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[LE] SSE edit conflicts from unofficial patch... what to do with them?


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Hi.

 

I'm curious about this and a little concerned.

 

I'm making a Severin Manor mod. The original Severin Manor is part of my esp because I've added a cloud chest to it, so that the player can store the gear they may have in the vanilla cell and retrieve it once the place is renovated by the mod.

 

After adding a glass mace a into my ESP and cleaning with SSE edit, I found that there were a couple of red highlighted conflicts that were nothing to do with my ESP.

 

Namely, the errors were the music in Severin manor and a glass mace. In both cases, when I looked at them in SSE edit, the conflict came from the unofficial legendary edition patch.

 

Now I don't like to leave red highlighted clashes alone but I have left these because I don't know what to do for the best.

 

I assume that the legendary patch altered the music in Severin manor to overcome the dungeon music that the player was left with after being given the place. The other 'fix' with the mace must have been done for good reason too.

 

My question is simply this: do I leave these conflicts un-resolved? If I edit the entries in the patch to match the master files, I could screw things up that the patch fixes. If I don't, my ESP will be forever marked as having a couple of major conflicts, which I'm not keen on.

 

What do you do in these cases?

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