johnyct9760 Posted March 9, 2012 Share Posted March 9, 2012 Hey guys the title pretty much says it all I'm not able to look down the sites with some energy weapons. I'm running Energy weapons enhanced mod as well (EWE) But I'm don't think that's whats causing the problem cause when I shut down all the EWE mods some energy weapons don't look down the site still. What I've done to try and fix it up to this point is: Turn off EWE mod and the ironsites on some energy guns are still not showing up.Play around with the load order (full load order is at the end of the post)And I have installed a bridge file between RH_Iron-sights and EWE Any ideas and suggestions are MOST welcome! Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmEVE.esmEWE Energy Weapons Enhanced.esm <================= I have tried moving this under the "RH_IRONSIGHTS.esm" And its still not working.FO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmOverhead3PCamera.espIPip.espbzArmour.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espRH_FWE_Bridge.espEWE Supermutant Energy Weapons.espWeaponModKits.espAdvanced Recon Armor.espRH_EVE_Bridge.esp <========================== Just added this one in hopes of fixing the problem. Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espEWE Load Order Fix.espEWE DLC Addon.espInebriation.espInebriation-FOSE.espURWLRain.espBeer Bottle Caps.espNew Name For Dogmeat.esp Total active plugins: 58Total plugins: 58 Link to comment Share on other sites More sharing options...
johnyct9760 Posted March 10, 2012 Author Share Posted March 10, 2012 I've tried messing around with the load order again today but still no luck, Any word of help from the community would be appreciated. JT Link to comment Share on other sites More sharing options...
RuaDragonheart Posted March 11, 2012 Share Posted March 11, 2012 Last I checked, EWE isn't up to date with the current version of EVE or the version of EVE used in FWE, so it might be causing the problem. Link to comment Share on other sites More sharing options...
BlackRampage Posted March 11, 2012 Share Posted March 11, 2012 Which of the energy weapons do you have this problem with? Are you quite certain that the ironsights patch for EVE will let you look down the sights of energy weapons added by EVE?Naturally, if those weapons are added by EWE instead, you won't be able to look down the sights of those anyway. If only because there's simply no patch for EWE. Speaking of which: I think you'll find that the latest version of EVE has everything EWE had too. (and more) I would therefore suggest simply removing EWE and just using the latest version of EVE instead. And what Rua said too. Oh, and remove this plugin: "Mart's Mutant Mod - Master Menu Module.esp" PS: Moving around masters (the .esm's) won't help at any rate. It's the plugins (the .esp's) that matter. Link to comment Share on other sites More sharing options...
johnyct9760 Posted March 20, 2012 Author Share Posted March 20, 2012 Boy I have really f*cked this one up. I think this is going to be my standing reminder to leave well enough alone I deleted the wrong mod (I could have just turned it off but from some reason I had to be super anal this one and delete the whole thing) I deleted EVE when I restared my game I got the missing items notice my SUPER bad ass A3-21s Plasma Rifle was gone! Image of the gun so we all know what I'm talking about:http://www.google.com/imgres?um=1&hl=en&sa=N&pwst=1&biw=1670&bih=899&tbm=isch&tbnid=2AsTBUmt_gx9rM:&imgrefurl=http://fallout.wikia.com/wiki/A3-21%27s_plasma_rifle&docid=KoZhP_OhtIQNnM&imgurl=http://images.wikia.com/fallout/images/6/6c/PlasmaRifle.png&w=2500&h=1000&ei=oelnT_XLDsOT0QHzt7jsCA&zoom=1&iact=rc&dur=290&sig=117640467732297624927&page=2&tbnh=94&tbnw=235&start=27&ndsp=35&ved=1t:429,r:0,s:27&tx=95&ty=38 And as an extra kick in the nuts Fawlks lazer cannon isn't showing up (meaning hes not able to use it) making him about as useful as a bullet shield. I was using the weponds mods that came with FWE: Craft, Calibur, EVE for like ever. Then I turned on EWE. I deleted both EWE and EVE (f*cking fallout and our acronyms it makes every thing so confusing) I I think this is coming down to me not installed EVE right (http://fallout3.nexusmods.com/downloads/file.php?id=8340) The one I've downloaded so far was: EVE 097 Beta main, and things are still not showing up. I'm trying to reinstall both EWE and some of the EVE patches. But honestly what I would really like is to just set everything back the way it was with the EVE that comes with FWE no more no less. Any help from the community would be sooooo much appreciated. Link to comment Share on other sites More sharing options...
bct18181 Posted March 20, 2012 Share Posted March 20, 2012 Doesn't EVE or EWE replace textures? Maybe Ironsights should be installed last? Link to comment Share on other sites More sharing options...
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