Treehuggery Posted October 16, 2017 Share Posted October 16, 2017 I've got a problem with a static mesh that I am trying to skin in Nifskope. - The static is a statue with small rocks around the base (all one mesh), and I would like the texture (a nice hi-def photograph of cracked stone saved to .tga format) to make the statue look the same ...only it does not - the image is stretched like clingfilm over the entire statue ...so, I need to know what my options are. For example, could I tile the texture, somehow? ...or is there a way, in Nifskope, of splitting parts of the statue mesh in order to make loads of separate areas with their own texture files, possibly? Link to comment Share on other sites More sharing options...
Ethreon Posted October 16, 2017 Share Posted October 16, 2017 Edit UV. Link to comment Share on other sites More sharing options...
Treehuggery Posted October 16, 2017 Author Share Posted October 16, 2017 (edited) As in the UV within Nifskope, not pre-blend - ? - I had a brief look at that yesterday, but could not make much of it beyond having a box with a widget that I could move, but which otherwise did not appear to make any changes. I have now investigated this further, too, and have found out that because I only have the one NiTriShape I am not going to be able to do what I want without adding further NiTriShapes, so I will leave it as it is and rebuild the whole thing in Blender at some later time ...thanks. Edited October 16, 2017 by Treehuggery Link to comment Share on other sites More sharing options...
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