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unzipping mods?


Tolmjir

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sorry, need more help lol. i've unzipped it successfully (i think) but it won't show up in the data files; where you check/uncheck mods to be active in the game. how do i get them into there? :unsure:
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This is part of a tutorial I have been working on for people new to mods. Unfortunately I will be out of town most of the week and unavailable for answering questions or posting more parts. Eventually this will be on a new forum I am working with. Hope this helps.

 

This is intended as a guide for those who have never downloaded files before and need to know how to go about it.

 

Don't be intimidated by the length of these instructions. After you know how it will only take 2 or 3 mouse clicks to download a mod.

 

It might be easier to follow if you print out these instructions first. as several steps will take you away from the Wormhole site.

 

First, Mods are available from many places, as Tesnexus http://tesnexus.com/ is the most popular, I will use it as my example. As I use Windows XP my examples will use that also. If you use a different operating system, such as Vista or Linux, it will be similar. I also assume that Oblivion was installed in the default location C:\Program Files\Bethesda Softworks\Oblivion. If it is in a different location, you must make allowances.

 

Before you start downloading mods, you need a place to put them. If you don't tell Windows where to put a downloaded file, it will usually put it either in the last place you downloaded to, or in the C:\Documents and Settings\Username\my documents. Note that username is the name you assigned to yourself when the computer was set up. For instance, on my computer, my username is ben, so on my computer it would be C:\Documents and settings\ben\My Documents.

 

I recommend creating a separate folder just to store your downloaded Oblivion mods. To make it easy to find, lets put it on the desktop, if you don't want it there you can move it to wherever you want. Just don't forget where you put it.

 

To make the new folder, RIGHT click on an open space on the desktop. move the pointer down to the NEW and a list will appear. select and click FOLDER. A new folder icon will appear with the name already highlighted. Type "Oblivion Downloads" and press enter. This is where your new mod downloads will go.

 

Now find the mod you want to download - The first file I recommend is not really a mod, but the program you will need to install mods after you have downloaded them. It is called 7-zip and is a file compression/uncompress program that is one of several that can be used to uncompress mods and move the various parts into your game folders. it can be found on Tesnexus here http://tesnexus.com/ just left click on the highlighted part of this line and you will be transfered to it.

 

There is a description that you should read, an image (picture ) of what the file looks like when it is used, and, near the center of your screen you should see a Files(1) - this is where the downloadable file is located. left click on it. Now you should see 7-ZIP 457. (The 457 may be a different number as that is the revision number)

 

Left click on the 7-ZIP 457. A pop up window will appear with Opening 7-ZIP_457 at the top.

 

There are 3 choices, 2 indicated by round selection boxes and the third is a square.

 

You want the second, Save to Disk. Click on the circle and it will be filled by a green dot indicating that is your choice Don't worry about the Open with circle.

You can also select the square so it will automatically save to disk instead of asking next time you download something.

 

Now click on the OK. you may have to click twice, once to 'wake it up' and the second to select it. A new pop up should appear. At the top it should have

'Enter Name of File to save to...' then below that Save in and a data entry box. On the left below the save in: look for Desktop and click it. then find your new 'Oblivion Downloads' folder in the window and click on it. The window should go blank. (you haven't put anything in it yet.) as we don't want to change either the file name or save as type, leave them as they are. click on the SAVE block Both of the pop up windows should vanish. You have now finished your first download. Next, you should check out the thread on how to File compression Basics to see what to do with your newly downloaded file.

 

Now that you are set up for downloading, lets download an actual mod that we can use in the next 2 parts of this tutorial. It is a simple mod with only one file that needs to be installed. It is called 'Bben_Test_Dagger' and is located on Tesnexus here : http://tesnexus.com/downloads/file.php?id=16334

 

when you find the 'files (1)' click on it. Then click on the file itself. It should be downloaded into your Oblivion Downloads folder ready for the next step.

 

 

Part 2

 

If you read my post 'Downloading Mods' you already have a sample mod that is unzipped into a download folder and ready to be installed. If not, back up, download a mod, unzip it then come back here. If you don't understand something here please go back and read the earlier posts, it will save you a lot of time lost in fixing problems.

