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ZeroAndOne

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  1. 50:50 You either survive leaving Vault 76, or you die rather quickly. Heck of a story, though it's a risk. 10 years of a 20 year old game that ends at the beginning inside a prequel? I'd guess there are 3 to 4 decent stories inside Seventy Six then a standard gamer story which would have all the stuff we normally find perhaps. I don't have a word for it. IT'S RANDO! Random Luck. :geek: I don't have the ability to link this from the official forums (which are horrible to use with Firefox right now oh gawd so bad) I thought for one thing it would blow up a deflating community, and reward all with a public release of a "Insane" text document we found inside bottom of XML coding archives for the 1.0 launch Fallout 3. I still look at that, and see little gliming lights of Fallout stuff that is either "Insane" and thereby totally wasteland or you know, Fallout related stuff I often wondered about. Yeah, you don't have to link me or this post to the official forums, you know, because "Ha Hah! This Hidden Text File Is Crazy" But it would be nice to have some cross chatter that wasn't based on the dribble drable vomit inducing cyclical facility plague we are kind of trapped inside. Like the game, maybe it won't kill you. Ha hah Ha Ha! Insanity, 0&1 P.S. Original TEXT Inside Spoiler Cut into 1080p image chunks. That's all that is left, the project to process it was abandoned.
  2. Hidden Text File In XML menus FO3 .BSA #001 Above Converted To Image No Changes To Source Text A month after launch many got the feeling that the game was dying. DOA style! Dead On Arrival. I downloaded Seventy Six for 312 hours, and I played the game for 68 hours. That was many weeks ago when I confirmed to myself I should leave & uninstall the game for a 2nd time after the whole B.E.T.A. failure to install #FailFail Failure. Though, another big reason I left after 68 hours was that there was rampant cheating in the game, and 76 has massive security vulnerabilities. On top of this we see the main problem being centered around network disconnects which are pretty much a symptom of being on the net/web as new software. Games are treated as a virus if it's not being actively attacked/hijacked in route client to server. It's not encrypted data which is good, but it still disconnects which is bad. Why have that exist outside of the safety of encryption if it just drops con anyway? It's a messy game on a messy network apparently. No anti cheat. No anti virus. Further, gosh, do we need further? Physical ip address is hosted as public information as BethesdaNET collects vast amounts of data on it's users inside the game & outside the game while much of it doesn't even work all that well compared to how spoiled we are as computer users & customers of the net/web & it's products. An in house hosting which lacks all the benifits that come with a in house hosting? Hidden Text File In XML menus FO3 .BSA #002 Above Converted To Image No Changes To Source Text Which means, much like other dangerous/risky applications which require a commercial proxy mask on a existential level for the application, this is a significant added cost to a "Fallout" game. Then the other side of the issue, that there are websites & games that are better which provide these services to the end user as part of the application & webpage. Now sure, BethesdaNET insists that this data is kept privately, but are you really going to even consider that after the last 4-5 years on the net/web with what has been brewing for the last decade of increased needs for privacy & security. Now sure, it only took me a mild consideration based with the facts as they presented each one, but yeah. HeeBee JeeBees! All over the place. HeeBee JeeBees all over my face. LOL, All of which existing while there are endless titles that are better experienced than Seventy Six & on top of the fact that the process for playing these new Bethesda Studios publishing offers are horrible to experience while new & being patched. A dreadful sales report result. Review bombed into a new meme for everyone. Still alive for some reason. It's a real toss up /shrug. Why Why Why... Hidden Text File In XML menus FO3 .BSA #003 Above Converted To Image No Changes To Source Text I feel good about it. I bailed ASAP. I was trolled & insulted for having played Seventy Six. Trolled & insulted for defending it. Now I bailed, and I'm still... /LookAround ... /WaitForIt "Trolled & Insulted!" LOL, I feel good about it. I smile now. But I've bailed on this studio completely. I still need security & privacy solutions. Maybe the money saved on not participating any further in Seventy Six can pay for that? /shrug As we enjoy much more well designed/developed video games which are not made by Zenimax/BS/BGS, even the offline ones. Now for some reason, the glaring issues with Seventy Six just serve to remind that all this has been happening for years & years in these "Rancid" console ports of Zenimax/BS/BGS. Seventy Six looked dead to some people 45 days ago. Take a look around right now. Ask or talk to someone about Seventy Six. I have found that it does't not go well to even talk about 76. Then it seems glaring just how dead it's becoming. Don't get me wrong. I hate that "Fallout" became so popular in the last 3 years. This is a 20 year old game. Now it's plagued by popularity & doomed by it's overwhelmingly negative community. Yesterday, What Culture publicly described the 76 experience as a player throwing money up into the air in waste. The frightening part is that it feels that way, often much worse. Hidden Text File In XML menus FO3 .BSA #004 Above Converted To Image No Changes To Source Text Now, you can shed that negative feeling associated with a game. Remove it. Take a vacation. Play something else. Maybe come back later in a potential recovery. Seems bleak though. Potential players down the road a year or more. A remaining group of die hard fans & haters in a unrelenting stark contrast of polarization. Rampant cheating. Rampant modding. A DOA (Dead On Arrival) launch. Bitter Resentment looming during the creation of the largest Raider faction we have ever seen. How far down this black rat f*** hole does one go in a potential future activity that was strongly recommended to avoid? Even though I want to play Seventy Six right now. I shouldn't. I know I won't. This can only lead to bad things. It's just so obvious isn't it. Yet still we experience those whom cling desperately to this idea that all will be well shortly. How many of you returned to titles that launched DOA like this after No Man's Sky? How many people actually buy into these morally bankrupt and rationally questionable games after it's reality is a known quantity? Hidden Text File In XML menus FO3 .BSA #005 Above Converted To Image No Changes To Source Text I find myself avoiding these DOA games in a way that presents the idea to my mind as something that doesn't exist ever, and even in cases when the product is now totally