orangedeal Posted October 23, 2017 Share Posted October 23, 2017 (edited) For example, I made all the caravan guards essential and they can't die, but now they completely recover right after the battle. I did this:http://distlinks.net/img/lnk/3u71d892w.gif (they was only unique by default) but in this case, Cricket and even Trashcan Carla stopped talking with me (only "Hi", "Hey" etc. and this is a little strange :unsure: )Or maybe I can increase the radius in which there should be no enemies to finish combat. Not sure if this is possible and whether this idea is good or not. Edited October 23, 2017 by orangedeal Link to comment Share on other sites More sharing options...
ThoraldGM Posted October 27, 2017 Share Posted October 27, 2017 Can't see the broken image, but caravan vendors are handled by script. So if you didn't change faction or voice type, it might help to open mod in FO4Edit and see what affected the script properties. Did they stop walking too? Are you trying to delay when essential NPCs heal? Edit: I switched to full version view and can read entire title now. I'll have to look that up, but am afk from mod computer for a week. Link to comment Share on other sites More sharing options...
orangedeal Posted December 15, 2017 Author Share Posted December 15, 2017 Are you trying to delay when essential NPCs heal? Edit: I switched to full version view and can read entire title now. I'll have to look that up, but am afk from mod computer for a week.I'm trying to disable it. Now I have Ada as a companion and this thing regains health in a few seconds after all enemies die in a small radius. Here's what I tried to do: - disabled Essential in checkbox and removed Keywords in Ada's record- changed all about health and essential in GameSettings- tryied to disable Essential state in the game after Ada's recruiting (can't do that, because it's impossible for this ID) And I don't see anything suspicious in the Ada's companion script. Link to comment Share on other sites More sharing options...
FiftyTifty Posted December 15, 2017 Share Posted December 15, 2017 That's how essential NPCs work. And the changes you're making to the base NPC record aren't syncing to your existing save, as the NPC's old record is already in there. You'll have to start a new game. Link to comment Share on other sites More sharing options...
orangedeal Posted December 15, 2017 Author Share Posted December 15, 2017 That's how essential NPCs work.Can I do something with it? This is completely unrealistic :sad: And the changes you're making to the base NPC record aren't syncing to your existing save, as the NPC's old record is already in there. You'll have to start a new game.I'm doing it. I'm starting a new game each time by using the console command from the main menu. Ada and for exemple Piper are non essential until they are became our companions, but after that, they became immortal and I don't know how to change it via console, because I need to change it for ref id and don't know, how to do it. But of course it's better to let them be essential, but disable auto healing right after the fight. Link to comment Share on other sites More sharing options...
ZeroAndOne Posted February 2, 2018 Share Posted February 2, 2018 (edited) >.> Edited February 5, 2018 by ZeroAndOne Link to comment Share on other sites More sharing options...
Greslin Posted February 3, 2018 Share Posted February 3, 2018 Well okay then. Link to comment Share on other sites More sharing options...
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