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Scanty's Conformulator


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You are awesome. I could not find it for the life of me. Thanks. You seem very knowledgeable I have seen you post a lot and have a big help for me making my mod. So close to being done BTW. I need one last thing a template for a change eye texture script effect. For example make a spell script effect: ChangeEyeColorScript Effect for 180 seconds on self. Then after effect ends eyes change back. That is the last piece of my puzzle. And so far seems to be the hardest part. The spell this script would fit into is Begin OnAdd spell for a scroll so a quest won't work.
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Hmm, well, this "could" do the trick, but these functions causing changes of visuals have serious problems with getting them to show.

 

If it's on an actor, they need to be disabled and enabled for the changes to show up, which will make them unpleasantly disappear for an instance in most cases.

On the player it becomes even more difficult, like the docs say, though I'm pretty sure saving and re-loading your game is not the only way.

 

I think the function Update3D could work here, too. But I wasn't able to test it so far, so it's just a hope. (Oh, well, looks like the docs also say it could, contradicting their previous claim.)

Of course Update3D also has drawbacks of its own, but it might still be the lesser of two evils in the end, going by past experience.

 

For reference, it does work for most of what I do to the player, so I'm not sure the docs are correct on it not working for this. But it messes with both the animation system as well as the physics engine from my own observations. Though if you're neither falling nor in the middle of an animation when you call it, you shouldn't really be noticing much. Worth a try at least.

 

 

edit: And if it's inside a spell script, it might even work when called like so:

Begin ScriptEffectStart
...
    SetEyes EditorIdOfMyEyes
    Update3D
...
End

as the default reference functions work on inside a spell script is the actor/target the spell is running on and doesn't need to be explicitly given thus.

 

But if this doesn't work and the actor/target needs to be given as a BaseObject instead, the second notation "SetEyes EditorIdOfMyEyes refTargetActor" would be the one to use. The "refTargetActor" inside a spell script as such could then be previously obtained via "let refTargetActor := GetBaseObject", if I'm not wrong.

 

edit2: Oh, and for switching it back I would use block type "ScriptEffectEnd" which is executed when the spell runs out/expires.

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It keeps telling me

 

" Invalid inventory object 'eye ID' for parameter body data. Compiled script not saved!"

 

Using SCE and OBME. Managed to crash SCE a lot making this mod... Lol I seen a plugin called HGEC body change spell. I'm not into all that naughty stuff but if in not mistakes that changes the NIF and DDS right? Maby simplified could just change a DDS?

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Hmm, could I get to see the actual code snippet it's complaining about? This compiler error doesn't sound like it's anything to do with the functions we were talking of here.

 

And could you link me to the body change mod you mean? I think it's rather one of those more simple ones just script-equipping a "wearable" body onto you while you're nude.

 

I know of SetBody Reloaded, or similar SetBody iterations, some also using the Blockhead OBSE plugin to do their trick. I know of only 1 mod so far attempting to also swap the equipment you wear, it's based on a Blockhead beta version which wasn't yet all too publicly released. But I know of -none- which are also changing skin textures and the like so far. However, I also don't know all there are and am always open to surprises.

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Had to dust off Fraps lol here ya go. Had to make sure it was a magic effect block type or I would get an error for script type so I did that but now I'm wondering if I can make it and object effect and attach the script to a bound armor magic effect.

 

That's just wishful thinking.

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Okay idk about the set body. All I know about it is that it changes a biped body mesh and texture so I was thinking about ripping into the script and snagging the block to change a body part, in this instance the eye. As it works for other animated meshs. But I don't want to take someone else's work ya know?
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I even went as far as trying to revers engineer the vampire magic effect to make a race instead. That's what I needed OBME but I can't change the vampire handler. The reason o tried that is because becoming a vampire changes eye texture but no luck on that
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