changed into a newfound brilliant success where I specifically didn't want to be like that. I can't change it because I am like that. It's not that any of it is unforgivable, just that these DOA games are not applicable. Once it's dies publicly it's dead, no idea why it's a customer issue over the potental investment in time spent. I just don't, can't, bother with it. My initial instinct told me that we as gamers/authors should avoid the new games by playing old games instead. I denied that instinct, and as it turns out I was right to feel that way. The price for ignoring it was that I lost a 19Gb build of FO3 after playing Seventy Six because it was offensive now. Then before that I lost a 112Gb build of FO4 without the HD DLC installed, it's like 70Gb of mods, and I lost for the very same reason even though I have not progressed in that game past the first quests. Nearly everything present inside Seventy Six which presents the result in a negative feeling is also found inside titles with association with Zenimax/BethesdaStudios/BethesdaGameStudios. DLC I never want to experience, main game that I've never even seen that I don't want to see. It's all trash. Poor Me. I ruined it. Game Over Man, Game Over. Then the bright shining light after a 20 year avoidance of EA games for the same reason I'm now avoiding Zenimax because that means there are new game publishers to move to. New games to play, and all of them in a better design/development quality in any period or form/function/availablity which is a shame really. We used to love these Zenimax games. Metro Last Light Redux, 0&1
  3. I would look it up in FO4 with the material editor & nifscope. But I mean, you shouldn't be modding this game. It's totally illegal. You just broke EULA. Then anything you do is just going to get broken by patches if it doesn't break the game, and when your savegame is on the line as being a non-recoverable forced autosave for a highly corruptible video game. I'm just saying, it's fairly risky even ignoring that you'll probably end up getting banned. The game will be F2P & it won't matter, but still, you'll regret it. I think that's why we avoid doing that. Just because we shouldn't be playing this game right now technically until after the first year. Fair warning I guess. Good luck.
  4. Got to find the texture application on another outfit that you want to replace the mesh/texture for. This is controlled with MGDS files or something I forget, but we call it materials now, such as we find it in FO4. The .nif changed, only some of them will accept a texture path that is inside the .nif most of them exist as separate files that deal with setting the materials of a mesh with the texture path included, instead of the old way of using materials that were inside the .nif if it was me I just wouldn't do it, because it's illegal, and doesn't work all that well anyway. You know, you risk being banned, and nobody else will see it. Patches will come out for the game that just break it, and on top of all that you don't actually have tools or access to be able to do this properly, it will be a hack job no matter what you decide to mod until it's been opened for modding. Sure you can mess with it, play with it, have fun with it, learn about it. But the process will be a nightmare for a few years still until it's fully developed. If you are cool with that, then hack away, we spent years working on hack job mods just to get it into the game, there's no shame in it. Look in the materials.BA2 or data/materials or misc.BA2 & go get the materials editor?
  5. It's a forced autosave by .ini config timer. Though somehow that is shared with the server. Then while a BACKUP copy of these things should often be used, for some reason in 2018 this was left out of the support for the game while also being a title that has a history with problems of corruption associated with it which often gets locked into savegames. Don't forget though man, everything is golden in the end of life. Stay on that golden side if you can muster it. † I opted into a B.E.T.A. that took 168 hours to download Seventy Six. Which as you know at the end of install it decided that it wanted to download the entire 50 Gb again. 30 days later, I began downloading the game again which took 144 hours & the Beth launcher also allowed Pause/Resume. At this point I got to play the Seventy Six B.E.T.A. pre-order which was $50 & $10 shipping as a retail version which include zero data, a retail version of a digital download. 50 hours later I had gotten my moneys worth thanks to the hundreds of YouTube videos I saw which mostly served to either interest me or confirm my initial thoughts/feelings. So $1 per hour which is very expensive for a video game. I then spent another 18 hours for a 68 hour total even though I didn't want to be there playing Seventy Six anymore, but I needed to confirm my feelings. After that point I spent the rest of my Christmas time alone & broke watching YouTube. 312 hours downloading Seventy Six. 68 hours playing Seventy Six. Now, we are 3 weeks into 2019. I started playing Steam sale games I had got for pennies on the dollar years ago to catch up, and to potentially replace this dreadfully awful feeling inside with any Bethesda Studios publishings. That began with Metro Last Light Redux which featured a host of added game modes on top of it's existing base game. Pretty much small doses of this game worked wonders on restoring my ability to play games as the resulting effect of playing Seventy Six was horrible. This is nothing new. In fact I'm mentally disabled. I'm lucky that I have only been chucked inside a hospital 4 times. At the end of the day I need to remember any day I can exist at home partially functional is a good day. Seventy Six on the other hand is similar to FO4, becoming adjusted to the game is difficult & requires a vacation from the title completely. I still hear the call of Bethesda Studios publishings for games to play, but I've not yet returned to any of them. Seek remediation over 76? Best wishes & good luck, 0&1
  6. Yes, but bring up anything like this on the Official Forums and it will get trolled no matter how new or good the video was. What's up with that? If the game is a known bad quanity, mentioning that only starts a griefing trollfest about it. It doesn't even matter if the video has good things in it. If you watched the Camelworks it was mixed half good & half bad. This video or any video posted at the official forums are described by other users to be "Clickbait". Do you think they believe that this isn't known quanity at this point? Maybe they don't want to hear it? Is it just a trolly young 10 year old with a keyboard or phone thing? Try your luck. Go visit and see if it even works on Firefox/Mozilla. Experience how official forums is? *Edit* What if it was me. I watched YouTube videos, and all those videos are just trying to grab views/likes/bells on family friendly content that will get them paid as it relates to the gain in populairty of news bias toward negative/bad that relates to more people consuming it.
