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Does Creation Club signal the end of player-made mods in future Bethesda games?


davidwalshireland

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Eh. If Bannerlords ever makes its way to us, they promised a far better modding scene than skyrim. If it ever gets released. So as far as I care I got a better alternative than TES could ever dream to be.

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If I were Bethesda, I will first test to see if the mods from Creation Club sell well. If they are pretty well received, I will make Creation Kit's EULA say that by creating anything from the CK, everything you make can be chosen and sold in Creation Club. Then I will make sure such items are Creation Club exclusive, meaning that uploading it to anywhere other than CC will get your ass sued. You can still upload your mods to Nexus, but if I, Bethesda, wants to sell your mod, then it must be taken down from Nexus or I will sue Nexus, not mod authors. And I will sue it out of business if I must.

 

This will destroy 99% of the innovation and creative drive behind the mods, yes, but before Skyrim Special Edition, those awesome cool mods were never part of the console experience, and never generated a single extra dime for Bethesda. Now, we will have only a handful of mediocre mods, but they will be sold to console gamers, who have been buying season passes and DLCs and skin packs and what not from other games and they are used to micro-transaction. These mods will pale in comparison to what PC user base is used to but every dime they make will go to Bethesda.

 

Some mods are simply too big to be made available to the consoles, such as Bruma or 3DNPCs, so those mods will be PC exclusives.

Edited by yian
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If I were Bethesda, I will first test to see if the mods from Creation Club sell well. If they are pretty well received, I will make Creation Kit's EULA say that by creating anything from the CK, everything you make can be chosen and sold in Creation Club. Then I will make sure such items are Creation Club exclusive, meaning that uploading it to anywhere other than CC will get your ass sued. You can still upload your mods to Nexus, but if I, Bethesda, wants to sell your mod, then it must be taken down from Nexus or I will sue Nexus, not mod authors. And I will sue it out of business if I must.

 

This will destroy 99% of the innovation and creative drive behind the mods, yes, but before Skyrim Special Edition, those awesome cool mods were never part of the console experience, and never generated a single extra dime for Bethesda. Now, we will have only a handful of mediocre mods, but they will be sold to console gamers, who have been buying season passes and DLCs and skin packs and what not from other games and they are used to micro-transaction. These mods will pale in comparison to what PC user base is used to but every dime they make will go to Bethesda.

 

Some mods are simply too big to be made available to the consoles, such as Bruma or 3DNPCs, so those mods will be PC exclusives.

 

Well let's hope you dont become CEO of Zenimax or Bethesda Softworks lol

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They learnt from that lesson and created their own proprietary platform. It also reduces their overall risk by diversifying and increasing their revenue streams which means that if a major game release tanks, it’s relative impact is reduced.

 

They also know that microtransactions are extremely profitable in part because there’s virtually no cost per acquisition once the user is on the platform. And because they’re potentially capturing user data from the platform more or less in real time, that data can be mined for customer insights and product offerings can be tailored to specific market segments based on actual usage patterns which increases the value of revenue per user.

 

...

 

So no, this isn’t the end of player made mods - there’s intrinsic value for Bethesda in a vibrant, talented community improving the longevity of its games by making free stuff that, via the EULA, Bethesda has a licence to use. Effectively they’ve got a huge team of evangelists continuing their marketing effort on their behalf well after the original marketing budget’s run out.

 

I think this would have been more successful image-wise had they waited to roll this out with Elder Scrolls VI. Right now, the Creation Club only truly benefits the PS4, as their mods are languishing under Sony's restrictions. Why would a PC or Xbone player even bother with something like Survival Mode when Frostfall and Campfire already exist for both platforms, and are free. Chesko is also developing a "needs" system that will also (I'm assuming) be available on both platforms. The fact that Survival Mode is "integrated" into the main game means very little, especially when you consider that some mods will have conflicts anyway, and that Chesko's mods are known for their high quality and reliability. I'd rather depend on his suite of mods (where I also have customization for player preference!) than download Survival Mode.

 

It seems to me that the main trouble is comparison between already existing free mods, and their not-free CC counterparts (like I just did above). If they had waited until the next game, then there wouldn't be this gargantuan catalogue of already popular, established free mods, offering competition for their CC product.

 

Again and again I keep going back to Gopher's videos on the subject and his emphasis on "value." They're not giving players that might actually be interested in spending money the incentive to spend money. I am one of those people. If they offered good quest mods and other such high quality content, I would buy it. Unique content!

 

As it is, their biggest customer base will be PS4 users, but that is because those poor sods don't have any other choice. (I don't rule out that PC/Xbone player will still buy things.)

 

 

(To be clear, I'm not entirely against the CC, nor do I think it's the death of modding as we know it, but I think that implementation, and their choices, have just been very poor.)

Edited by nightscrawl
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People will still mod the game. I have no idea why people think that modders can be stopped from breaking into the game and making it change.

 

Yes there could still be mods to some extent

But in the absence of a creation kit nothing like what we have today for TES 5 & 4 & 3

 

 

I'm sure we can handle without beth's handicapped tool too.

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