xCCXVIx Posted October 12, 2017 Share Posted October 12, 2017 I Google I searched here and I just simply want to change the name of a custom follower I'm using (I did not make it, I have searched and searched for a tutorial that is easy to follow for a beginner but I can't seem to find one I can understand , maybe I'm stupid) If this is simple to do and I am stupid , feel free to say so but only after you answer my question ! I would love to create something of my own. If anyone knows of a easy to follow basic custom follower tutorial for a beginner for Skyrim Se that isn't outdated I sure would appreciate if you could point me too it . Everything I read here seems too advanced for me Link to comment Share on other sites More sharing options...
danwat801 Posted October 12, 2017 Share Posted October 12, 2017 I'm no expert with creation kit but I think if you pull up the NPC your adding you can change the name in the far left tab.Like, for the starting antagonist for example. Their names are "Prisoner" by default until you name your character.I could be wrong though because I have about 4 hours of creation kit under my belt. :ermm: But I would try to make the title of the thread a little more specific. It's a little click-batey.You might get a faster response if your title said, "How do I rename a follower?" Link to comment Share on other sites More sharing options...
yian Posted October 12, 2017 Share Posted October 12, 2017 1) Open mod in CK2) Rename your follower and save file3) See the change in your game. Link to comment Share on other sites More sharing options...
thumbincubation Posted October 12, 2017 Share Posted October 12, 2017 Start here. It's been updated for Special Edition as well. https://www.creationkit.com/index.php?title=Category:Getting_Started When you've gotten this part done, have creation kit 64 up and running, etc., go back to the top of the tutorial, hit the "return to tutorial hub" button and it will take you back to the list of more job specific tutorials.Click on "creating an actor" on the right side list of links. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor For the purposes of this question, you'll just be loading the existing follower mod as your active file, finding and opening the follower's actor form, andyou'll see where you can change their editor ID and name. Don't change the editor ID. Only change the in-game name. If you choose to follow the tutorial to make an actor, then you'll need another tutorial to give it the right factions/AI to be a follower, here. It's in the same set of tutorials, just doesn't have its own link on the hub. https://www.creationkit.com/index.php?title=Creating_a_Companion Link to comment Share on other sites More sharing options...
xCCXVIx Posted October 12, 2017 Author Share Posted October 12, 2017 Thank you guys are great . Danwat I would have to start a new thread "how do I change the title of my thread" and wait for a answer before I was able to do that hehe . Yian, there must be more too it ? Thumbincubiation ftw! Awsom community , thank you guys Link to comment Share on other sites More sharing options...
danwat801 Posted October 12, 2017 Share Posted October 12, 2017 I think only a mod can change the title of the threads. Just for future reference unless you provide a general idea of the topic. Most people will scroll right past it, or people will click on it, but can't help you because they don't know. Which ultimately wastes both your time, and theirs. Link to comment Share on other sites More sharing options...
yian Posted October 12, 2017 Share Posted October 12, 2017 (edited) Yian, there must be more too it ? Fortunately, there isn't. It is really just that simple. All the names of the NPCs is in the property box and you just simply change them and save the file. Why not fire up CK and see for yourself instead of endlessly speculating? Just spend a few minutes in CK and you will realize that what you;re requesting is probably one of the easiest thing to do in terms of modding Skyrim - no scripting required, no quest, no AI packages... no complicated steps at all. Edited October 12, 2017 by yian Link to comment Share on other sites More sharing options...
xCCXVIx Posted October 12, 2017 Author Share Posted October 12, 2017 Work work work....I'm at work like always or it would be done ) Link to comment Share on other sites More sharing options...
xCCXVIx Posted October 16, 2017 Author Share Posted October 16, 2017 1) Open mod in CK2) Rename your follower and save file3) See the change in your game. Not this simple. When you do this with a follower with a custom generated head and you open it in the creation kit it ruins the head and when you save it and try to log in you CTD... :confused: Link to comment Share on other sites More sharing options...
yian Posted October 16, 2017 Share Posted October 16, 2017 (edited) Oh, right. In that case, you can do it with xEdit, which is even simpler. Load only the follower mod, then edit the record. There will be a warning, just say yes. When you exist xEdit, it will ask if you want to keep the change you made. Click "ok," and the change will be saved. https://www.nexusmods.com/skyrimspecialedition/mods/164/? Edited October 16, 2017 by yian Link to comment Share on other sites More sharing options...
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