  7. It's in my documents. Grab those, open them with Paint.net, and then Ctrl Shift S to save as, switch to JPG, set quality level 100 && you got a nice tiny HQ jpg but the game natively saves photomode in a ridiculous 4k mode PNG format I think, which is fairly heavy on storage space considering how much of the game centers around taking pictures. Though this isn't all that different from establishing a level of quality in a screenshot by the other means for uses such as ENB & high renders. So what I would do is just convert them over when it was eating up too much storage space, dump the jpg in a file to save, and then delete the PNG or whatever it is eating up the storage space. Savegames had the same problem in FO4, it would eat up Gb worth of storage. A few years of jpg is like 500Mb or like a library of concept drawings, yeah, high detail because it's a 100% quality compression which is like no compression as far as the looks. But for whatever reason, Zenimax/BS/BGS doesn't care all that much about that even though the primary design centering on XBO/PS4 which have rather limited storage space. :( What you are actually looking for here is XML coding which plugs into the application runtime "The .exe" I seriously doubt a config exists to set different types of image capture. Although, you can do fairly awesome things with Steam & steam cloud, and also Bandicam or other Nvidia softwares. However I encourage you to bring this up on the official site @ BethesdaNET Community Forums because they have the programmers whom are qualified to enable this quite possibly obvious choice given that it's now 2019 and jpg is older than dirt. Although most people don't understand they can capture a 100% quality jpg, to them it's all compression like DXT compression that was designed/developed for video cards to be able to run properly.
  8. Well look no further than the progression player. Progression will burn up the players in less than a year. So what then? The studio has no other choice than to provide content for the progression players. Meanwhile, the players that don't fit into the more popular play styles are all going to wash out. Will they come back? Will others come to try 76? I went back to FO3. I ran around in Vault 101 role-playing a young child/kid/teen. I went to megaton to test the game. Started some killing sprees with a few mods that add in wastelanders everywhere. I played with Arwen Realism Tweeks. I compared the rigid controls in Seventy Six to FO3. Then Dumped mods on it until it was nearing 20Gb. Before that I was playing Seventy Six. I quit that game twice. The first time was when I felt like I had got my moneys worth. Though this was only about 60 to 70 hours. At that time 76 ruined all games for me pretty much. I went back to playing 76 a few weeks later. Then there was a month were it was just nothing but bad news with 76. I thought I could roll with it. Even with creating mods for FO4 near the launch there was a month when I just had to take a vacation from the game. I didn't play it all that much, but things were just so negative. Sometimes I get that feeling, and I just bail. People get a bad feeling from 76. That is a failed game right there, feels bad. Instead of being able to roll with it, I jumped ship. Maybe it's just a damn jinxed game. There's some kind of gypsy curse, VooDoo, Black Magic, Something about a Fallout game has continued to murder it's players. We're sorting it out. Finishing what we want to finish before leaving Fallout, never to return. Gone to play other games. It certainly does introduce some unique play styles though. Seventy Six being what it is. In the old days when something like this happened we just kept playing, and made it fun for one another. There are wars though. When I quit 76 the last time, it was trolls. Level 50's running around Vault 76 hitting players that were just trying to play the game. Then there was rampant cheating. I found a paper bag that had 60,000 aluminum, and two other crafting materials in a huge amount. Right in the middle of that last permadeath run, a player gave me 1000 ammo for 10mm & a pistol that was higher than my level. I was only playing permadeath because it was what I found that made 76 fun at the lower levels. It's been a struggle man. There's this just awful feeling inside. You know, like the thinly draped veil that was covering up all the smoke BGS/BS/Zenimax has been blowing up my arse, and all the mirrors, magic, and greedy little fat men licking their fingers. What's left? Nothing but salvage. In fact I believe it feels precisely what it would feel like to be inside the wasteland. Oh, yeah, I'll play Seventy Six again. Though I won't let the game tug at me to push me into new areas that I didn't want to travel towards! Naw, Naw Man. It will be a slow play just to enjoy whatever there is that is there in my favorite place in the game which is hidden. You know. Hiding out in Seventy Six. But really slow played, and steady. :teehee: Try Harder, 0&1
