XanderKage Posted March 10, 2012 Share Posted March 10, 2012 Basically, what I want is to make a particular object in the game slightly bigger. That is all. Nothing else, just make it a little bit larger. However, I can't figure out how. I've found it in the GECK... Now what? Needless to say, I don't know anything about modding, so any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
JimboUK Posted March 10, 2012 Share Posted March 10, 2012 You can actually make it bigger in game by opening the console, clicking on the object and then using the setscale command. Setscale 1.0 is the original size, 0.9 slightly smaller, 1.1 slightly larger. Do remember the decimal point, forgetting it can be amusing..... http://img43.imageshack.us/img43/8838/59310694.jpg From the GECK just find the thing you want to change, double click on it in the render window and a box will appear with an option to rescale it. http://img580.imageshack.us/img580/6914/000dl.jpg Link to comment Share on other sites More sharing options...
XanderKage Posted March 10, 2012 Author Share Posted March 10, 2012 (edited) Lol, naturally, the simplest solution (the console) didn't even occur to me. Anyway, thanks a lot for the whole explanation. Much appreciated. Right, turns out it's not that simple. The object I need to scale is a piece of clothing (it's a piece added with a mod, and I want to equip it with my regular armor, but there's some clipping), so I can't just click on it (since it selects the player)... And about the GECK... How do I render an object? I found it in the "Object Window", but I'm not sure what to do next. Also, I've been trying to edit the mesh files for that piece of clothing with NIFScope, but whatever I change (scale, position, etc), it has absolutely NO effect on the in-game item... I'm confused. Edited March 10, 2012 by XanderKage Link to comment Share on other sites More sharing options...
XanderKage Posted March 11, 2012 Author Share Posted March 11, 2012 I'll try to rephrase the question - if I had a .nif file with the meshes for an armor, how would I edit that armor (scale, positioning on the body, etc) and then put the edited one into the game? Link to comment Share on other sites More sharing options...
rjhelms84 Posted March 12, 2012 Share Posted March 12, 2012 I'll try to rephrase the question - if I had a .nif file with the meshes for an armor, how would I edit that armor (scale, positioning on the body, etc) and then put the edited one into the game? You need to learn how to use Blender, first of all. Then you could edit the mesh in blender, and export it as a nif for the game. Read this page, and download the files: http://fallout3.nexusmods.com/downloads/file.php?id=30 Link to comment Share on other sites More sharing options...
Astymma Posted March 13, 2012 Share Posted March 13, 2012 You can also apply simple scaling in nifskope by clicking on a NiTriStrips block on the left side or directly left clicking on the model in the render window and then right clicking the highlighted mesh in the render window and choose "Transform -> Scale Vertices" which will let you scale that vertex group in any 1,2 or all 3 axes and has a checkbox to scale normals in proportion.This will generally also scale the offset from the scene root as well so you'll likely have to use "Transform -> Edit" to translate/rotate the vertex group back into place. Link to comment Share on other sites More sharing options...
XanderKage Posted March 15, 2012 Author Share Posted March 15, 2012 You can also apply simple scaling in nifskope by clicking on a NiTriStrips block on the left side or directly left clicking on the model in the render window and then right clicking the highlighted mesh in the render window and choose "Transform -> Scale Vertices" which will let you scale that vertex group in any 1,2 or all 3 axes and has a checkbox to scale normals in proportion.This will generally also scale the offset from the scene root as well so you'll likely have to use "Transform -> Edit" to translate/rotate the vertex group back into place. Thanks a lot. I was trying to do something like this, but I was editing the wrong value. Anyway, thank you very much. Link to comment Share on other sites More sharing options...
Astymma Posted March 16, 2012 Share Posted March 16, 2012 Thanks a lot. I was trying to do something like this, but I was editing the wrong value. Anyway, thank you very much.A good tutorial for what I described and more: http://wiki.tesnexus.com/index.php/NifSkope_customise_an_outfit_for_beginners#Adjusting_the_new_shape Link to comment Share on other sites More sharing options...
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