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[LE] Exported head from Racemenu missing skin textures


NILRYTH

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So iv'e been trying to make a follower and everything's went fine apart from the fact that the head I exported from Racemenu doesn't contain the BSLightingShaderProperty section which includes the textures. How do I add that sort of thing manually? I'm new to Nifskope and I have asked a few other modders but no one's suggested anything yet. I tried copying and pasting one from the others over into that section but they pasted at the bottom of the list and I couldn't move them, guessing is getting me nowhere.

I was thinking I'd probably be able to copy the right settings over if someone could screenshot their skin texture BSLightingshaderproperty settings and tell me how to add my own into the MaleHeadBreton section.

âAny advice would be appreciated tbh

 

tumblr_inline_oxkxbdilWq1u82bit_540.jpg

 

17687139-1507592528.png

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the racemenu head is a reference for advance sliders, to create a hybrid head, you don't use in game. so

 

Exported head from Racemenu missing skin textures

 

doesn't matter, it got exported with spf file! Back to basic for you. Load game save with created character, export NPC, both spf & RM, import into the Kit, export Ctrl + F4, create hybrid head, use Gimp or PhotoShop to use DDS from RM. If ya don't get, find a guide. But you only use NiTriShapeData from RM Head, so not a problem. Even though, by my reckoning you has totally misdiagnosis what going on, & RM head is fine.

 

YouTube use it.

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http://i.pi.gy/ee9YO.jpg

 

 

Pasting from the mouth shaders worked this time and I managed to put in the skin textures, but now the head and mouth shaders are linked and share textures, where do I separate em? I also need to know which shader type ect to use for the skin texture as they copied over from the mouth and I have no idea which settings do what, I had a look at a few tutorials but I'm yet to find any telling me which shader type/flags to use.

tumblr_oxlwrbjIqR1vtoed6o2_540.pngtumblr_oxlwrbjIqR1vtoed6o1_540.png

 

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