Deleted4782829User Posted September 25, 2017 Share Posted September 25, 2017 I've been thinking, with OpenMW being a thing, why don't we have something the like for New Vegas & Fallout 3?I'd be happy to be part of a team that would bring that to reality, Fallout New Vegas but in an open source engine!This would obviously improve performance and moddability beyond anything the current game could do.Anyone interested? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 25, 2017 Share Posted September 25, 2017 Anyone interested?due to copyright... no Link to comment Share on other sites More sharing options...
Deleted4782829User Posted September 25, 2017 Author Share Posted September 25, 2017 Anyone interested?due to copyright... no First off all, there is no copyright issue as you're making your own engine and require a legit version of the games to import their data.If there was a copyright problem, don't you think OpenMW would have been shutdown by now? Link to comment Share on other sites More sharing options...
deimobos Posted September 4, 2019 Share Posted September 4, 2019 I, for one, need this I'm trying to throw together a dev team real quick to alter the latest version of OpenMW to run New Vegas. Link to comment Share on other sites More sharing options...
BalotaSyndrome Posted September 6, 2019 Share Posted September 6, 2019 There are versions of OpenMW that can already read ESMs up to Skyrim, so they're on the right track. Link to comment Share on other sites More sharing options...
FiftyTifty Posted September 6, 2019 Share Posted September 6, 2019 They will need to shift from OpenGL to a rendering API that has actually decent performance. Even if the functionality is there, performance would just crater, as we've seen even in just the interior scenes of early-doors rendering of Fallout 3 and Skyrim. Best hope the devs shift to implementing VulkanSceneGraph when it's ready for release. Link to comment Share on other sites More sharing options...
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