  9. That's all listed on the Map. Go look. It's in there.
  10. Play the game that is there. I myself took a vacation after the first 60ish hours playing Seventy Six. So like we had discussed before between some of the older mod authors, it's a good time to go back to play the older games. In the case of Seventy Six, I would say play it until you couldn't play it anymore. Un-install the game. Install one of many other games. Play that game until you feel like installing Seventy Six again. I finally got to talk to a BGS dev, and you know what they were talking about? "YOU ARE BANNED!" That's what. I felt like it was a great big rip off. There were like 6 different warnings about modding 76, and the current environment is "Rampant Cheating" Why would you ever try to work on something like that? Maybe you can see the benefits of playing a game for 1 year or however long it takes to learn which way is the most fun way to play that game, and hence the path that leads to the fun content to be made for that game. There Is No Shortcut, \o/
  11. Dude, man. Yeah, sure. You're right. But you're missing out on the reality. Seventy Six is a game that was made with a particular idea in mind. Seventy Six exists as it is now because it is brand spankin new. It might have taken them 3 years to make F76, but we are 4 years behind. We're still 1 year behind on FO4. In fact, this is the best year for FO4. That's just how it is. Video games come & go. The gamer decides what to play based on having options. If Seventy Six was offered as a add on DLC to FO4 for $60, you better believe we would have bought it. We did! We did buy 76. There's a reason why. We bought 76 so that we could play it. Have you not met any of the veteran players or modders whom refuse to buy the new game until 1 year after launch? People that bought 76 were opted into that pain & suffering. Take it with a grain of salt. It's a year long BETA basically. The game can so drastically change in the first few years that everyone that used to play it vanishes. The reason why is because you are all mostly wasteland tourists. Fallout is a 20 year hobby. I'm not sure you can say anything that is going to stop that hobby from being enjoyed. So I mean, yeah. Psychology, it's a thing. You do like Fallout, right? If you want to be a wasteland tourist, fine. Speak your peace, and quietly leave. Let It All Out, \o/
  12. I spent over 2,800 hours in Blender making clothing for FO3/FNV in the first year of learning Blender 2.49b. It was nothing to spend that much time in one year. I stopped counting. FO4 has been out for 3 years. What have you been doing with your time? You should have over 6,000. Then you know, stop counting it, stop bragging about it. Stop being a wasteland tourist. FO1/FO2/FOT/FO3/FNV/SKY/FO4/F76 What's to complain about? 76 is the Fallout which has the groups of wastelanders get together for group activities. Yeah there will be all kinds of good stuff in 76. And we haven't even gotten to the private servers part. Because once we mod this game it will be people like me working on it. So cheer up, it's not like you had to work on it. Shake it off champ. Play another game for a bit. Go back to enjoy 76 when you feel like it. \o/ Take your shirt off, you are losing friends! LOL, It's not that hard to enjoy it. I bailed from 76 after I had got my moneys worth (around 50 hours). Heck I even played 76 for 15 to 25 hours after that. All the characters got killed, so I deleted them. Play 76 Ironman Permadeath! Stop this madness? LOL Cheer Up it's 2019 :woot:
  13. That's part of the UI. Though, you might could find a texture for it, and then make that invisable. You know like, textures/interface <----anything in there.
  14. Eat A Carrot, I'm Sure It's Perfectly Safe. LOL No man/lady Autodoors already does this because Wenderer already scripted out that auto open close doors. You want to put that on any door, most of the work is already done. If there's some unspoken rule about being the only one to mentally come up with a solution for anything, well, that's news to me. All those vanilla scripts or you know the huge amount of scripting libraries would be unavaiable. Everyone would have to learn everything all by themself. I can understand if that's the case. Many people think that way. Have you even looked to see if another mod didn't change the institute so that it was improved in this way? Wait a minute, I didn't join a faction, and pretty much everybody in the wasteland hates you. Maybe I can cut this reply short by shooting at you instead. BANG BANG, 0&1
  15. The whole idea is cercumventing a major game mechanic. The minigame "Having To Find Loot". Why would a player bother detecting loot when they can just add all the loot from a BAT (batch) text file via console. Worse yet, there's a whole game mode that the idea is ruining as well. When players remove mostly all the loot from the game in order to provide scarcity & survival based play focus. What is the real answer here? Players can either remove the loot because there is too much, or they can add even more to enhance the minigame of looting. Keep in mind, all the fun in the game is roughly based on being able to look in a random place, and find something that was either incredibly valuable, or in dire need of. I don't know the answer to that. But I do know once you can find it easy, it's not the wasteland anymore. If you ask me, it's Bethesda's way plus adding tons & tons more loot. So much loot that anything can be found next door, just over the hill, if only you could stay alive long enough to go get it. Yeah, because it's dangerous. I need a fookin danger detector, not a loot detector. There's tons of loot already. Anywhere in the game I can get into something fun, but the real question is will the character live afterwards. That is Fallout. You could be putting carrots in Skeleton's mouths as a joke you made to another person while you were inside the Creation Geck building something like lighting or enviromental sound. Just saying man, it's a blank canvas. You making custom poly & texture for this, because if you were I'm not sure you would be asking this. I guess what I mean, is if it was a issue dealing with another mod, and adding functionality to another mod for your mod, maybe ask that author. Paint a better picture. Is this worth working on endlessly? I have no idea, but I can tell you this. Some stuff is better off being deleted right in the middle of the project. Come back later to make it. Heck, make it again sometime, then delete it again, keep making it & deleteing it over & over. It will get better each time. When I make stuff I just get the simple version in the game. I do that as fast as possible, doesn't even have to be good. Then I go inside the game to test it. I start asking quesitons about it inside a design/testing mindset. I go back in a gamer mindset, to play & have fun, analize it like that. Then decide if it's good enough to polish. Heuristic & Pragmatic if at all possible. It's only ever something I want/need, and only ever something I'm passionate about. If I don't enjoy it or feel that it's worth it. I BAIL OUT! Go do something else. Just a thought, 0&1
