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Is anyone using Cloud Gaming to play Fallout 4


mkr1977

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I was thinking of upgrading my rig (currently a ROG laptop with very high specs except for outdated GFX card) but I have recently come across cloud gaming.

 

"You are insane", you say, "I have no idea what you are talking about".

 

OK, this is the kind of thing I am talking about -

 

https://www.paperspace.com/

https://parsec.tv/

https://www.snoost.com/

https://simplay.io/

 

In essence you leverage the awesome power of top end professional grade GPUs on the cloud, and stream the games to your PC or compatible device (high speed internet connection required).

 

I am thinking that you could install the heaviest mods using this, textures, all ultra settings, and so on. Anyone already doing this?

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welcome to the future friend,

i've waffled about this circa 2015 (well, here anyway).

indeed, it's the only way a lot of folks can play

nextnext gen stuff, on last-gen's devices

 

that is presently how I am able to play

Universe Sim, Star Citizen etc.

playing FO4VR via distributed cloud computing is so awesome -

not needing to go in to the office-mainframe to run the thing in hi-def mode, a definite plus!

it's like being on the holodeck!

 

previously only available to big business, astrophysics and tech,

'big data' is becoming more of a norm. User-focused cloud-big data is where a lot of push is headed.

 

you can run the connection on a small box,

such as an Intel Atom NUC "knuck" etc.

 

it is cost effective, to a point, as per the wait-function.

 

 

 

benefits;

-can potentially access from many locales* (with good down and up, decent baud rate of internet connection...)

- can have more computing power, lower turnaround time.

-can use across multiple devices - so, at LAN club, less risk of physical theft and lower insurance premiums.

it is also fun to play indie-games on a public projector that's like 5 stories high etc hehe. (special lan events)

-can be faster via relay linkage speed and protocols than other connection types -

see the comparison in the Australian case-study for gaming and video streaming etc

-offset power bill to 3rd parties can be cheaper than running comparable system in your locale.

 

limitations

-do not own device and thus cannot maintain 'system integrity'*.

-often renting program and server space --- see Grace Hopper's reflection on it etc.

-account can be hacked at Computer Bars/Internet Cafe or LAN Club etc...

-potential latency

-increased risk of intermittent outage

 

 

 

there's some upsides and some downsides,

though, overall, if you have the means,

I think try it out, and remember

develop in parallel/always maintain a backup and other system.

I agree with 8bitguy, FranBlanche of Franlab, and ThisWeekInTech over the futures of this.

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Thanks for your reply, Montky.

 

I thought there would have been more interest in this subject. I am going to make the move into cloud gaming as soon as there is a cloud gaming server in my vicinity (unfortunately Australia).

 

In about 2 years H.265 encoded video streaming will be available from cloud gaming and that will be a game changer. I expect it will be very common.

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