tmr4122 Posted October 18, 2017 Share Posted October 18, 2017 So I am relatively new to modding and I have done extensive work on the "Wind District Breezehome" mod. I think it is the greatest player home ever built and the only reason I made any changes to it was because I have OCD. [just a little] :) What this mod does is switch Breezehome with Carlotta V's house and MASSIVELY upgrades the house to include everything you could possibly expect as a Noble. LethalThreat's attention to the smallest detail blew me away. LethalThreat gave me his full consent and support. He mentored me through this process OUR goal was to add this as an optional download to his. He is in college and is busy now, so I hate to bother him more than I already have....so... The problem I am having is saving my changes as a new downloadable mod. From what I have seen it is supposed to be an easy process. Once the changes are made, just reload it in CK and do not select an active file. Then once everything is done loading, save it as a new .esp. When I do that, it creates a 1kb esp that will not load in game. (The real .esp is 453kb.) So here is the information I have on the mod: The link for lethal Threats OLDRIM mod is: https://www.nexusmods.com/skyrim/mods/61672/?The file that needs to be downloaded if you want to edit is the "Wind District Breezehome non-GS" DO NOT rename anything. The author mistakenly put the loose files in this location instead of under the optional files, so there is no .bsa in that DL. Here is what is in the mod: <Data Folder> <Meshes> (17 subdirectories + 5 files) <Textures> (10 subdirectories) Wind District Breezehome - Replacer.esp Once loaded in CK, there are basically two "rooms" The basement and the 2story+attic. Is this something I am doing wrong? Any help would be much appreciated. Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 18, 2017 Share Posted October 18, 2017 Can't you save it in the original .esp and rename it afterwards? And rename the bsa to the same name? Link to comment Share on other sites More sharing options...
agerweb Posted October 19, 2017 Share Posted October 19, 2017 If you are amending another mods esp with an esp of your own you need to make the mod you are modifying a master whilst you are working on it in the CK. Otherwise no changes in your esp will be saved. At least it seems like this is what you are doing. Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 19, 2017 Share Posted October 19, 2017 When you load the old mod without making it the active file, all that will be saved in the new save you make is the changes you made. So if you're loading the files and then saving without changing anything, you're essentially saving an empty file. Since you've already done the work, changing the name of the file seems like the best option. Link to comment Share on other sites More sharing options...
tmr4122 Posted October 19, 2017 Author Share Posted October 19, 2017 Thank you all for the fast replies. The explanation was pretty bad I guess. There was no actual .bsa...the DL link was named wrong. I should have made that more clear....and I was not using a mod or adding a mod to LethalThreats, I was editing the mod he had already worked so hard on. (specifically, converting one room to a sauna, changing the child's room to a library and adding a cooking area to the kitchen). So I think in light of that and the awesome advice, all I need to do is rename the Wind District Breezehome - Replacer.esp and package it. LOL...can't believe I did not try that out of desperation...I tried almost everything else. I will try backing up all the files and subdirectories, renaming it, packaging it...then uninstalling LethalThreat's original, then installing the renamed mod. Thank you VERY much again for your help. Link to comment Share on other sites More sharing options...
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