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Adding creatures


oscarvdhooft

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So I just realized there's very little creature mods for FO3. I'm guessing it's because adding new creatures is very difficult?

 

How hard would it be to, for example, retexture a mirelurk to be more reddish and make it spawn in various non-water areas? I'd call it a landlurk.

 

I know this is an odd thread, it's not a request, but I'm just asking how hard it would be to do for someone with little modding experience. Thanks in advance for any info.

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The hardest part of that will be altering the texture. Since creatures can't use texture sets, you'll have to change the texture in nifskope and save it with a new name in the same folder as the skeleton. From there open a mirelurk in GECK, change both names and whatever stats, go to the tab that says model, untick the current model and tick your new one. Save as a new base object.
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It's really easy. Just open a mirelurk, click the body, expand the block on the block list, find BSShaderPPLighting (or whatever it actually is), click on it, go to the block details, expand the block with the little purple flower thing, and right click the top texture select choose texture, change it to your new one, and save it as a new file.
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  • 2 weeks later...

Cheeze and Rice Umatt ... just using the Geck is fricken hard enough for some of us.

Extending that to blender and nifskope is another matter. Unless you happen to be predispositioned to working with the model asset .

 

IDK ... it seems sorta like the difference between people who can think with algebra , and those who can think with geometry. A known psychological difference. I'm geometry inclined myself.

 

And honestly have never attempted using nifskope and blender. Just a geck junky am I *

Edited by Mktavish
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