 

The mod I am using as an example is called bben_test_dagger.esp it is a simple mod that only has one file to install, the .esp file.

 

If you have never installed an Oblivion mod before, please don't start with a big mod that has dozens of parts and multiple esps, esms, textures and meshes. I will cover those in a later post.

 

As I use WinXp, that is what all of my examples are based on. The mod I use for my example is available for download on Tesnexus here: http://tesnexus.com/downloads/file.php?id=16334

 

If you are using my example file You should have an unzipped .esp named bben_test_dagger.esp

 

It has 3 files in the zip, the esp file, a readme.txt file and a picture showing the location in the game.

 

The read me contains some instructions and is not needed by the game, The picture is for your use and is also not needed by the game.

 

The .esp is the file that Oblivion needs to put the mod into the game.

 

If you use WinXP (as I do) the mods go into the Oblivion Data folder it can be found here C:\Program Files\Bethesda Softworks\Oblivion\Data

 

Copy (Don't use move) the bben_test_dagger.esp file into the Data folder. Thats it! Your mod is now installed. The next time you start Oblivion, instead of selecting Play, first select Data Files. You should see your mod with a empty box to its left. Click on the box to activate your mod. A x should appear in the box. To deactivate it, click again and it will no longer appear in your game. Once you have activated amod, Oblivion will remember and you can just go straight to 'Play' without going to the 'Data Files' first.

 

Go ahead and activate the mod and start the game. Go to the Imperial City Market District and see if the dagger is on the base of the statue in front of Edgar's Discount spells. Make sure it works properly before adding any more mods.

 

Note: Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/

 

Congratulations, you are no longer a newb. You now know how to download, unzip and install a simple mod.

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This is part of a tutorial I have been working on for people new to mods. Unfortunately I will be out of town most of the week and unavailable for answering questions or posting more parts. Eventually this will be on a new forum I am working with. Hope this helps.

 

This is intended as a guide for those who have never downloaded files before and need to know how to go about it.

 

Don't be intimidated by the length of these instructions. After you know how it will only take 2 or 3 mouse clicks to download a mod.

 

It might be easier to follow if you print out these instructions first. as several steps will take you away from the Wormhole site.

 

First, Mods are available from many places, as Tesnexus http://tesnexus.com/ is the most popular, I will use it as my example. As I use Windows XP my examples will use that also. If you use a different operating system, such as Vista or Linux, it will be similar. I also assume that Oblivion was installed in the default location C:\Program Files\Bethesda Softworks\Oblivion. If it is in a different location, you must make allowances.

 

Before you start downloading mods, you need a place to put them. If you don't tell Windows where to put a downloaded file, it will usually put it either in the last place you downloaded to, or in the C:\Documents and Settings\Username\my documents. Note that username is the name you assigned to yourself when the computer was set up. For instance, on my computer, my username is ben, so on my computer it would be C:\Documents and settings\ben\My Documents.

 

I recommend creating a separate folder just to store your downloaded Oblivion mods. To make it easy to find, lets put it on the desktop, if you don't want it there you can move it to wherever you want. Just don't forget where you put it.

 

To make the new folder, RIGHT click on an open space on the desktop. move the pointer down to the NEW and a list will appear. select and click FOLDER. A new folder icon will appear with the name already highlighted. Type "Oblivion Downloads" and press enter. This is where your new mod downloads will go.

 

Now find the mod you want to download - The first file I recommend is not really a mod, but the program you will need to install mods after you have downloaded them. It is called 7-zip and is a file compression/uncompress program that is one of several that can be used to uncompress mods and move the various parts into your game folders. it can be found on Tesnexus here http://tesnexus.com/ just left click on the highlighted part of this line and you will be transfered to it.

 

There is a description that you should read, an image (picture ) of what the file looks like when it is used, and, near the center of your screen you should see a Files(1) - this is where the downloadable file is located. left click on it. Now you should see 7-ZIP 457. (The 457 may be a different number as that is the revision number)

 

Left click on the 7-ZIP 457. A pop up window will appear with Opening 7-ZIP_457 at the top.

 

There are 3 choices, 2 indicated by round selection boxes and the third is a square.