  16. Don't use or learn NMM unless you have to. NMM was recently replaced by Vortex. FOMM was replaced by NMM. Mod Manager came in there too. I think it's called. It's just growth in the tools we have available. But then, ha Hah ha, you can still do all that shite manually. A better answer is heuristic. Not perfect, but it works. So like right now, NMM isn't a good choice for me. It has all kinds of problems relating to my O/S or whatever difference there is between this terminal, and the terminal NMM was designed forrrrrrrr. Which, it was probably designed for everybody's terminal. Heh, maybe my terminal just sux. LOL NMM plays the function of downloading mods for me. I can que up 100 mods or more, and then set it to only download one at a time. Then it goes along downloading while I'm playing games. Then the mods stick around until I get time to install them. It's important to set aside a point which you actually want to install stuff. This is because it usually breaks the savegame and/or game itself when you install something. Change too much the savegame will be broken. Glitches, it glitches out. Once the game is started it needs to be a final version. You can play and change things, but eventually it will glitch something out. So you actually start by building a stable version of the game. What I do is start with a vanilla game, no mods at all. This creates the BACKUP savegame. Works really well for Skyrim because the startup of that game is somewhat complex. There are alternate start mods that bypass that, but nothing beats a dedicated BACKUP savegame. FO4 a good spot is right before you step onto the elevator to go up into the wasteland. The timescale there is 0, and the respec hasn't occurred yet. Though some save after they have talked with Codsworth or somewhere after that point hidden inside/underground. Once you got the backup savegame, it's not a bad idea to test the game. Cheat. ~ it's to the left of the 1 key, console, and you can look up the commands on the net. Here you just need ~TMM 1 it can be ~tmm 1 as well. This turns on the map markers. Then outside of survival mode, because we don't start the game in that mode, the game converts to that mode since 1.7 it's just more easy to leave it off until it's time to play. Anyway, ~TGM or ~tgm This toggles god mode. Now go around starting chaos & fast traveling. ~KILLALL or ~killall kills everything, fast travel, run. Go around nuking stuff. It's important to do that in Skyrim & Fallout because in some areas of the game the performance requirements for the game changes. A computer system is going to lag in these games because of all the stuff going on. But it's just a baseline test. Without one, there's no reason to start trying to fix anything once you are deep into a huge chunk of modding and/or gameplay while using mods. Just play the game, use the mods, and remember to develop a method for doing this which is easy or best for you. Now, dump 100 mods onto the game. Actually it would be better to start with picking a ENB & run your test again. At any rate eventually you'll dump 100 mods onto the game. Go back in the same way using your BACKUP savegame. Different though this time. You play the game, but it's a test play. You're playing the game normally & having fun, but depending on how the build went you might want to make changes. Those changes eventually will break that game. You'll know when it's broken. Sometimes you can just keep playing for a while, until you know it's time to roll back to that BACKUP save game. Now if you want to, you can just add mods to the end of the load order, perfectly safe that way. Maybe you ended up with the type of random occurring glitches or issues which are known to come from huge amounts of IDM (Identical To Master) Cross referencing IDM on a massive scale because almost none of these people even know what that is. It's not as problematic as it was in the past, but it still happens. These glitches we can't trace back to a root cause. It's like the technicians in the field. Sometimes they just reprogram something to fix it. Wasn't anything wrong with the programing whatever it was had, but pragmatically reprogramming it fixes the shite. LOL, it's not exactly like that though. Way more heuristic. Players end up doing whatever they have to do to get the stupid game to work. Oh man, you wouldn't believe how much work a player will put into a game just to be able to play it. It's fookin beautiful man. Work & Play. Work & Play. Work & Play. If I can install 600 mods & merge it down to fit inside 254 editable mods, then it's fine just as it is. Thing is to get it to do that I'll have to work on it the whole time. Removing IDM only comes when those random issues start. Mostly all the other work up to this point is just reading the mod descriptions. Then trusting my gut for what is less work. Some things are worth quite a bit of work for me. So I tend to focus on that. Then pretty much I just remove IDM on everything but the mods that are location based. Stuff that changes a place in the game & Scrap Everything doesn't work without IDM included. Other mods should say on the description page. BOSS reports would say if it's able to be cleaned or not, but I don't use BOSS to auto sort my load order. Instead I do it the old school way. It's just mods that are organized into content type so I can remember or because the order is what insures that it's a functional state. The base install/build Merger I was only the easy stuff to merge, mods that had more than one .esm/.esp for example. Preparation for the stuff I would add later on, which became the Merger II seen in the spoiler below, that has gone into Merger III now which I revered to my BACKUP savegame for. Two reasons. I was about to merge this stuff, and the merging required testing. Then also I was bored with the game I had started, and it was far from the final build mark which would be more of a final play. Though sometimes the game just becomes broken, and it's good idea to start over. Merger III Below In Spoiler. Currently testing MergerII by just playing & building MergerIII until it breaks while I muck about with lighting/sound inside Vault 111 to serve as a foundation for use later to build upon with other types of content hopefully. It would be like adding in events that typically happen in vaults. Stupid stuff like controls for the washing machine & dryer. A microwave oven to heat up all this crap food. Science applied in a game so these players learn things. Need to add attacks made upon a interior settlement just like the game Fallout Shelter. Add air conditioning, that would be nice. LOL. This build began with editing the first MergerI worth for functionality. Though there are many edits which are just personal taste. I usually edit everything in all the mods because I usually disagree with most other mod