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Should i create a merged patch and clean mods with fo3edit?


lv1234

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2. Yes

 

3. You really don't have the number of files that would require a merged patch.

 

Yes, a bridge is the same as a patch and should load after the files being bridged. Again, what is loaded last overwrites the files loaded first,

 

On cleaning .esm and .esp. I currently run about 120 files in my load order. That count does not include the HD texture files that I use,

I cleaned a mod once, then deleted the cleaned mod and reinstalled the original. I could not start the game after the cleaning. I never did it again.

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2. Yes

 

3. You really don't have the number of files that would require a merged patch.

 

Yes, a bridge is the same as a patch and should load after the files being bridged. Again, what is loaded last overwrites the files loaded first,

 

On cleaning .esm and .esp. I currently run about 120 files in my load order. That count does not include the HD texture files that I use,

I cleaned a mod once, then deleted the cleaned mod and reinstalled the original. I could not start the game after the cleaning. I never did it again.

I guess i will ignore the cleaning for now

 

So what if i have a patch/bridge loaded at the end because it has to be loaded that way and i have another patch for a different mod loaded under that mod but not at the end? Will the merge patch still work in that situation? if this is confusing feel free to tell me

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To add; Yes, you should clean any mod with "dirty edits", ie: ITM's and UDR's. Unless the mod author specifically tells you not to clean the mod. These are basically redundant, or missing files. I even clean the Bethesda master files. Not cleaning your mods will just lead to CTD's during gameplay.

 

If you want some help sorting your load order, I recommend using BOSS. It's no longer being updated, but it will help you get started.

 

A merged patch is important when it comes to leveled lists and Form ID's. Once you create a merged patch, you can open it up to see exactly what it has done. If there's no edits there after you've created it, then you don't need one.

 

If you want to get your load order correct... the best way is to become familiar with FO3Edit and run a conflict report. Load order is all about conflicts... that's it. There's a tutorial on the Nexus for FO3Edit as well.

 

I see that you're using Simple Realism. FYI: There is a all in one merged version. Not sure if your knew this. Also, if you ever decide to become more adept at modding, you could use TES Mergers, to merge all of the SR esp files together, into one esp file. It's what I did, so I could add what I wanted and leave out what I didn't like.

 

Good luck.

 

Oh, one more thing... be careful when using the Unofficial Patch. It WILL cause conflicts with other mods. It's BSA file has a tendancy to override what other mods are trying to implement. I don't use it.

Would Loot be fine, as it is more up to date? TBH, i never use it since i feel like it doesn't accurately re-arrange my load order

 

Where is that simple realism merged btw? and how about that link to that esp merging tool? Looks useful

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To add; Yes, you should clean any mod with "dirty edits", ie: ITM's and UDR's. Unless the mod author specifically tells you not to clean the mod. These are basically redundant, or missing files. I even clean the Bethesda master files. Not cleaning your mods will just lead to CTD's during gameplay.

 

If you want some help sorting your load order, I recommend using BOSS. It's no longer being updated, but it will help you get started.

 

A merged patch is important when it comes to leveled lists and Form ID's. Once you create a merged patch, you can open it up to see exactly what it has done. If there's no edits there after you've created it, then you don't need one.

 

If you want to get your load order correct... the best way is to become familiar with FO3Edit and run a conflict report. Load order is all about conflicts... that's it. There's a tutorial on the Nexus for FO3Edit as well.

 

I see that you're using Simple Realism. FYI: There is a all in one merged version. Not sure if your knew this. Also, if you ever decide to become more adept at modding, you could use TES Mergers, to merge all of the SR esp files together, into one esp file. It's what I did, so I could add what I wanted and leave out what I didn't like.

 

Good luck.

 

Oh, one more thing... be careful when using the Unofficial Patch. It WILL cause conflicts with other mods. It's BSA file has a tendancy to override what other mods are trying to implement. I don't use it.

Would Loot be fine, as it is more up to date? TBH, i never use it since i feel like it doesn't accurately re-arrange my load order

 

Where is that simple realism merged btw? and how about that link to that esp merging tool? Looks useful

 

No, you never, ever, use LOOT for Fallout3. It will not provide a working load order. What I mean my not a working load order, you would be lucky if the game launches.

 

 

" So what if i have a patch/bridge loaded at the end because it has to be loaded that way and i have another patch for a different mod loaded under that mod but not at the end? Will the merge patch still work in that situation? if this is confusing feel free to tell me"

 

 

You don't have to have any compatibility patch or bridge loaded at the end of your load order. They just have to be loaded after the mods that are being patched or bridged.

 

There is only one patch that I know of that is recommended to be left out of a merged patch and that is the Blackened patches.

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To add; Yes, you should clean any mod with "dirty edits", ie: ITM's and UDR's. Unless the mod author specifically tells you not to clean the mod. These are basically redundant, or missing files. I even clean the Bethesda master files. Not cleaning your mods will just lead to CTD's during gameplay.

