SonyJen Posted October 25, 2017 Share Posted October 25, 2017 (Just to say this first off, if you're going to reply to this and redirect me for the third time, please don't... I'm rather tired of the only reply I get is 'go here instead'... Anyways, on with it!) Hello! I recently made an Argonian mod, I based some features (traits, stats) on Veezara, other than that he's pretty much his own character. My problem is I cannot for the LIFE of me figure out how to get him IN the game! I've remade him twice, I currently have him standing at the beginning (where you enter) of Mara's Eye Pond after you enter the trap door so you'd bump right into him. But he will not appear, if anyone can help me, I can send you the data file so you can look it over for yourself! FOR THE NORMAL EDITION... (NOT Special edition...) Thank you! Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 25, 2017 Share Posted October 25, 2017 Does he have an ai packages? Sometimes they travel and stuff due to those. :) Link to comment Share on other sites More sharing options...
Urany Posted October 26, 2017 Share Posted October 26, 2017 Did you generate SEQ file? With TES5Edit tool for standard edition, I guess. Not sure since I am using SE. This helped me with dialog issues and characters not spawning in sometimes. Link to comment Share on other sites More sharing options...
foamyesque Posted October 26, 2017 Share Posted October 26, 2017 Do you have the *.esp enabled?Is his character model in the cell in the CK?Is he set to start-enabled?What are his AI packages?Is he persistent? Did you set the persist location?Have you tried pulling his reference ID from the CK and teleporting straight to him from the main menu? Link to comment Share on other sites More sharing options...
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