Niborino9409 Posted October 19, 2017 Share Posted October 19, 2017 Hi, I wasn't sure where to put this but this felt most appropriate. I'm trying to make a hair from ks hairs standalone in my follower mod but I'm having trouble with the underlying hairline. In the main mod there is hair underneath but I can't get the same thing in the follower mod. I simply can't locate the tri file that ks hairs point to. I'm quite sure that's the problem. So I want to go from this: To this: But I can't get it to work. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 19, 2017 Share Posted October 19, 2017 (edited) the tri files don't exist or aren't included, use nifskope to tweak the the hair mesh & hairHL mesh (move) on the FaceGen Exported NIF, to get the result you desire. I have seen this too with certain KS hairs, when export by the Kit, when other are absolutely fine. I am self taught with NifSkope, but I do this: right click the offending mesh in render window, Transform then Edit. a dialogue should open, I hope you understands the values. I also hope some one as a better solution. the only other thing would be to use olerim stuff, then nif-optermizer for nurim Edit obviously -> Wait for RaceMenu & ECE CharGen support to make life easier. It still early days. SKSE64 isn't even official released yet, or bug free. Edited October 19, 2017 by PeterMartyr Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 19, 2017 Author Share Posted October 19, 2017 (edited) I didn't know I could do that, I'll take a look. Thank you :smile: But Edit only takes me to the rotation/move/scale window. Is that what you mean? And what do you mean with offending mesh? The one without hairline or? Edited October 19, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 19, 2017 Share Posted October 19, 2017 (edited) the hair mesh only & both have to exactly the same to the decimal point, it very fiddly stuff, I find it doesn't work has well in Alpha 6 has it did Alpha 5, but you have to use Alpha 6 for nurim, I still have & use Alpha 5 for olerim, (for certain things) I can't think of any thing else except the porting option. EditDon't move the Head, or your will get neck seam, & a bit late but back stuff up before you play with it. Edited October 19, 2017 by PeterMartyr Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 19, 2017 Author Share Posted October 19, 2017 (edited) Okay :smile: Yeah, but I need more info before I can do anything. I have no idea what to do. Edited October 19, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 19, 2017 Share Posted October 19, 2017 Well in this situation, at this moment in time, there not a lot choices, out there for this. Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 19, 2017 Author Share Posted October 19, 2017 (edited) I now noticed that I have managed to make the 2 other nifs into hairs that show up in the hair selection on the npc form. So that could be one part of the problem. The hair is also see-through. Which I suppose is because of that. Edit: I am stoopid. I had put the scalp and hairline nifs as hairparts instead of misc as in the ks hair mod. It should work now, at least it did in the ck xD Edited October 19, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
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