HyperManFZ Posted October 7, 2017 Share Posted October 7, 2017 So I modded lockpicks to weigh 0.1 (up from 0) and it worked fine (really simple) until the Creation Club update where lockpicks are now reverted back to the un-modded weight of 0. Anybody know what is going on? I suspect Survival Mode is screwing with the weight value (even though I have survival mode disabled). The Update.esm file changes lockpicks to weigh 0.1, the weight value for lockpicks in survival mode, but when survival mode in disabled lockpick have their vanilla value of 0. The .esl file for survival mode does NOT edit the lockpick item at all, so I'm thinking disabling survival mode also disables new features that are in Update.esm. Maybe if survival mode is disabled a script runs to change the weight of lockpicks to 0 (instead of the new default of 0.1) and this script overrides all other edited entries? I'm only guessing it works this way because I'm out of ideas as to why editing the lockpick entry no longer has any effect in-game apparently. Plus a complicated buggy backwards implementation seems like the way Bethesda likes to do things. Any ideas on how I can fix this? I know this seems like such a small thing, but I want to figure this out before more poorly implemented CC mods mess with my game in bigger ways. Link to comment Share on other sites More sharing options...
cdcooley Posted October 7, 2017 Share Posted October 7, 2017 Survival mode gives lockpicks and arrows weight. When it's turned off the weight field defined in the CK for those items is ignored and when it's on any changes you make to those weight values will be active. The actual change seems to be hard-coded into the game engine. So if you want lockpicks to have weight you need the survival mode turned on. Link to comment Share on other sites More sharing options...
HyperManFZ Posted October 7, 2017 Author Share Posted October 7, 2017 (edited) Well that sucks... I need to know more about how the Creation Club content works so that I can enable Survival Mode and mod away all the features of it that I don't like. All that work just to add weight to lockpicks. :down: But thanks! Edited October 7, 2017 by HyperManFZ Link to comment Share on other sites More sharing options...
cdcooley Posted October 7, 2017 Share Posted October 7, 2017 From my testing the only features of Survival Mode that are hard-coded into the game seem to be those weights and the requirement to sleep for leveling up. Everything else is based on the survival mod's changes through abilities, perks, and scripts. If you just want those hard-coded options without all of the other survival features just rename "ccqdrsse001-survivalmode.esl" so the game doesn't use it and then create your own plugin to activate the bare-bones survival. All you need to do is create a global variable and set its default value to 1 then go to the GamePlay - Default Objects menu (in the CK) and set the "Survival Mode Enabled" to use your new global variable. To get fancy you can make a second global that also defaults to 1 and set it as the "Survival Mode - Show Option" default object so that you can toggle the mode on and off in-game. Link to comment Share on other sites More sharing options...
giano8 Posted October 7, 2017 Share Posted October 7, 2017 we are on the same boat. I discovered this morning that lockpicks weight 0 after that creation crap update. I would like to do that workaround myself but i don't know if i'm able to (i modded many stuff though). Let me know if you succeded somehow so i can do it as well. Or maybe a more detailed How-to without screw up my meticolous and precious setups.Thanks Link to comment Share on other sites More sharing options...
HyperManFZ Posted October 7, 2017 Author Share Posted October 7, 2017 cdcooley - I want the weight changes (arrows and lockpicks) but I do not want the sleep requirement for leveling up, so if that wasn't also hard coded in I would certainly do that. I may end up doing that anyway and have to look for another way around the sleep requirement. So thanks for the info, whatever I end up doing your suggestion with surely help me. giano8 - Sure thing, I'll keep you posted. I know this Creation Club update is annoying so I'd be glad to help out another player going through the same thing. Link to comment Share on other sites More sharing options...
HyperManFZ Posted October 8, 2017 Author Share Posted October 8, 2017 (edited) I realize this wouldn't be a permanent fix because future mod will require the newest version of skyrim, but I do have a backup of the Skyrim.exe from before the creation club update. Do you think that will fix my problem? Also, does anyone know how to mod sleeping requirements? Is that even possible? Edited October 8, 2017 by HyperManFZ Link to comment Share on other sites More sharing options...
thetroc Posted October 11, 2017 Share Posted October 11, 2017 (edited) I actually had put in a request for and arrow weight mod in the Mod Request Forum (https://forums.nexusmods.com/index.php?/topic/6058128-arrow-weight/). cdcooley laid out some detailed instructions and I followed them, but the newly created mod still didn't seem to work. I even deleted the survival mod completely. The original lockpick mod I was using no longer works and the newly created .esp doesn't work either with all the weights remaining as 0. It would be awesome if someone could either create a survival options mod or just a base mod with arrow and lockpick weight. Edited October 11, 2017 by thetroc Link to comment Share on other sites More sharing options...
krrptd Posted December 13, 2017 Share Posted December 13, 2017 I made a patch for myself to change some weight values for a more immersive gameplay. Everything worked, except for the lockpicks. I understand from reading here there's no solution possible (apart from buying Survival Mode)? Link to comment Share on other sites More sharing options...
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