 

You want the second, Save to Disk. Click on the circle and it will be filled by a green dot indicating that is your choice Don't worry about the Open with circle.

You can also select the square so it will automatically save to disk instead of asking next time you download something.

 

Now click on the OK. you may have to click twice, once to 'wake it up' and the second to select it. A new pop up should appear. At the top it should have

'Enter Name of File to save to...' then below that Save in and a data entry box. On the left below the save in: look for Desktop and click it. then find your new 'Oblivion Downloads' folder in the window and click on it. The window should go blank. (you haven't put anything in it yet.) as we don't want to change either the file name or save as type, leave them as they are. click on the SAVE block Both of the pop up windows should vanish. You have now finished your first download. Next, you should check out the thread on how to File compression Basics to see what to do with your newly downloaded file.

 

Now that you are set up for downloading, lets download an actual mod that we can use in the next 2 parts of this tutorial. It is a simple mod with only one file that needs to be installed. It is called 'Bben_Test_Dagger' and is located on Tesnexus here : http://tesnexus.com/downloads/file.php?id=16334

 

when you find the 'files (1)' click on it. Then click on the file itself. It should be downloaded into your Oblivion Downloads folder ready for the next step.

 

 

Part 2

 

If you read my post 'Downloading Mods' you already have a sample mod that is unzipped into a download folder and ready to be installed. If not, back up, download a mod, unzip it then come back here. If you don't understand something here please go back and read the earlier posts, it will save you a lot of time lost in fixing problems.

 

The mod I am using as an example is called bben_test_dagger.esp it is a simple mod that only has one file to install, the .esp file.

 

If you have never installed an Oblivion mod before, please don't start with a big mod that has dozens of parts and multiple esps, esms, textures and meshes. I will cover those in a later post.

 

As I use WinXp, that is what all of my examples are based on. The mod I use for my example is available for download on Tesnexus here: http://tesnexus.com/downloads/file.php?id=16334

 

If you are using my example file You should have an unzipped .esp named bben_test_dagger.esp

 

It has 3 files in the zip, the esp file, a readme.txt file and a picture showing the location in the game.

 

The read me contains some instructions and is not needed by the game, The picture is for your use and is also not needed by the game.

 

The .esp is the file that Oblivion needs to put the mod into the game.

 

If you use WinXP (as I do) the mods go into the Oblivion Data folder it can be found here C:\Program Files\Bethesda Softworks\Oblivion\Data

 

Copy (Don't use move) the bben_test_dagger.esp file into the Data folder. Thats it! Your mod is now installed. The next time you start Oblivion, instead of selecting Play, first select Data Files. You should see your mod with a empty box to its left. Click on the box to activate your mod. A x should appear in the box. To deactivate it, click again and it will no longer appear in your game. Once you have activated amod, Oblivion will remember and you can just go straight to 'Play' without going to the 'Data Files' first.

 

Go ahead and activate the mod and start the game. Go to the Imperial City Market District and see if the dagger is on the base of the statue in front of Edgar's Discount spells. Make sure it works properly before adding any more mods.

 

Note: Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/

 

Congratulations, you are no longer a newb. You now know how to download, unzip and install a simple mod.

 

WoW man, great tutural, if they can't do it after that than I don't know what else could help, fantastic!

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sorry to be such a pest, but I can't find the data files that are supposed to be in the bethesda softworks file where i'm supposed to paste the mod file. would disabling the UAC make that suddenly appear? :wallbash:
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NOOOOOOOOOO!!!!

 

another stumbling block

 

I downloaded the Armory Lab mod and went in the basement. everything was fine in the model room (the purple bodies kind of shocked me but that's besides the point). so I go into the ingredient lab and I see giant, urine-yellow exclamation marks on the walls. this also applys in the other rooms of the basement. What did I do wrong this time? :wallbash:

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what exactly are you trying to install

yes a mod we established that but what kind of mod

you can only be helped so far if you dont give more information

 

from the sound of it you either are missing a crucial other mod with the right files or you deleted several meshes and textures by mistake

 

usually when modded characters turn up pink or purple a mesh is missing or the game isnt registering that correctly

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