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Tring to make a new Movement Type and assign to race.


EvilDeadAsh34

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I've been trying to make custom Movement Types to assign to the various races but when i assign the newly created MT nothing happens. I have successfully changed the speeds of other creatures by changing their MT values but when i create a new one and try to attach it to a race it doesn't change their speed.

 

I am trying to create a custom speed set for Bosmer's. Here's what i did...

1. I created 2 new MT's for Bosmer's called Bosmer_Default_MT and Bosmer_Sprinting_MT. I adjusted the values to be a little but noticeably higher than the NPC_Default_MT and NPC_Sprinting_MT values.

2. I opened the Wood Elf race and went to the "Move Data" tab.

3. I picked the new Bosmer_Default_MT and Bosmer_Sprinting_MT's and assigned them to their proper slots under "Base Movement Defaults" at the bottom of the "Move Data" tab. BTW, I used the Draugr as a reference because they use custom Movement Types.

4. Saved, started the game, went to Faendal and he was the exact same speed as before... I even changed my race via the "showracemenu" command and nothing changed.

 

 

I have my mod at the very bottom of my load order so i'm sure nothing is overriding it. What am i doing wrong? I think i could be missing a step but im not sure what. Or am i going about it the completely wrong way?

 

Any help is, as always, very much appreciated.

Edited by EvilDeadAsh34
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same problem here, chances are it's just related to how the CK doesn't copy data properly

 

maybe someone who knows something about scripting can fix it, i've got nothing and would love a fix too

 

something you could do that you may find suitable is to adjust their acceleration rates, run speed is based on HEIGHT + speed

 

taller runs faster, but if you reduce acceleration rate they'll go from not moving - full speed faster

 

the number is in seconds

 

for actual characters (actors) you can just up their speed (stats) from 100-200 and they'll follow you really good without moving around like a pinball in combat

Edited by sulmithgreysin
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same problem here, chances are it's just related to how the CK doesn't copy data properly

 

maybe someone who knows something about scripting can fix it, i've got nothing and would love a fix too

 

 

Don't say the "S" word! Please! :P

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