KrcsnSlym Posted October 19, 2017 Share Posted October 19, 2017 Please help me.I want to make the mannequin move, but stay in one place.Unfortunately, I did not find the right settings.Does anyone know the solution? Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 19, 2017 Share Posted October 19, 2017 Interesting idea, like they breathe, look around and stuff but don't walk anywhere? Link to comment Share on other sites More sharing options...
KrcsnSlym Posted October 19, 2017 Author Share Posted October 19, 2017 (edited) Interesting idea, like they breathe, look around and stuff but don't walk anywhere?Exactly! It would be so good. You walk in the hall and the puppets look at you. Awesome. Once, I accidentally managed to do it, but has since failed to reproduce Edited October 19, 2017 by KrcsnSlym Link to comment Share on other sites More sharing options...
foamyesque Posted October 19, 2017 Share Posted October 19, 2017 Please help me.I want to make the mannequin move, but stay in one place.Unfortunately, I did not find the right settings.Does anyone know the solution? I have a reasonable amount of experience with mannequins. What exactly do you mean when you say 'move but stay in one place'? Mannequins, by default, run the package MannequinStay 24/7, which tries to keep them on a specific marker linked to the reference. The full freezing is done through scripting, which turns off their AI (and consequently stops all movement, animation, etc). You'll need to replace that script in one way or another to override that, but it also is what manages the mannequin's inventory, so be careful. Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 19, 2017 Share Posted October 19, 2017 Sounds like the desired effect is like typing tcai in the console. With that they stop walking,running and combat but not moving their head. Sorta. Although that command only works for all actors as far as I know. Link to comment Share on other sites More sharing options...
KrcsnSlym Posted October 19, 2017 Author Share Posted October 19, 2017 (edited) I saw a video in which the TAI consol command was used. I want to achieve the result of the command. https://www.youtube.com/watch?v=LhOEDhYMe7A&t=12s Edited October 19, 2017 by KrcsnSlym Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 19, 2017 Share Posted October 19, 2017 Vanilla Mannequin Script Fix has an option to make mannequins living while keeping them rooted in their spot. The living part simply prevents their AI from being disabled. If you do not want to use VMSF, you can get away with making the tweak to the fixed version of the script from USLEEP. Simply comment out (put a semi-colon in front of) the self.EnableAI(FALSE) lines, compile and your mannequins should be moving on their spots without too much wandering. If they do wander, should you be using a version of the script derived from the HearthFires DLC, they will auto-correct when you activate them. Link to comment Share on other sites More sharing options...
KrcsnSlym Posted October 21, 2017 Author Share Posted October 21, 2017 Vanilla Mannequin Script Fix has an option to make mannequins living while keeping them rooted in their spot. The living part simply prevents their AI from being disabled. If you do not want to use VMSF, you can get away with making the tweak to the fixed version of the script from USLEEP. Simply comment out (put a semi-colon in front of) the self.EnableAI(FALSE) lines, compile and your mannequins should be moving on their spots without too much wandering. If they do wander, should you be using a version of the script derived from the HearthFires DLC, they will auto-correct when you activate them.Thank you, it works :) Link to comment Share on other sites More sharing options...
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