Coolipy Posted October 15, 2017 Share Posted October 15, 2017 I'm trying to get the Point Lookout double barrel shotgun back in the game, The model and texture is all fine it's just the reloading sound GECK: I'm using ReloadG (the correct anim from Fallout 3)NifSkope: I've got the first person, _male and sneak 2hrreloadg TextKeys set to WPNShotgunDblBarrelReload < this sound can be played from the GECK The directories are as follows: meshes\characters\_1stperson\2hrreloadgmeshes\characters\_male\2hrreloadgmeshes\characters\_male\sneak2hrreloadg It either doesn't play any reloading sound (3rd person in sneak) or it does play sound BUT it's the wrong sound. I have gone from wrong sound in 3rdperson with no sound in 1stperson, to wrong sound in 1st and 3rd, but no sound in sneak. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 15, 2017 Share Posted October 15, 2017 The sound files are separate (under "Data\Sound\fx\wpn") from the animations. Did you copy the one referenced in FO3 over as well? Otherwise you need to change the reference in the animation to the appropriate one for FNV. -Dubious- Link to comment Share on other sites More sharing options...
Coolipy Posted October 15, 2017 Author Share Posted October 15, 2017 Yeah, I've extracted the Point Lookout wpn\shotgundoublebarrel\wpn_shotgundoublebarrel_reload to my NV sound folder in NifSkope all three parts are set to WPNShotgunDoubleBarrelReloadin the GECK the sound object WPNShotgunDoubleBarrelReload has been edited to play the extracted Point Lookout reload soundfile but now it's gone back to no sound in 1stperson, no sound in sneak and wrong sound in 3rd person! It's driving me mad! :huh: Link to comment Share on other sites More sharing options...
Coolipy Posted October 15, 2017 Author Share Posted October 15, 2017 (edited) Here are the files in NifSkope and GECK am I editing the wrong NumTextKeys? I've changed the value in the third NumTextKeys or the second after looking at existing ReloadG animations The animations were extracted to my NV meshes\characters folder Edited October 15, 2017 by Coolipy Link to comment Share on other sites More sharing options...
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