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Adventurer's Guild Mod


Nevermore

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Just letting everyone know how it's jugging along.

 

If I had to say a relse date for plug-in 1... I'd say next monday.

 

The plugin will be finished soon, it's just play testing it. Hint, hint.

 

If you are interested then make a noise and I'll e-mail you the finished product when it's done. I'd want a repot in a few days stateing errors and things that just need "bettering". Such as "this item is overpowerfull"/"this cave is too hard"/ect.

 

Thanks

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Neve, you emailed me what you wanted to do, but I never got the file. I emailed you back and waited but nothin. If the mod is coming out next monday, then I guess I am kind of usless. However, if anyone else needs help with a mod, I will be glad. (I am still willing to help with this mod, but I dont know what I can do in 6 days) I might be making a mod soon and I will post about it when I start it asking for helpers.
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  • 2 weeks later...

Update time!

 

I have completed and tested the first part of the 4 or 5 part series. But am not done with the NPC stuff.

 

Here's a breif over view of the mod:

 

Adds a guild house in balmora and 4 adventures, 2 of wich add a cave to plunder.

You can rise to level three in the guild, wich is out of this order of ranking:

 

Level One

Level Two

Level Three

Level Four (subject to deletion)

Level Five (subject to deletion)

Trimary Master (subject to deletion)

Secoundary Master

Master

 

The Adventurer's Guild Mod Part 2 will begin construction this week but details will not be relesed untill tomorow.

 

Now for what I could use help on:

 

1: NPCs, any one want to populate Guild House #2? Add mini-quests if you want, or just add flavorable members to stand around chating about their adventures.

 

2: The guild house interior. While I can do interiors, I just don't like it. If anyone feels like doing the interior then go right ahead and say so. Otherwise I have no problems doing it myself.

 

3: Books, I'm still looking for you people's unique stories to add to the guild house.

 

4: If anyone feels like making cool looking armour then just say so.

 

Note that the mod will be made regardless of anyone's help, it'll just take a bit longer.

 

See ya all tommorow.

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I think I could write you a story or two... But I don't know how much time will I need. And I suppose you would need to correct my grammar for couple o' hours. How long should the stories be and do they need to be funny or serious? Hope I can help ya.
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Level One

Level Two

Level Three

Level Four (subject to deletion)

Level Five (subject to deletion)

Trimary Master (subject to deletion)

Secoundary Master

Master

Secondary doesnt have a 'u' :D Anyways, I will be working on it soon, but it might take me a little bit to get the NPC's bacause I am helping with two other mods also.

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Xeniorn: The books could be anything you want them to be. I'd run them through the spell checker for you have pointed that out, but other then that the stories would be unaltered.

 

You have as long as you want. I can't garente the books will be in the AGM Part 2, but they would appear in 3 or 4 if not 2.

 

Thank you.

 

Adras: NPC's should be written with out the apastrifie, least you are using it in a possasive way. Such as: This is the NPC's hat.

 

Thank you.

 

UPDATE:

 

The AGM part 2 will include 4 new missions and take place primarly in Zafirbel Bay with the guild house in Sadrith Mora.

 

Expect this to be completed in roughly 3 weeks.

 

See you all later.

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  • 2 weeks later...

Ok, I've hit a dead end. I need scripting for a "I'll follow you" type adventure.

 

I need the PC to be followed by an NPC ofter some dialouge to Balmora (-3,-3) but have no clue how to do this.

 

Would some one be kind enough to post such scripting or refer me to a some one who can?

 

Thank you

 

PS: The lack of any mod relese is due to the fact I think I'll be releseing the mod in only 2 parts now instead of the 4 parts origanally. Please be patien, you will be rewarded for it.

 

Thank you

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