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Looking for Feedback on New WIPAG Dirty Paints


Worsin

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Many people that have downloaded my mod have been asking for me to make a dirty/scratched version of my paints in Worsin's Immersive Power Armor Garage.

 

I have finished the first version.

 

Here is an example of the X01. Please give me some feedback and let me know what you think.

 

I will post more screenshots of the other Power Armor Models when i get time.

 

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what do I think?

i think, why wasn't this a feature in the base-game?! hehe.

I also wish there was low-res support - for folks with low-end setups/mobile device setups.

 

the high end though;

wow, the rust patination,

the wootz-steel/damascened and parkerized finishes for the armor,

that is so cool.

 

 

the damage types are nice also -

some look like they've taken high expansion or a couple of 50cals to an AR500 plate,

others look like a few grazes or localized scorching

some look like random melee patterns from perhaps a chain or ripper-chainsaw etc...

that is attention to detail!

 

 

 

I have to say also - the holographic armor from folks like

BlahBlahDEEBlahBlah combined with this mod is fun -

or, with 'holo-damage/arcing and damaged power armor" -

so, when my holographic green power armor light-construct suit is damaged, it looks properly on the fritz hehe.

when the integrity/AP of the piece drops under ~30%, it toggles visibility to off,

so, you can visually see what pieces of the armor are in need of repair.

 

we're working on having "enhanced power armor view" as an overlay based on that, tangentially.

that'd have been an awesome visual cue in the base game also.

 

lenticular power-armor and pearlescent power armor looks particularly awesome,

especially with that german tribute to H R Giger 'bio-form' organic power armor/symbiote suit.

you can make it look proper-necro-mutant.

it just looks so oil-y and organic...

 

 

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what do I think?

i think, why wasn't this a feature in the base-game?! hehe.

I also wish there was low-res support - for folks with low-end setups/mobile device setups.

 

the high end though;

wow, the rust patination,

the wootz-steel/damascened and parkerized finishes for the armor,

that is so cool.

 

 

the damage types are nice also -

some look like they've taken high expansion or a couple of 50cals to an AR500 plate,

others look like a few grazes or localized scorching

some look like random melee patterns from perhaps a chain or ripper-chainsaw etc...

that is attention to detail!

 

 

 

I have to say also - the holographic armor from folks like

BlahBlahDEEBlahBlah combined with this mod is fun -

or, with 'holo-damage/arcing and damaged power armor" -

so, when my holographic green power armor light-construct suit is damaged, it looks properly on the fritz hehe.

when the integrity/AP of the piece drops under ~30%, it toggles visibility to off,

so, you can visually see what pieces of the armor are in need of repair.

 

we're working on having "enhanced power armor view" as an overlay based on that, tangentially.

that'd have been an awesome visual cue in the base game also.

 

lenticular power-armor and pearlescent power armor looks particularly awesome,

especially with that german tribute to H R Giger 'bio-form' organic power armor/symbiote suit.

you can make it look proper-necro-mutant.

it just looks so oil-y and organic...

 

 

 

Wait did you just say you figured out how to change the way Power Armor looks based on Damage Values?

 

If so you just because my best friend lol. Ive been searching for 2 years now (albeit not super hard or anything) to do this.

 

My goal from the beginning was to apply a layer or dirt or even sway the texture out with the scratched version once you start taking damage.

 

If you have a way to do this or a scripter that can assist me i would be incredibly grateful.

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