PleasePrint Posted October 16, 2017 Share Posted October 16, 2017 I'm curious whether anyone can help me with how I'd go about adding slave keys that would work in the locations that lack them? I can't really determine how the game's scripts work to match a given key with the cell in which it functions. I know slaves can be led from, for example, the Arvel plantation to the Dren plantation to be freed with the Dren key, but I'd like to create keys for use at Arvel, Molag Mar, Suran, etc. Thanks for any response. Link to comment Share on other sites More sharing options...
SrgntCereal Posted October 24, 2017 Share Posted October 24, 2017 Maybe remake the bracers? Script it yourself from there. A simple remove from inventory script if player has x key and chooses x option. Best I can think of Link to comment Share on other sites More sharing options...
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