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Helgen Problems...


RazielSilver

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http://i1088.photobucket.com/albums/i339/Thayer_Goss/ScreenShot4.jpg

Front gate to Helgen.

 

With this load order I keep getting issues with Helgen in the opening cut scene. I've taken activated and deactivated many mods that change the world space, but can't figure out which one(s) cause this. It SEEMS to be something like having too many player homes installed or something, because if I uninstall just one it typically fixes, but it doesn't seem to matter which one I uninstall. I don't know if this is a limitation or if the number of mods active just makes the conflict more prevalent. Any suggestions would be MUCH appreciated.

 

 

−Script Extender And Script Extender Plugins

 

SKSE Version: 0.1.4.13

CFM_extensions.dll

rmm_plugin.dll

SKSE_Elys_Uncapper.dll Version: 1.5.9.0

 

−Recognised And Re-ordered Plugins

 

Skyrim.esm

Update.esm

SkyMoMod.esm

JSwords.esm

Deus Mons.esm

hideout.esm

Ranger Ridge.esm

retreat.esm

ApachiiHair.esm

Extended Colors.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePackFix.esp

Purewaters.esp

SoS - The Dungeons.esp

SoS - The Wilds.esp

Realistic Lighting.esp

RL - Lights B.esp

Realistic Lighting Patcher.esp

enhancedlightingforrealisticlighting.esp

Warmer Magic Lights v2 - White - Big.esp

83Willows_101BUGs_HighRes_HighSpawn.esp

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

BooksBooksBooks.esp

dD - Enhanced Blood Main.esp

moredragonloot.esp

SkyMoMod_lists.esp

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

StaticMeshImprovementMod.esp

WiS IV - Heroes & Villains.esp

Auto Unequip Arrows.esp

PlayerHomeMapMarkers.esp

FS_SwordOfTheSeeker.esp

JSwordsDistributionBalancePlugin.esp

KarliahArmor2.esp

LFArmors.esp

R18Pn - Leere Armor.esp

R18Pn - Eisen Platte Armor.esp

RingsOfPower.esp

TrissArmorRetextured.esp

UniqueLeveledItemsUpgrade.esp

Smithing Perks Overhaul - Balanced.esp

Weapons and Armor Fixes.esp

Weapons and Armor Fixes - Hacks.esp

Complete Crafting Overhaul.esp

Note: will conflict with mods that modify existing recipes

WiS IV - Normal mode.esp

WiS IV - Diseases.esp

WiS IV - Perks For NPCs.esp

WiS IV - NPCs Heal & Resurrect.esp

WiS IV - Water Wars.esp

WiS IV - Fix FrostspiderGiant.esp

Deus Mons.esp

Dragon Falls Manor.esp

Proudspire Manor - Dragonborn Edition.esp

Chop More Wood.esp

ranger ridge.esp

RiverWood Redux.esp

Riverwood Redux Expanded Basement.esp

Better Dynamic Snow.esp

BetterQuestObjectives.esp

DynamicMerchants.esp

TCG.esp

Unlimited_Amulets.esp

Unlimited_Rings.esp

UnreadBooksGlow.esp

VariousGuardReplacer.esp

WiS IV - Double Arrow Damage.esp

Warning: DO NOT merge this esp into Bashed Patch, this will cause all arrows in the game to display LOOKUP FAILED

dD - Realistic Ragdoll Force - Realistic.esp

Jump125.esp

MidasSkyrim.esp

Spousetocustomhome.esp

DeadlySpellImpacts.esp

DeadlySpellimpacts - Two Fire.esp

enchanting freedom.esp

EnchantmentCleanser.esp

Killmove +.esp

Balanced_Alteraton.esp

Balanced_Conjuration.esp

Balanced_Destruction.esp

Balanced_Illusion.esp

Balanced_Restoration.esp

Balanced_Magic_Novice.esp

Note: Choose only one of the below - optional if you prefer vanilla settings or other mods which adjust these values.

Uncapped Perks - Magic.esp

Uncapped Perks - Combat + Stealth.esp

Extended Colors - Lite Selection.esp

Bashed Patch, Skyrim.esp

 

−Unrecognised Plugins

 

Reorder these by hand using your favourite mod ordering utility.

 

DovahkiinTemple.esp

 

 

Dovahkiin Temple is in the load order. Boss just doesn't recognize it.

 

Obviously if I need to remove a player home I will, but if there actually IS a conflict I'd like to get rid of one of those.

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It SEEMS to be something like having too many player homes installed or something, because if I uninstall just one it typically fixes, but it doesn't seem to matter which one I uninstall.

 

Looks to me like you answered your own question. Pick one and toss it. It's for the good of your game, after all.

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