authors. Maybe not disagree, that sounds bad. I just have a different perspective. Tons of these people live in different places in the world. Game design/development is a little bit strange in the United States. Let's just put it that way. But sure, if I disagree with the choices of another mod that does something that saves me the trouble of having to make my own, I serve as the final editor. Now, I don't keep up with this stuff. It's all just stuff in my head or what I had wrote to someone else. Years & years still of a computer hobby. I've built about 120 different load order installs, builds of one game or another. That's the real educational part. Just get in there to build. Thing is though I love playing the games first, and I love working on them second. This keeps me close to the game. If I'm working on something with no end in sight, eventually I lose the plot. That's when it's time to play. I got that itch you know. So most of the time I just play until I need something in the game that doesn't exist yet. Back To Work On Lighting & Sound, 0&1
  17. Don't Eat The Carrots. Windows 7 Pro 64 isn't that bad, it's modified/patched Windows Vista, so it has it's particular problems. Only have a couple of years left, but Win10 is probably going along pretty well now. Idk but what you were looking for I think, I guess I messed it up was Papyrus Primer, I thought I mentioned it, I guess I forgot. I use that as the homepage for the Creation Kit Wiki. Oh yeah. DON'T EAT THE CARROTS! LOL
  18. Regular Play: Right now I started over with the same character that I've had since launch. FO4 was supplied with default characters via the Hype Train. Advertising really, but the part of that which focused on the voice actors for the male & female protagonist of the story part. Character creation or CC was integrated into that marketing campaign. Which is how NATE & NORA became so popular. Love it or hate it, having default characters, some just decided to roll with it. With me I flipped a coin, because they were both great voice actors & the CC for NATE & NORA was great. They did a real good job fitting that to what we would experience inside FO4. In my case I flipped a coin & it came up tails. I flipped it another 3 times, just because females are so high maintenance compared to the male sex. But either one works, it's just a bit different. It took just over one year of playing the game, while refusing to do any quest except for the first couple of quests. A year learning how to play FO4 as a RPG or how to play FO4 in general, how to wander around looking for the parts of the game that I liked, and could exploit via the player controls or render in order to enjoy it. When I was able to get the early Bethesda.net launcher to work with Windows 7 Pro 64, which was about two years later, LOL. Spent the last year playing FO4 with the SDK installed. I only had to update the SDK once, but it would be a good idea to periodically check via launching Bethesda.net Launcher. I think that's what it's called. Anyway, if you are going to make something for these games it helps to be pretty deep into the game connection wise irregardless if you are a progression gamer or not. That 3 year period of casually playing FO4 I'm learning to play & mod the game. The story develops from just wandering around, and what connection I formed to the RPG character. Developing that mental simulation of who this person is, what they would do, why/how is it fun to play this way. It's all incredibly valuable. Six years of simulated time have passed in the game, and I've only just begun to play it in the traditional progressive sense that the game has to be won. It's silly really. These are sandbox games. We're encouraged to play them however we like, and that it's been designed to focus on allowing the freedom to play how we like. Maybe that's all just marketing hocus pocus, smoke & mirrors. Though to do this I switch between mindsets. It's incredibly helpful to do that, but it takes practice. One mindset for playing games how I would as the original gamester I was, easy. But then the noted separation of game design/development mindsets from that, because if we don't enjoy what we are doing, it's not fun to make it. That's true for anything you create. A passion for it is helpful, but also the enjoyment of that passion. Some say that people either love playing the game or they love working on the game. I take it that is the normal part of the human population. I disagreed with this entirely. For one thing I love playing the game with what I have made specifically to play the game with. It's easy. I had a roleplay character, and the character needed or wanted this. I just go make that happen. While these subject matters change from one area of content to the next, it's all learning. Eventually the types of content will thread together. One thing is related to another content type, and thus the original idea shines brighter having full threading & polish. Most people, just want to make a mod. They have no idea how to do it, or how complex all this stuff is. They grit & bear the brunt of grinding thru a vast assortment of activities & tools. Then their mod is made. It's done. This becomes a pissing contest of coolness along with the greater digression into ideas centered around the question of if they own this fresh hot steaming pile of crap. It's on the net/web. Without a team of lawyers, you don't own anything. Yet, a vast ongoing war that's diving into a huge pot of negativity. That's not good. I tend to gravitate toward the attitude of the Oblivion era modding community. Large amount of folks back then just gave it away. It kept with the Nexus Mods rules & credit given to original authors, but it was more about fun. Give everything away, and make it fun. What I have on my terminal is mine, I own that, but once it's published to the net/web it's not mine anymore, who knows where it will end up. You think this is bad? Shite Salads! I've been learning game design/development for years & years. It takes tons of reading. There are tons of videos. Even still there are tons of games to play with some of them being moddable. There is really no end to it. The work is also endless. Just about anytime you try to do anything, it requires about 10 times more work than anyone would think. There are endless problems. Hours & Hours trying to get something to work. Which brings me to another mindset to have. Testing. Playing games in order to test them or test something specific, sucks. It's not fun. So it's helpful to switch between this mindset to another or directly force one's self into a particular mindset with a goal in mind. For example, if I don't get inside a game to just play it for the enjoyment of it. I'M GOING TO GO OUT OF ME HEAD! Ha hah ha ha. That being said, there's also a social side to it. Go meet the other authors, have talks, make tea. It's often overlooked. One big problem is that a majority of the mod authors are antisocial, and want to do everything alone. Not