 

If you want some help sorting your load order, I recommend using BOSS. It's no longer being updated, but it will help you get started.

 

A merged patch is important when it comes to leveled lists and Form ID's. Once you create a merged patch, you can open it up to see exactly what it has done. If there's no edits there after you've created it, then you don't need one.

 

If you want to get your load order correct... the best way is to become familiar with FO3Edit and run a conflict report. Load order is all about conflicts... that's it. There's a tutorial on the Nexus for FO3Edit as well.

 

I see that you're using Simple Realism. FYI: There is a all in one merged version. Not sure if your knew this. Also, if you ever decide to become more adept at modding, you could use TES Mergers, to merge all of the SR esp files together, into one esp file. It's what I did, so I could add what I wanted and leave out what I didn't like.

 

Good luck.

 

Oh, one more thing... be careful when using the Unofficial Patch. It WILL cause conflicts with other mods. It's BSA file has a tendancy to override what other mods are trying to implement. I don't use it.

Would Loot be fine, as it is more up to date? TBH, i never use it since i feel like it doesn't accurately re-arrange my load order

 

Where is that simple realism merged btw? and how about that link to that esp merging tool? Looks useful

 

No, you never, ever, use LOOT for Fallout3. It will not provide a working load order. What I mean my not a working load order, you would be lucky if the game launches.

 

 

" So what if i have a patch/bridge loaded at the end because it has to be loaded that way and i have another patch for a different mod loaded under that mod but not at the end? Will the merge patch still work in that situation? if this is confusing feel free to tell me"

 

 

You don't have to have any compatibility patch or bridge loaded at the end of your load order. They just have to be loaded after the mods that are being patched or bridged.

 

There is only one patch that I know of that is recommended to be left out of a merged patch and that is the Blackened patches.

 

1. Would boss be a better alternative?

2.So for the compatibility patch conversation, lets say that i have a compatibility patch for SR/Simple realism and RH ironsights. I should place that compatibility patch under both mods (perferably one load order after whichever mod has the lowest order). However, i shouldn't need to place it last right unless it says so?

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Mkay, I'm starting to lose focus on this thread as my browser is acting up on me... to answer, yes use BOSS to help you sort your load order. As stated above... DO NOT use LOOT. It's fine for FNV and Skyrim, but will make an absolute mess of FO3. You need to understand that FO3 modding is different, due to the authors not having access to utilities like LOOT, Wryflash, etc. Mods were made back in the day, before nifty little things like bashed patches. That being said, if you're going to implement things like a bashed patch, or in some circumstances a merged patch... tweaks need to be considered... as modding back then was handled differently than they currently are. Enough of that.

 

Typically, if you're going to patch two mods, so that they function together... you will want to run said patch under both of the two mods that you're patching together. Like stated before, the last mod in the load order, has the final say. Again, you should really become familiar with FO3Edit, so that you can visually see what is happening between mods. I finally got to be an expert with FO3Edit, because I got tired of being told this and that... and decided the only way to make things work correctly was to gain my own knowlege of what's actually going on with mods and load order. It's the only way you're ever going to have a 100% stable game and load order.

 

For instance: I'm running MMM and I have about six patches that I made myself, so that it functions properly with all my other mods. The great thing is that all those patches are bashable, using Wryflash... so they don't actually take up any slots in my actual load order.

 

Anyway, if you're using any patches made by someone... you'll need to load them below the mods they are made for.

 

About Blackened: That is basically a patch. Made to run certain mods together. Like FWE, MMM, PB, ect. That patch, you will want to run below your merged patch. IE: set your load order, create your merged patch, and then place the Blackened patch below the Merged Patch, and then activate it. It's the way the authors intended it to work. However, they only intended it to work correctly with the mods it was designed to get working together. The catch is...if you add anything other then what they had in mind... the whole thing changes... as Blackened has a set file system with just their mods in mind. You go adding something else that has it's own FORM ID's and Leveled lists... you're going to have to know how to implement that yourself.

 

Fun stuff, huh? ^^

 

Learn how to use FO3Edit and all of this makes complete sense... on top of that, you'll never have to post any more question on here. Heh

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Mkay, I'm starting to lose focus on this thread as my browser is acting up on me... to answer, yes use BOSS to help you sort your load order. As stated above... DO NOT use LOOT. It's fine for FNV and Skyrim, but will make an absolute mess of FO3. You need to understand that FO3 modding is different, due to the authors not having access to utilities like LOOT, Wryflash, etc. Mods were made back in the day, before nifty little things like bashed patches. That being said, if you're going to implement things like a bashed patch, or in some circumstances a merged patch... tweaks need to be considered... as modding back then was handled differently than they currently are. Enough of that.

 

Typically, if you're going to patch two mods, so that they function together... you will want to run said patch under both of the two mods that you're patching together. Like stated before, the last mod in the load order, has the final say. Again, you should really become familiar with FO3Edit, so that you can visually see what is happening between mods. I finally got to be an expert with FO3Edit, because I got tired of being told this and that... and decided the only way to make things work correctly was to gain my own knowlege of what's actually going on with mods and load order. It's the only way you're ever going to have a 100% stable game and load order.

