Kyubitron Posted October 23, 2017 Share Posted October 23, 2017 I have had a request to make my mod "Subte Night Eye" ( https://www.nexusmods.com/skyrimspecialedition/mods/13091/? ) available for Skyrim LE (Oldrim). Unfortunately I don't have an older version of the CK as I played Oldrim on PS3. Is there a way to acquire the older version of Creation kit? If not, is someone willing to help reverse port the mod?Thank you - Kyubitron Link to comment Share on other sites More sharing options...
ElizabethSterling Posted October 23, 2017 Share Posted October 23, 2017 The old SKyrim Creation Kit was available under the 'Tools' section in Steam so you could always check to see if it's available there. Link to comment Share on other sites More sharing options...
Kyubitron Posted October 24, 2017 Author Share Posted October 24, 2017 Sadly they took it out from what I've seen. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 24, 2017 Share Posted October 24, 2017 Original Skyrim Creation Kit will only be available if you have purchased the original Skyrim through Steam. Thus if you have no access to it, you'll need to rely on someone else back porting the mod. Which basically means they will have to redo the mod completely from scratch as SSE plugins are not backwards compatible with the original Skyrim. Link to comment Share on other sites More sharing options...
Kyubitron Posted October 24, 2017 Author Share Posted October 24, 2017 Ah. Ouch. Sadly I own Skyrim LE, but the PS3 version, so no CK from that, Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 24, 2017 Share Posted October 24, 2017 (edited) Original Skyrim Creation Kit will only be available if you have purchased the original Skyrim through Steam. Thus if you have no access to it, you'll need to rely on someone else back porting the mod. Which basically means they will have to redo the mod completely from scratch as SSE plugins are not backwards compatible with the original Skyrim.There's a cheesy hack way that I pulled off back Porting a mod from sse to sle. It went something like this:Make a dummy SLE mod file (empty one)Copy the SSE mod to SLE data folderSet the load order for the SSE mod file to be exactly after the SLE dummy fileUse xEdit loaded in tes5edit mode to load both filesAdd the dummy file as a master to the SSE fileUse an xEdit script to change every form id and all references of the SSE mod to one that would go in the SLE fileMake override copies backwards to the SLE fileexit and save.Load SLE file in CK again and resave to fix form versions.Not the simplest thing and can have some errors in rare cases. Edit: Here's the xEdit script I used. It's not the same as the Change Load Order one that comes with xEdit. That one only changes the record. Not all the references to the record. { Force an override of a previous load order form id for all records. } unit UserScript; var PrevID: Cardinal; NewFormID: Cardinal; PrevModCount: integer; function Initialize: integer; begin NewFormID := 0; PrevID := 16777216; PrevModCount := 1; end; function Process(e: IInterface): integer; var OldFormID: Cardinal; m: IInterface; s: string; begin // file header doesn't have formid if Signature(e) = 'TES4' then Exit; OldFormID := GetLoadOrderFormID(e); NewFormID := OldFormID - (PrevModCount * PrevID); Result := 0; if NewFormID = OldFormID then Exit; // the record in question might originate from master file m := MasterOrSelf(e); // skip overridden records if not Equals(m, e) then Exit; //AddMessage(Format('Changing FormID from [%s] to [%s] on %s', [IntToHex64(OldFormID, 8), IntToHex64(NewFormID, 8), Name(e)])); // first change formid of references while ReferencedByCount(m) > 0 do CompareExchangeFormID(ReferencedByIndex(m, 0), OldFormID, NewFormID); // change formid of record SetLoadOrderFormID(e, NewFormID); end; end. Edited October 24, 2017 by BigAndFlabby Link to comment Share on other sites More sharing options...
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