good. Creativity comes & goes. Sometimes it's flowing like a river, and other times it can't be found. There are people that are highly creative. But you still need talent. I don't have any of that. Instead I just learn. I write down tons of stuff. Play with ideas. Look for the best way to do things. Then I try all kinds of weird unthinkable things. You never know. The average career for someone working in the industry is 7 years. After that they move on. But mostly people stick to design/development. It can be quite a unforgiving place. There have been times that I've purposely avoided the community because of it's overall negativity, that just kills the creativity with me. When that happens I'm in my house making things just for myself. I've been stuck there for years now. Just sticking to private conversations & private distribution. Meanwhile, the SDK has changed, the toolset has changed. Then any talent & skill degrades. I usually find something I can learn, and something I can make though. So we'll just bypass the FO3 era, FNV era, SKY era, and plop right down here in the FO4 era. Keep in mind that once the game launches we are already about 3-4 years behind. Specially when there is a change of SDK, but just remember the professionals face these changes in tools with graceful learning. I don't know how, but some people are just really good at that. It might take 10 years to master a game engine, during that time it could all change. Such as with Skyrim, and again with FO4. It is what it is. It's very grindy. Most of the grind that I've done was in Object Modifications & naming things. How to name things so it fits nicely into the lore for whatever game. Also prototypes. I actually roleplay it a bunch, pretend the character is making this stuff. I've been playing with Lighting & Game Space more recently. Usually I go watch a video on something I want to make on YouTube. Then put the knowledge into practice. I also learn Papyrus on the side, because there isn't any content which doesn't shine just a little bit brighter with a script kiddie degree, LOL. I typically shoot for the 4th year. That's when whatever I can make starts to become much more interesting. Though it's always working now to learn or make stuff, so that much later in the future I'll be able to do something. Now I don't do this every hour of every day. It's just little bits at a time spread over years. Right now I could make the finest in-game modifications for armor & weapons on the planet. I could also make a lighting mod for any area in game that would be spectacular. The only reason I can do that is because I've already made those things hundreds of times. Make it, delete it, make it again. Is it any better? There is a more professional method though. You made something, then spent time to improve it. Typically I try to get it inside the game as fast as possible, doesn't have to be good at all. GET IT INSIDE THE GAME! Then look at it, ask yourself is it good, what's good about it, how could I change this. Working on paper helps, terrific refresh rate on paper. LOL It's a old joke from Adam. Take a gander at Adam's Tribute Flikr. It's great, or the ole Bethesda Blog Flikr. You'll want to set up the PC to be a friendly work environment. That means you have to practice workspace ergonomics too. But you will want to have a shortcut to the game's data folder in the Windows start menu, and various tools or games on the taskbar at the bottom of the screen. It should be clean, but the important part is that you can quickly move from one area to the next, or one tool to the next. Folders & Backups for things everywhere, but hidden so it can be a clean set up. Most of the tools require some set up. The Creation GECK. Yeah, definitely. Fook it I'll do a video to show below later, but set it up however it works best for you. Same is true for all the other tools. It's very important to customize it to how you prefer to use it. I don't usually have to do too much custom set up work for programs, but they all require at least a period that is setting it up for me. That can change to, later on, for specific uses. I'm just sitting here today downloading a huge mod. Making a whole new lighting set up for Vault 111. I'm drinking one Blue Moon Ale right in the middle of the project. Typing this stuff. Then setting it up to upload a YouTube video. You wanted to know how we play while having the SDK installed. Off the rails man, off the rails, whatever we can think up.
  19. If it were me I'd use Blender. Then run it through Nifscope afterwards to set it up. You can learn Nifscope just by using it. There are YouTube videos for everything pretty much. You can ask some of the mods that were adding similar things to what you were working on. Those authors usually have time to say hello or answer a PM. Great way to meet people too. You could go ask Nif Tools what it's actually designed for as part of a workflow, but I learned in FO3/FNV by just looking at the vanilla meshes in Nifscope, and using the program. It was hacked up meshes though. To do the real mesh work, need Blender or 3D Studio Max/Maya. If that's really what you want to do, go watch some YouTube videos or ask some of the rigged/static/clutter mesh makers out there.
  20. Actually... There's a framework to be able to level up & pick unlimited perks. Then the Vanilla tree can have ranks added to the end of the others, as a way to provide a custom perk. It would be fairly easy to add a perk to the player by a script that is placed on a object in the world. Also it's fine to stipulate that in order to use this perk you must use console commands. I'm just saying. Don't stick to thinking that what you know is a roadblock, I'm just saying, many ways to go around those roadblocks. Well, unless it's a Police roadblock, and then you are just done for. You would ask here for a script to do it. The Papyrus Primer is what I use for a home page for the official wiki. If it was me I wouldn't mess with the Barter at all. Just leave it be. It works off some game settings I believe. If you are saying that is hardcoded in the .exe so that a drop in Charisma lowers the game setting. It's news to me. There are two vanilla perks dealing with the Barter Prices. I'm too lazy to look at them, but there are two ranks that provide a discount with vendors. What you would do is just drop the charisma & then add the part from those vanilla perks. Don't forget that opposite math works too. Sometimes it's a positive number, but the - negative works too. Also it might help to think of Buy/Sell prices as being the same calculation. I'm not exactly sure, but there are only a couple of game settings that effect that. It's very simple. The perks are just modifying that built in game setting to balance Buy/Sell. But then again, if it were me I wouldn't worry about that. If you got a drop in Charisma, you got the drop. FO1 perks were like that. Get a buff with a debuff, people loved that way. Cause you have to choose strength/weakness at the same time.
