tyrannynexus Posted October 23, 2017 Share Posted October 23, 2017 Hey everyone, i'm trying to add this creaturehttps://www.nexusmods.com/skyrim/mods/82055/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D82055&pUp=1to a dungeon i am creating. However when i move the NPC into my cell it shows up normally in the render window but when i go in game it simply isn't there. If i make a duplicate of the NPC it crashes my game as i try and load the cell. Anybody know whats going on? help would be greatly appreciated! Link to comment Share on other sites More sharing options...
steve40 Posted October 23, 2017 Share Posted October 23, 2017 You probably didn't set the master flag on the source mod. Link to comment Share on other sites More sharing options...
tyrannynexus Posted October 24, 2017 Author Share Posted October 24, 2017 You probably didn't set the master flag on the source mod.Could you eleaborate? Not sure what that means lol Link to comment Share on other sites More sharing options...
GSGlobe Posted October 24, 2017 Share Posted October 24, 2017 Im just guessing here, but what I think he means is that you have to set that mod as a master of your mod so thay assets from that mod can be used in your mod. Else ask for permission and copy his asset to your mod directly Link to comment Share on other sites More sharing options...
tyrannynexus Posted October 25, 2017 Author Share Posted October 25, 2017 Im just guessing here, but what I think he means is that you have to set that mod as a master of your mod so thay assets from that mod can be used in your mod. Else ask for permission and copy his asset to your mod directlyIts a plugin, so it cant be set as a master file just loaded at the same time. Original mod is installed in my game so all of those assets are already installed, I would pack them together in the final release. Thank you though. Link to comment Share on other sites More sharing options...
Deleted3082751User Posted October 25, 2017 Share Posted October 25, 2017 (edited) Download Wrye Bash (if you dont have it already), Run It locate the source mod (the mod you downloaded) right click it, and click COPY TO MASTER (this will then turn that mod into a Master File, which adds the master flag) you will then have the same mod twice, 1 esp file and 1 esm file (master file) you can then edit the esp file directly, without breaking the master file, this should fix your issue, if what steve40 said is true. Edited October 25, 2017 by Guest Link to comment Share on other sites More sharing options...
tyrannynexus Posted October 25, 2017 Author Share Posted October 25, 2017 I downloaded wrye bash, made a master file. Loaded it as a master for my esp and it works :). Thanks guys Link to comment Share on other sites More sharing options...
steve40 Posted October 26, 2017 Share Posted October 26, 2017 :cool: Link to comment Share on other sites More sharing options...
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