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OpenFallout


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I've been thinking, with OpenMW being a thing, why don't we have something the like for New Vegas & Fallout 3?

I'd be happy to be part of a team that would bring that to reality, Fallout New Vegas but in an open source engine!

This would obviously improve performance and moddability beyond anything the current game could do.

Anyone interested?

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  • 1 year later...

They will need to shift from OpenGL to a rendering API that has actually decent performance. Even if the functionality is there, performance would just crater, as we've seen even in just the interior scenes of early-doors rendering of Fallout 3 and Skyrim. Best hope the devs shift to implementing VulkanSceneGraph when it's ready for release.

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