TheWanderer001 Posted October 1, 2017 Share Posted October 1, 2017 I have created a fully function interor cell with a workshop and all works as it should... that is I can build and scrap as expected... But...In the CK I'm trying to link the interior workshop to the one outside in the regular settlement sharing its resources and thereby association my entire settlement supply network. I have searched here on the Nexus, through Google and YouTube but can't find a way to do it... I'm sure it's just something simple I've missed though... :D Hope there is someone here that can help... thanks in anticipation. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted October 1, 2017 Share Posted October 1, 2017 I'm not 100% sure I remember, but I think it goes:-#1 workshop workbench reflink to-#2 workbench-settlement container...? ...mer, can't remember...Anywho, I know it's mentioned in here somewhere on some page: https://forums.nexusmods.com/index.php?/topic/4450545-request-for-a-proofread-of-a-settlement-mod-guide-please/?fromsearch=1 Link to comment Share on other sites More sharing options...
TheWanderer001 Posted October 1, 2017 Author Share Posted October 1, 2017 Ok just read through that thread again... and yes there is a lot of good information in there :) But... I still can find what I'm looking for :( Maybe I didn't explain what I'm after properly... so let me try again... I have an interor cell set up much like Home Plate.. .it's for the player only... in my case though it is inside of another settlements boundary... I don't want it to be anything other than a player retreat... so it's not a settlement par say... that part though I think I have working fine... but I would like to link the workshops together to have the resources shared. Don't know if that makes any differnce :) Link to comment Share on other sites More sharing options...
FiftyTifty Posted October 1, 2017 Share Posted October 1, 2017 (edited) I can't remember how I did it, as I haven't looked at the mod in ages, but I did exactly that in my Raider Communications mod. IIRC, you have the workshop location NOT include the interior, making it it's own workshop (so there are two workshops), and then you add the interior workbench as a linked ref to the exterior's. Edit: To clarify, you make two locations, each with a workshop. One for the exterior, another for the interior. Edited October 1, 2017 by FiftyTifty Link to comment Share on other sites More sharing options...
TheWanderer001 Posted October 1, 2017 Author Share Posted October 1, 2017 Thanks FiftyTifty I'll download your mod and see if I can work it out from that :) Link to comment Share on other sites More sharing options...
TheWanderer001 Posted October 1, 2017 Author Share Posted October 1, 2017 Well that appears to have been stupidly simple :D All the tuts I've looked at say to link to a local workshopresourcecontainer... well in this case no... that's where I was going wrong... you don't even have the local container just make the external workshop the linked container. Well that's what I've done and so far it seems to be working how I want... It's sharing resources with the external workshop bothways.... and so do any other workbenches created internally.Yet to see if it also picks up goods from the settlement supply lines as well... once the goods reach the external workshop of course. ;) Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted October 2, 2017 Share Posted October 2, 2017 I don't know, that's pretty darn near what I said. Link workbench to workbench to container...implied that the one workbench won't have container. Oh well, memory isn't what it used to be. :shrug: Link to comment Share on other sites More sharing options...
speedynl Posted October 2, 2017 Share Posted October 2, 2017 (edited) I don't know, that's pretty darn near what I said. Link workbench to workbench to container...implied that the one workbench won't have container. Oh well, memory isn't what it used to be. :shrug:if i remember right both can have container, but don't like the container dual, link the ext wb to container but not back, link the intern container to int wb, not back, link the inter wb to ext wb with container keywordi had it working in gorsky and both int/ext used the same location/encounter(both where full working settlements)but then again what do i know Edited October 2, 2017 by speedynl Link to comment Share on other sites More sharing options...
TheWanderer001 Posted October 2, 2017 Author Share Posted October 2, 2017 (edited) Hey guy's... I only got this to work by going by what you said... and BlahBlahDEEBlahBlah yes it was more or less just what you said... it just took a while for it to make sense to me :DBut then this is the first time I've even looked at the CK for FO4... did a lot of modding for Morrowind and Oblivion but not for Skyrim and din't even play any of the other Fallout games... so still on quite a learning curve with this editor. Speedynl... I just couldn't get it to work using two containers... maybe because I don't have two full settelments just one settlement and a seperate independent internal cell. Edited October 2, 2017 by The-Wanderer Link to comment Share on other sites More sharing options...
Recommended Posts