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Having a conflict with More Craftables


weltall

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I started using mods for Skyrim recently after first going through one play and by accident I found BOSS which is supposed to arrange them in an order than will avoid conflicts. Well after running it I get an error or at least I think it is. Can someone help me and tell me what it is? I am guessing it is a conflict with probably another weapon mod. I am going now to try and turn off other mods and start turning them on one by one and see if it helps. This is the log I get from BOSS:

 

−Summary

 

Your masterlist is already at the latest revision (r4003; Mar 10, 2012). No update necessary.

 

Recognised plugins: 24 Warning messages: 0

Unrecognised plugins: 0 Error messages: 0

Ghosted plugins: 0 Total number of messages: 1

Total number of plugins: 24

Plugins sorted by user rules are counted as recognised plugins.

 

−Script Extender And Script Extender Plugins

 

SKSE Version: 0.1.4.10

SKSE_Elys_Uncapper.dll Version: 1.5.7.1

−Recognised And Re-ordered Plugins

 

Skyrim.esm

Update.esm

JSwords.esm

hideout.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

Realistic Lighting.esp

Realistic Lighting Patcher.esp

Craftable Artifacts.esp

dD - Enhanced Blood Main.esp

Headbomb's Better Sorting - Spells.esp

Headbomb's Better Sorting - Soul Gems (Ranked).esp

Headbomb's Better Sorting - Food (Reduced Weight).esp

Headbomb's Better Sorting - Miscellaneous.esp

Headbomb's Better Sorting - Ammo.esp

Headbomb's Better Sorting - Books.esp

Headbomb's Better Sorting - Potions (Half Weight).esp

Headbomb's Better Sorting - Ingredients.esp

More Craftables.esp

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Convertible Azura's Star.esp

ValsCraftingMeltdownAlpha.esp

Dragonbone Weapons.esp

LFArmors.esp

RealisticWaterTextures.esp

 

Also even if its not in the current topic I have I want to ask something about the Nexus Mod Manager. In the plugins tab HighRes Texture pack 1 and 2 (which I guess they are from the official texture pack) and realistic lighting and the patcher for them are unticked. I did not tick them because i was not sure if it was needed. Should I tick them or they are activated by default?

Edited by weltall
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So, what's the error? If you are referring to the Bash Tag suggestions, than it is for the mod tool Wrye Bash which can create a bashed patch merging leveled lists. I don't think you should worry about that right now with the mods you have currently.
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So, what's the error? If you are referring to the Bash Tag suggestions, than it is for the mod tool Wrye Bash which can create a bashed patch merging leveled lists. I don't think you should worry about that right now with the mods you have currently.

 

Yes I was referring to that one. Not really sure how it affects the game. And leveled lists of weapons? Just wanted to point out even if it can be seen that I have the uncapper on.

 

Well if you say I should not worry I won't Maybe in the future if I will decide to add more mods I will ask about it again. Can you tell me what kind of mods could get affected by that? Thanks a lot IBN.

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Well, mods that would be affected would be any mod that alters the leveled list. For example, you could have one mod de-leveling dragons, meaning that their levels will NOT be scaled with the players, so you can meet any level dragon at level 1; that along with another mod that re-levels dragons, meaning that instead of meeting a level 1 dragon at level 1, it would make you meet a level 5 dragon at level one, so it is scaled to the player's level. Well, that's the really basic concept of it.

As for mods that adds items to drop lists, sorta the same concept.

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Well, mods that would be affected would be any mod that alters the leveled list. For example, you could have one mod de-leveling dragons, meaning that their levels will NOT be scaled with the players, so you can meet any level dragon at level 1; that along with another mod that re-levels dragons, meaning that instead of meeting a level 1 dragon at level 1, it would make you meet a level 5 dragon at level one, so it is scaled to the player's level. Well, that's the really basic concept of it.

As for mods that adds items to drop lists, sorta the same concept.

 

Thanks a lot for the help IBN :) Kudos for your great help. I do not think I will be adding any levels at least through mods, well I know at least now more or less how it goes. Thanks again!

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