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[LE] How to get started


skully2097

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I literally just downloaded the creation kit for the se version just two days ago, as well as blender. I've always wanted to make mods since highschool, and now that I have the tools, I really don't know anything about them. I'm a fast learner, so if anyone can give me some simple pointers on how to do things like make weapons with custom textures and meshes, it would be greatly appreciated.

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I'd recommend you start small if you're a complete beginner, trying to start right off with making custom textures and meshes is a bit on the advanced side if you have no experience in making any kind of mod for this game. Go here to Bethesda's Tutorial Hub and start reading is my suggestion:

 

Tutorial Hub

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Here on nexus is a good Tutorial Section:

https://forums.nexusmods.com/index.php?/topic/522532-skyrim-tutorials/

 

It is a lot of work to figure out the basics and a lot of confusing stuff if you are not familiar with anything. Great tutorials are also at TESAlliance:

http://tesalliance.org/forums/index.php?/tutorials/category/40-3d-craftworks/

 

That should keep you busy for a while :thumbsup:

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I'd recommend you start small if you're a complete beginner, trying to start right off with making custom textures and meshes is a bit on the advanced side if you have no experience in making any kind of mod for this game. Go here to Bethesda's Tutorial Hub and start reading is my suggestion:

 

Tutorial Hub

 

Thanks for the suggestion. It's really helped. Perhaps you can help me with two other things.

 

First of all, I don't understand how I could possibly have any problems as it is, given that I've just started, and yet, as soon as I load the skyrim.esp data file, during "initializing preferences" a bunch of warnings pop up like this:

Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.
Errors were encountered during InitItem for reference:
Base: 'AutoLoadDoor01' (00031897)

Ref: '' (00015E1D)

Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)

See Warnings file for more information.
Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.

Then I realized, if I'm going to make mods, they need to be compatible with all the Master files, including Hearthfire and Dragonborn. I won't let me load more than one master file at a time. How does that even work?

 

Thanks again.

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The warnings are standard ones everyone sees, just ignore them as they are minor errors that were left in Skyrim.esm when Bethesda finalized the game for release. The CK is just pointing out these minor items for your, you'll learn to ignore them once you've loaded up the CK for the 5000th time.

 

A few things you can add to the Skyrimeditor.ini file located in the main Skyrim directory - this is where your Skyrim.exe file is located, not the data files directory. Open up the file, and find the headings listed or add them if they don't exist and the lines below them:

[General]
bAllowMultipleMasterLoads=1
 
[Messages]
bAllowYesToAll=1
bBlockMessageBoxes=1

First line allows you to load multiple master files into the CK at one time.

 

Second and Third lines will suppress some of the errors and warning boxes that pop up when loading files in the CK.

Edited by Urtho
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The warnings are standard ones everyone sees, just ignore them as they are minor errors that were left in Skyrim.esm when Bethesda finalized the game for release. The CK is just pointing out these minor items for your, you'll learn to ignore them once you've loaded up the CK for the 5000th time.

 

A few things you can add to the Skyrimeditor.ini file located in the main Skyrim directory - this is where your Skyrim.exe file is located, not the data files directory. Open up the file, and find the headings listed or add them if they don't exist and the lines below them:

[General]
bAllowMultipleMasterLoads=1
 
[Messages]
bAllowYesToAll=1
bBlockMessageBoxes=1

First line allows you to load multiple master files into the CK at one time.

 

Second and Third lines will suppress some of the errors and warning boxes that pop up when loading files in the CK.

 

Cheers, mate. Thanks for the help.

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