 

For instance: I'm running MMM and I have about six patches that I made myself, so that it functions properly with all my other mods. The great thing is that all those patches are bashable, using Wryflash... so they don't actually take up any slots in my actual load order.

 

Anyway, if you're using any patches made by someone... you'll need to load them below the mods they are made for.

 

About Blackened: That is basically a patch. Made to run certain mods together. Like FWE, MMM, PB, ect. That patch, you will want to run below your merged patch. IE: set your load order, create your merged patch, and then place the Blackened patch below the Merged Patch, and then activate it. It's the way the authors intended it to work. However, they only intended it to work correctly with the mods it was designed to get working together. The catch is...if you add anything other then what they had in mind... the whole thing changes... as Blackened has a set file system with just their mods in mind. You go adding something else that has it's own FORM ID's and Leveled lists... you're going to have to know how to implement that yourself.

 

Fun stuff, huh? ^^

 

Learn how to use FO3Edit and all of this makes complete sense... on top of that, you'll never have to post any more question on here. Heh

1.Also check this :

Mod Organizer for Fallout 3 #5: Cleaning Mods with FO3edit in youtube about LOOT and cleaning up mods and FO3Edit

2. and this:

"Using mods for Skyrim, Fallout 3 or Fallout: New Vegas? Use LOOT instead, as BOSS's support for those games is relatively poor and no longer maintained. Oblivion users can also use LOOT, but may find that BOSS performs better, depending on the mods they use."

Extracted from here: https://boss-developers.github.io/

Happy mods cleaning.

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Mkay, I'm starting to lose focus on this thread as my browser is acting up on me... to answer, yes use BOSS to help you sort your load order. As stated above... DO NOT use LOOT. It's fine for FNV and Skyrim, but will make an absolute mess of FO3. You need to understand that FO3 modding is different, due to the authors not having access to utilities like LOOT, Wryflash, etc. Mods were made back in the day, before nifty little things like bashed patches. That being said, if you're going to implement things like a bashed patch, or in some circumstances a merged patch... tweaks need to be considered... as modding back then was handled differently than they currently are. Enough of that.

 

Typically, if you're going to patch two mods, so that they function together... you will want to run said patch under both of the two mods that you're patching together. Like stated before, the last mod in the load order, has the final say. Again, you should really become familiar with FO3Edit, so that you can visually see what is happening between mods. I finally got to be an expert with FO3Edit, because I got tired of being told this and that... and decided the only way to make things work correctly was to gain my own knowlege of what's actually going on with mods and load order. It's the only way you're ever going to have a 100% stable game and load order.

 

For instance: I'm running MMM and I have about six patches that I made myself, so that it functions properly with all my other mods. The great thing is that all those patches are bashable, using Wryflash... so they don't actually take up any slots in my actual load order.

 

Anyway, if you're using any patches made by someone... you'll need to load them below the mods they are made for.

 

About Blackened: That is basically a patch. Made to run certain mods together. Like FWE, MMM, PB, ect. That patch, you will want to run below your merged patch. IE: set your load order, create your merged patch, and then place the Blackened patch below the Merged Patch, and then activate it. It's the way the authors intended it to work. However, they only intended it to work correctly with the mods it was designed to get working together. The catch is...if you add anything other then what they had in mind... the whole thing changes... as Blackened has a set file system with just their mods in mind. You go adding something else that has it's own FORM ID's and Leveled lists... you're going to have to know how to implement that yourself.

 

Fun stuff, huh? ^^

 

Learn how to use FO3Edit and all of this makes complete sense... on top of that, you'll never have to post any more question on here. Heh

*tweaks need to be considered.*

 

What tweaks do you mean? So far in my test profile I was able to successfully make a merge patch of my installed esps but did nothing else besides that. All thanks to tutorial supported by this guy:

 

https://www.youtube.com/watch?v=hnCMConFHgo&t=1703s

Feel free to tell me what i/he did wrong. I did just that part, nothing else before that. I sorted my load order myself according to the readmes

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@zozoramelu: Go ahead and use LOOT to sort your FO3 load order. Good luck with that. ^^

 

@lv1234: *tweaks need to be considered.* By this I meant furthur patching, and/or editing.

 

Final word: If you want your load order correct, no fatal conflicts, a stable game, etc. Learn how to use FO3Edit. It does a whole lot more than just make merged patches.

 

Finis

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s

 

@zozoramelu: Go ahead and use LOOT to sort your FO3 load order. Good luck with that. ^^

 

@lv1234: *tweaks need to be considered.* By this I meant furthur patching, and/or editing.

 

Final word: If you want your load order correct, no fatal conflicts, a stable game, etc. Learn how to use FO3Edit. It does a whole lot more than just make merged patches.

 

Finis

aight

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