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Is it a realistic mod?


argonianmodder

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I have only been using the creation kit for just over two weeks and can do a few basic things creating new, Races,Spells,Actors,NPC's and i am currently looking into creating houses.

But i wanted to create a new race based off the Bount's from bleach, the only idea i have is create a soul trap what will be similar to their ability to absorb souls, a healing spell what is

similar to their ability to absorb spirit particals to heal them self, and a summoning spell to what would be the equivalent of their ability to summon a doll.

For racial passives i will give them a sneak bonus but the problem is in the show each bount have their own unique doll but the all of the races in the creation kit share the same racial powers

mean everyone will have the same doll is there a way to give every member of the race a different summon despite it being a racial power.

My goal is to make them as close as possible to how hey were portrayed in the show it is just a personal mod for myself sine i am one of the few people who like the bount's in the show

but i dont know how realistic im being when it comes to creating a race based on the bount's any advice would be nice.

 

 

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yes it is possible, if you mean everyone as in an npc.

 

if everyone as in npc: creation kit - actors - actor - create your actor - double click on your actor - click on the Spell List Tab - and then add your custom spells here.

 

do the above for every npc

 

and give all actors different spells,

 

that will will then make each 1 of your actors use a different spell. have different abilities, etc etc.

 

you would then create a custom race (could even be a copy and paste of a previous race nord for example) and then for each of your actors, on the first tab, select your new race as the base race.

 

so traits tab - Race - your custom race.

 

the races are only presets, that are used primarily because of the textures and meshes they use, however the actors are much more defined npc, and is what separates 1 from the other, and the actors are also what are placed in the game world. so the best way would be to create the custom race, and set all your actors to that new race, with the new race delete the abilities, and manually give each 1 of your actors new abilities, spells, summons etc etc in their Spells tab (the actor). the only reason all race share the same stuff, is because of the preset race they are set to in the traits tab.

 

also make sure if you do create a custom or copy and paste race, that you set their (Morph Race and Armor Race to an actual race, nord for example, or they will be invisible in game)

Edited by Guest
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