weltall Posted March 10, 2012 Share Posted March 10, 2012 (edited) I started using mods for Skyrim recently after first going through one play and by accident I found BOSS which is supposed to arrange them in an order than will avoid conflicts. Well after running it I get an error or at least I think it is. Can someone help me and tell me what it is? I am guessing it is a conflict with probably another weapon mod. I am going now to try and turn off other mods and start turning them on one by one and see if it helps. This is the log I get from BOSS: −Summary Your masterlist is already at the latest revision (r4003; Mar 10, 2012). No update necessary. Recognised plugins: 24 Warning messages: 0Unrecognised plugins: 0 Error messages: 0Ghosted plugins: 0 Total number of messages: 1Total number of plugins: 24 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.4.10SKSE_Elys_Uncapper.dll Version: 1.5.7.1−Recognised And Re-ordered Plugins Skyrim.esmUpdate.esmJSwords.esmhideout.esmHighResTexturePack01.espHighResTexturePack02.espRealistic Lighting.espRealistic Lighting Patcher.espCraftable Artifacts.espdD - Enhanced Blood Main.espHeadbomb's Better Sorting - Spells.espHeadbomb's Better Sorting - Soul Gems (Ranked).espHeadbomb's Better Sorting - Food (Reduced Weight).espHeadbomb's Better Sorting - Miscellaneous.espHeadbomb's Better Sorting - Ammo.espHeadbomb's Better Sorting - Books.espHeadbomb's Better Sorting - Potions (Half Weight).espHeadbomb's Better Sorting - Ingredients.espMore Craftables.espBash Tag suggestion(s): {{BASH: Delev, Relev}}Convertible Azura's Star.espValsCraftingMeltdownAlpha.espDragonbone Weapons.espLFArmors.espRealisticWaterTextures.esp Also even if its not in the current topic I have I want to ask something about the Nexus Mod Manager. In the plugins tab HighRes Texture pack 1 and 2 (which I guess they are from the official texture pack) and realistic lighting and the patcher for them are unticked. I did not tick them because i was not sure if it was needed. Should I tick them or they are activated by default? Edited March 10, 2012 by weltall Link to comment Share on other sites More sharing options...
IBN5100 Posted March 10, 2012 Share Posted March 10, 2012 So, what's the error? If you are referring to the Bash Tag suggestions, than it is for the mod tool Wrye Bash which can create a bashed patch merging leveled lists. I don't think you should worry about that right now with the mods you have currently. Link to comment Share on other sites More sharing options...
weltall Posted March 10, 2012 Author Share Posted March 10, 2012 So, what's the error? If you are referring to the Bash Tag suggestions, than it is for the mod tool Wrye Bash which can create a bashed patch merging leveled lists. I don't think you should worry about that right now with the mods you have currently. Yes I was referring to that one. Not really sure how it affects the game. And leveled lists of weapons? Just wanted to point out even if it can be seen that I have the uncapper on. Well if you say I should not worry I won't Maybe in the future if I will decide to add more mods I will ask about it again. Can you tell me what kind of mods could get affected by that? Thanks a lot IBN. Link to comment Share on other sites More sharing options...
IBN5100 Posted March 11, 2012 Share Posted March 11, 2012 Well, mods that would be affected would be any mod that alters the leveled list. For example, you could have one mod de-leveling dragons, meaning that their levels will NOT be scaled with the players, so you can meet any level dragon at level 1; that along with another mod that re-levels dragons, meaning that instead of meeting a level 1 dragon at level 1, it would make you meet a level 5 dragon at level one, so it is scaled to the player's level. Well, that's the really basic concept of it. As for mods that adds items to drop lists, sorta the same concept. Link to comment Share on other sites More sharing options...
weltall Posted March 11, 2012 Author Share Posted March 11, 2012 Well, mods that would be affected would be any mod that alters the leveled list. For example, you could have one mod de-leveling dragons, meaning that their levels will NOT be scaled with the players, so you can meet any level dragon at level 1; that along with another mod that re-levels dragons, meaning that instead of meeting a level 1 dragon at level 1, it would make you meet a level 5 dragon at level one, so it is scaled to the player's level. Well, that's the really basic concept of it. As for mods that adds items to drop lists, sorta the same concept. Thanks a lot for the help IBN :) Kudos for your great help. I do not think I will be adding any levels at least through mods, well I know at least now more or less how it goes. Thanks again! Link to comment Share on other sites More sharing options...
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