused by practically forcing me into a new OS that you'd reasonably expect to be as good as your last one but just isn't. (Windows 7 I mean, not XP.) Also, Windows 7 I believe included the ability to use older versions of windows in virtual machines free of charge, but Windows 10 for some reason I think only included that in the Pro version or something. I have to look into it again. So, I tried opening the OCE again after recording, and it doesn't have the Windows 10 conditions bug, so my theory is that if you open the stuff that causes the bug and the OCE isn't open at the time, the bug won't transfer to the OCE and you won't have to restart the G.E.C.K. if you want to edit dialogue without encountering the bug. Also, I haven't tested it but the OCE could almost certainly be used to make radio mods and would be much faster. There's some more information I wish I had a year ago, haha. Link to comment Share on other sites More sharing options...
Mktavish Posted September 29, 2017 Share Posted September 29, 2017 (edited) When you said you were patched to use 4gb , did you just mean the FNV Geck ? Because if you need the OCE to have a larger memory capacity , there is CFF explorer to patch it for you. http://www.ntcore.com/exsuite.php After installation of that , you just right click the .exe of OCE, and select open with CFF Explorer.Then click on "File Header" in the list left side ... opens screen on right , then click the button that says "Click Here"Then that opens a window ... look for "App can handle > 2gb address space" and check it ... click Ok.Then go to "File" top left side , and save it / overwrite orginal file. And your done. Just incase this will help you ... sorry if you knew this stuff already. Edited September 29, 2017 by Mktavish Link to comment Share on other sites More sharing options...
EPDGaffney Posted September 29, 2017 Author Share Posted September 29, 2017 Thanks for the response. I don't believe the OCE has an .exe but rather is just part of the new G.E.C.K., or at least, I can't find it anyway. If there is one, would you know where it is? Link to comment Share on other sites More sharing options...
Mktavish Posted September 29, 2017 Share Posted September 29, 2017 You wrote : "Obsidian wrote the Conversation Editor to help them do dialogue in this game in a way that was workable for so many branching paths and such. It comes with the New Vegas .G.E.C.K. and can be accessed by clicking the last button on the right on the top toolbar, which button looks like the symbol for a right-justified paragraph." My bad ... I missed that it is part of the NV Geck. Was assuming it had something to do with the Oblivian creation kit. So I went looking to see if there is another .exe inside the FalloutNV install location. And for shism and giggles I patched the Geck pwrUp ... not sure if it needs it.Then I noticed my Game.exe wasn't patched so I patched that. So this made me think ... you only patched your game.exe with the one available on nexus ?And not sure , but I think you need this tool to patch your Geck.exe.So just in case you haven't done that , thought I would mention. But hey thanks for pointing me to a new feature of the geck , will definitely be checking it out ;) And incase your install location isn't outside of program files , and you're using this feature that probably hasn't had a lot of testing use. You should try moving it out. Here is the steam page for how best to do that https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 Link to comment Share on other sites More sharing options...
Deleted1205226User Posted September 29, 2017 Share Posted September 29, 2017 It is worth mentioning that the GOG version of New Vegas comes pre-patched and the joined GECK as well. Link to comment Share on other sites More sharing options...
Mktavish Posted September 29, 2017 Share Posted September 29, 2017 "joined GECK" ??? what is that ? Link to comment Share on other sites More sharing options...
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