Jump to content

Modded Skyrim FPS drops.


Robathon

Recommended Posts

 

 

so basically it might be a dialogue based issue, but also very likely a script based issue.

 

 

While it seems we resolved the abominable frame-rates (thanks SO much for all the help), I think I might be having some kind of script issue. I went into the Honorhall Orphanage, witnessed Grelod addressing the children, and watched the FPS plummet into the dirt. Even after the sequence was over, it remained abysmal. I left the orphanage, where the FPS returned to 60, then went back in to watch it fall back to 15. As the scripted conversation was already over at that point, I don't understand why my frame-rates were so drastically reduced! This is just like what happened at Dragonsreach.

Link to comment
Share on other sites

  • Replies 41
  • Created
  • Last Reply

Top Posters In This Topic

I have things like SMIM and amidianborn textures, but otherwise nothing. It doesn't seem to be location specific. When I enter the Bards College for the first time, the dialogue that occurs tanks my FPS. When I report the Helgen incident to the Jarl of Whiterun, and am offered the Bleak Falls Barrow quest, the FPS takes a dive. However, it should be noted I can enter Dragonsreach prior to the quest activation without issue.

Edited by Veronas
Link to comment
Share on other sites

Unfortunately, no. I'm just getting around to learning how to use the CK, so I'm not that knowledgeable, but it just struck me as odd that every time you start a vanilla quest, it bogs down, like it's having a hard time loading the quest. Did you clean your masters? I thought you said you did. Hmm...What else would make it bog down when it's loading a script like that?

The only thing I can think of would be to (very tediously) untick each plugin, load it, and test it, one by one. If WryeBash is coming back all green, and LOOT is saying there's no errors, I can't think of what else it would be. The one thing for sure would be to either make a clean save (a PITA, I know, because you'd have to start over), or get a clean save from someone that you can use, and then test it from there. Having mods loaded and activated during the initial movie is a bad, bad idea--it could have tweaked something in the wrong way. But you need a clean save to test it, one that is absolutely vanilla. If I knew how to tag people, I'd tag GrandBulwark because he might have an idea.

Link to comment
Share on other sites

I use Alternate Start to skip the vanilla start of the game, but I did do a run-through of it with mods installed and it executed without error, stuttering or horrendous frame-rates. I haven't installed much else since then. Just a few cosmetics, I believe - nothing with scripts, for sure. As for starting over, that's not an issue. I'm not starting an actual play-through until the game is entirely modded and stable. Almost every test I do is a new save.

 

And yes, I did clean my masters!

Link to comment
Share on other sites

What mod manager are you using? NMM? Or MO? STEP is an excellent guide for an awesome MO-based mod setup in Old Rim. They're waiting, it seems for more mods to come over to SE before making their guide wiki, but they're slowly compiling stuff now and getting it ready.

I haven't touched MO in about two years, so I'm a little behind on them, but if it's NMM, that's a potential culprit, and you don't have it installed in a UAC folder like Program Files(x86), so...maybe it's something external causing internal wonkiness with the SKSE? I would start looking at my graphics drivers next and anything associated with how the OS is running the game. Le GrandBulwark has an excellent guide on stabilizing Old Rim that I say is still very much relevant, and could possibly help, too.

 

Have you tried this mod? It's one that can help improve performance dramatically. You can, from my personal experience, find that True Storms is a much lighter performance on your system with just as much impact in combo with Audio Overhaul 2 and Immersive Sound Compendium. Vivid Weathers (which, if I recall correctly I saw in your mod list) is kind of touchy and a little bit more high maintenance on the system resources. Also, if you install True Storms after it, Blue Skies of Tamriel will give you an even deeper bit of blue--just go through the overwrites one by one and make sure you don't overwrite the blue daytime sky (whatever it is). Minty's Lightning is a great add-on, too. Storms will get loud, flashy, and potentially lethal if you get hit. Finger of Talos--Bam! lol

 

If you have a really high performance system, you could install Climates of Tamriel and True Storms over the top of it. Can't do that in SE yet because there's a bug.

Maybe something in there will help?

...or, for a "Guaranteed" super-boost... (...wait for it...)


...you could try downloading some more RAM...

I totally chose the 32GB package!

:dance:

 

 

 

:facepalm:

 

 

 

:whistling:

Edited by twowolves80
Link to comment
Share on other sites

When I first modded Old Rim back in 2014, which was my first time modding, I used NMM at the time and became familiar with it. So, this time around I went back to the tried and true, and thus I've never used Mod Organizer. That being said, I didn't have a problem then!

 

twistedfatal and I attacked my hardware on this machine from every conceivable angle. Nonetheless, I will check out that Skyrim Project Stability guide to see if there's anything relevant to my setup at the moment.

 

I'm not sure I'll need to use Skyrim Project Optimization. From what I understand of the mod, it focuses more on performance, and maximizing FPS for interiors. I never had a problem with interiors. It was exterior FPS. That problem has, after weeks of tinkering, seemingly been solved! RealVision was the culprit. A simple re-install and everything was magically fixed. Pretty sure it had something to do with its DoF. I installed the Performance version, which isn't compatible with its DoF, but somehow was getting the DoF effect. The re-install removed that, and Bob's your uncle.

 

I use Climates of Tamriel at present. I had it on my ten year old system, with a 2.67 Processor, 6 GB of RAM, and a GTX 760, and it worked famously. Three years ago I built a new machine with a 3.2 processor, a SSD dedicated to my OS and games, 8 GB of RAM and a GTX 970. With or without CoT it makes zero difference! As for that lethal lightning mod, I ain't trying to die watering my plants! Lmao.

Edited by Veronas
Link to comment
Share on other sites

So what happened? Anything good?

You already tackled the system...does your system run a little on the warm side? Just a bit--enough to be noticed but not enough to worry? 2-3, maybe 5 degrees or less.

It could just be a bad memory cell, that "idles" at the wrong moment. I have this problem in my garbage G.Skillz 2x8 1866 and every once in a while it will cause a random CTD out of nowhere, and not just on Skyrim. It's getting worse, and I may switch it out soon...with moar!! lol

And there's nothing wrong with getting performance wherever you can, especially when you start running a lot of mods. I always look for tweaks. Especially with things like SMIM (which can improve performance depending on your selections because it cleans up Bethesda mess) and One Mountain (To Rule Them All). Fog removers--why wouldn't you? Those are cheap, performance light ways to clean up the visuals without using ENBs.

That's not a bad system. I built mine two years ago with a 4.03 proc, 16GB RAM and a GTX 980Ti. I should have bought a terabyte SSD, but went with a 250 GB, and now run Steam off the HDD, which is a terabyte, and I don't really notice much lag.

It could just be Alternate Start, too, since it's messing with the initial scripts. Maybe something NMM didn't install correctly.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...