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Posted

I'm trying to get the Point Lookout double barrel shotgun back in the game,

 

The model and texture is all fine it's just the reloading sound

 

GECK: I'm using ReloadG (the correct anim from Fallout 3)

NifSkope: I've got the first person, _male and sneak 2hrreloadg TextKeys set to WPNShotgunDblBarrelReload < this sound can be played from the GECK

 

The directories are as follows:

 

meshes\characters\_1stperson\2hrreloadg

meshes\characters\_male\2hrreloadg

meshes\characters\_male\sneak2hrreloadg

 

 

It either doesn't play any reloading sound (3rd person in sneak) or it does play sound BUT it's the wrong sound.

 

I have gone from wrong sound in 3rdperson with no sound in 1stperson, to wrong sound in 1st and 3rd, but no sound in sneak.

Posted

The sound files are separate (under "Data\Sound\fx\wpn") from the animations. Did you copy the one referenced in FO3 over as well? Otherwise you need to change the reference in the animation to the appropriate one for FNV.

 

-Dubious-

Posted

Yeah, I've extracted the Point Lookout wpn\shotgundoublebarrel\wpn_shotgundoublebarrel_reload to my NV sound folder

 

in NifSkope all three parts are set to WPNShotgunDoubleBarrelReload

in the GECK the sound object WPNShotgunDoubleBarrelReload has been edited to play the extracted Point Lookout reload soundfile

 

but now it's gone back to no sound in 1stperson, no sound in sneak and wrong sound in 3rd person! It's driving me mad! :huh:

Posted (edited)

Here are the files in NifSkope and GECK am I editing the wrong NumTextKeys? I've changed the value in the third NumTextKeys or the second after looking at existing ReloadG animations

 

The animations were extracted to my NV meshes\characters folder

Edited by Coolipy
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