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Enemy "Livespace" and population


taryl80

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Hi Guys

 

Always then I think of adding a creature to my worldspace of my mod, I ask me... "Would it be lore conform to add creature X there?"

 

Sure, by some creatures, we know that they can't be outside of a special location, like that Ghostpeople in the Sierra Madre DLC for FNV, or the Gatorclaws in Nuka World and on the other the hand, we know that are RAD-Roaches and Ghules are presumably to find all over the Fallout-USA.

 

But we don't know it by every enemy. What is as example, with the Cazadors, Bloodworms, Gulpers, Centaurs, Night Stalkers and so on, to the time of Fallout 4? How far have they spread over the USA?

 

And yes, I know that some of the creatures I named here, are actual not avaible in Fallout 4, or the dlcs, but that doesn't mean, that they not pop up someday on the nexus as avaible modder ressource for modders (hopefully).

 

So have someone here some informations about that topic? Or maybe a picture of the usa, with the spread-radius from some enemy creatures?

Edited by taryl80
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In Fallout lore it takes a concentrated effort to make it across the Rocky Mountains. I would say cazadors and night stalkers are unlikely to show up on the east coast, but bloodworms, gulpers, and centaurs are all somewhere along the east coast, and could have made their way into the commonwealth. Centaurs would be exceedingly rare though.

 

What bugs me more is that Bethesda keeps throwing in new versions of supermutants, which were supposed to have just one source originally. The radscorpions shouldn't really be on the east coast either, especially not in the numbers that they appear.

 

That being said, anything from vanilla Fallout 3 would be lore friendly for the Commonwealth, except fire ants. None of the Fallout 3 DLC creatures fit, except for the possible, very rare Trog. Some tribals on the outskirts would be acceptable as well. From Fallout 4 DLC you could add pretty much anything that isn't a robot or an experiment. That means bloodworms are good to go, along with rad-rats, ants, wolves, and cave crickets. Gulpers, fog crawlers, hermit crabs, and anglers could show up, but would be extremely rare.

 

From other games you could also add the mantis and badgers.

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Hm. I always thought, that Gulpers are maybe pretty common, because they evolved from Salamanders*.

 

I think, that with the Scorpions is ok, because they are egg layers. But thanks for your answer. You have help me to understand this topic a bit better. As example, I have not thought on the Rocky Mountains.

 

*Link: http://fallout.wikia.com/wiki/Gulper

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I listed most of the Far Harbor creatures as rare because they seem to rely on the fog, in some way or another. If we decide that they aren't reliant on the fog to, say, mutate their eggs or some-such, they could appear just a little less commonly than in Far Harbor itself.

 

Realistically, the anglers should be the rarest of them all. Fog crawlers, gulpers, and hermit crabs are pretty much just giant versions of their source creatures. Anglers, however, are a pretty extreme, humanoid mutation.

Edited by jkruse05
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Far as I remember, the fog is nothing more as a highly radioactive fog. So, even if he is the scourge of far harbor, it is possible that something like that happend on other places around the world (including other places in the usa), as long, as there are similar climatic conditions.

 

But you have make a good point. I think, for the player experience, it would be wrong to see too many iconic dlc creatures, in some new mod worldspace, as long, as this worldspace is not really, reaaaally big (and Gulpers and other "Giant" Creatures would be that in my opinion). That my not is.

Edited by taryl80
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