  21. Cool post. Auto Doors already does this, if that helps.
  22. This has the original vanilla use of that Looks Menu idea. I was looking at it, but it might show some info. There are about 20 or so lights that are enabled when the character goes into looks respec, and you can see in the script kind of how Bethesda is setting up a bunch of stuff in there. I thought it was cool that to provide perfect lighting for the looks menu, it required like 20 or more lights, LOL. Makes me want to go look at the Pre-War area to see how they light it up. I'm working in lighting right now if you couldn't guess. Scriptname vaultExitElevatorSCRIPT extends ObjectReference {Handle the RESPEC options and then the one-time elevator on the interior-side. Separate trigger for exterior animations.} IMAGESPACEMODIFIER PROPERTY VaultExitISFX AUTO OBJECTREFERENCE PROPERTY elevator AUTO ARMOR PROPERTY FXVault111ExitIdleLookUpInElevatorArmor AUTO IDLE PROPERTY elevatorLook AUTO FLOAT PROPERTY blindWait AUTO FLOAT PROPERTY elevatorWait AUTO FLOAT PROPERTY animWait AUTO BOOL DOONCE=TRUE QUEST PROPERTY MQ102 Auto Message Property CharGenFinalChangesMenu Auto int ButtonPressed = 0 Quest Property DialogueVault111 Auto ObjectReference Property RespecMoveMarker Auto Idle Property ElevatorFaceCamera Auto Idle Property ElevatorBodyCamera Auto Int MovedPlayer = 0 InputEnableLayer Property RespecEnableLayer Auto Hidden ObjectReference Property RespecLightingEnableMarker Auto OBJECTREFERENCE Property V111EnableRaiseElevatorTriggerEnableMarker Auto Keyword Property AnimFaceArchetypePlayer Auto Const {Store Player Face Archetype. We need to switch player to Neutral while in the menu.} ObjectReference Property V111ExitLightingEnableMarker Auto Const EVENT ONTRIGGERENTER(OBJECTREFERENCE obj) IF(obj == game.getPlayer() && DOONCE) DOONCE = FALSE ;update QT (MQ102 as MQ03QuestScript).ReSpecDone=1 ;WJS - Disable Pipboy Controls (MQ102 as MQ03QuestScript).DisablePipboy() RegisterForMenuOpenCloseEvent("SPECIALMenu") RegisterForMenuOpenCloseEvent("LooksMenu") RegisterForLooksMenuEvent() ;disable controls RespecEnableLayer = InputEnableLayer.Create() RespecEnableLayer.DisablePlayerControls(abCamSwitch = True) ;disable exit vault lighting V111ExitLightingEnableMarker.Disable() ; pop character menu DialogueVault111.SetStage(98) Utility.Wait(1.0) ShowCharacterMenus() ENDIF ENDEVENT Function ShowCharacterMenus() Actor PlayerREF = Game.GetPlayer() ButtonPressed = CharGenFinalChangesMenu.Show() If ButtonPressed == 0 Game.ShowSPECIALMenu() ElseIf ButtonPressed == 1 Game.FadeOutGame(True, True, 0.0, 1.0, True) ;make sure player has CharGen Skeleton for editing PlayerREF.SetHasCharGenSkeleton() ;make sure player face is neutral PlayerREF.ChangeAnimFaceArchetype(None) ;enable lighting RespecLightingEnableMarker.Enable() Utility.Wait(2.0) If MovedPlayer == 0 MovedPlayer == 1 PlayerREF.Moveto(RespecMoveMarker) EndIf Game.ForceThirdPerson() Utility.Wait(1.0) PlayerREF.PlayIdle(ElevatorFaceCamera) Utility.Wait(3.0) Game.FadeOutGame(False, True, 0.0, 1.0) Game.ShowRaceMenu(uimode = 1) ElseIf ButtonPressed == 2 UnRegisterForMenuOpenCloseEvent("SPECIALMenu") UnRegisterForMenuOpenCloseEvent("LooksMenu") MenusDone() ENDIF EndFunction Function MenusDone() Actor PlayerREF = Game.GetPlayer() RespecLightingEnableMarker.Disable() ;Game.RequestSave() Game.ForceFirstPerson() ; Vault tec message DialogueVault111.SetStage(100) ; start the elevator elevator.PlayAnimation("stage3") ;utility.wait(blindWait) ; play the blind FX ;VaultExitISFX.apply(1) ;emergency lights in the vault turn off (MQ102 as MQ03QuestScript).ResetVaultLights() ;turn on a trigger that's used to allow the player to use the elevator again V111EnableRaiseElevatorTriggerEnableMarker.Enable() ;clear out cached facegen data PlayerREF.SetHasCharGenSkeleton(False) ;set player face back PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypePlayer) ;Game.PrecacheCharGenClear() Utility.wait(5.0) Game.FadeOutGame(true, true, 0.5, 1.0, true) EndFunction ;when menus close, re-pop the main menu Event OnMenuOpenCloseEvent(string asMenuName, bool abOpening) if (asMenuName == "SpecialMenu") && (abOpening == False) ShowCharacterMenus() ElseIf (asMenuName == "LooksMenu") && (abOpening == False) ShowCharacterMenus() EndIf EndEvent ;handle player transitioning between body and face Event OnLooksMenuEvent(int aiFlavor) ;player edits body If aiFlavor == 10 Game.GetPlayer().PlayIdle(ElevatorBodyCamera) ;player edits face ElseIf aiFlavor == 11 Game.GetPlayer().PlayIdle(ElevatorFaceCamera) EndIf EndEvent Function DeleteMyInputLayer() RespecEnableLayer = none Self.Disable() EndFunction
  23. LOL Use FOSE ROFL F4SE. It contains a GetName function. Stop being new. Everyone uses F4SE. You won't get the best modding has to offer unless you are using the community script extender. I get it. You are afraid to run a realtime patch on your game which injects additional scripting commands. But it's not a big deal. I'm not sure how anyone lives without the script extender. That or other games which have scripting additions. All the really good mods require some scripting.
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