neronel Posted October 25, 2017 Share Posted October 25, 2017 Hello, my name is Fran. I love the mod Assassins Rangers and Thieves armor, I think that is a great armor for this game. I would like to ask you something if it is not too much trouble. I would really appreciate if you could do the scarf and the hood apart (as separate objets), that it to say, that I can wear the scarf without the hood. Thank you so much for everything and best regards. Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 25, 2017 Share Posted October 25, 2017 (edited) https://www.nexusmods.com/skyrim/mods/10073/? Aha no that's not it. Scarf separate? That would take a bit of work haha Edited October 25, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
neronel Posted October 26, 2017 Author Share Posted October 26, 2017 And delete in the mesh the hood part it would be dificult? I want only the scarf, whitout the hood Link to comment Share on other sites More sharing options...
twowolves80 Posted October 26, 2017 Share Posted October 26, 2017 You might want to take a look at Immersive Armors. Before installing, you can open it up, delete out the meshes you don't want in-game (I understand that some feel that these armors can be non-lore-friendly, though I've never noticed or felt it in-game), then zip it up, and install it normally through NMM. Or you can install manually so that instead of it going into NMM's virtual install directory as a BSA, you can have them as loose files in the Data folder so you can directly edit them in Outfit Studio (use Body Slide only if you want the armor changes made in Outfit Studio to change for all NPCs, and yes, you can use Outfit Studio with body shapes other than CBBE).Immersive Armors is a great mod. Absolutely love it. I think this is what you are looking for.Hope this helps! Link to comment Share on other sites More sharing options...
Amazarashi12 Posted October 26, 2017 Share Posted October 26, 2017 Guys Help Too. Teach me on how to Mod Manually. Where to put the Files? Link to comment Share on other sites More sharing options...
twowolves80 Posted October 27, 2017 Share Posted October 27, 2017 Guys Help Too. Teach me on how to Mod Manually. Where to put the Files?To mod manually, you need a bit of know-how, and what the files are actually doing, what the folders are there for, and so on. It's not just "drag it into the data folder and allow overwrites." You need to know what you're overwriting and how. The order of operations becomes very critical in manual installs, and while it's not super complicated, you just need a basic understanding of what the effects of each file you drag into the data folder will be. To manually install mods, the Data folder is your main sandbox. In there you will find a few folders of note--Caliente's Tools (if you use it, and you should), Meshes, Textures, Video, Scripts, SKSE, etc. The most putzing I do is in the Meshes folder. In there, you find things like Armor, Clothes, Actor, etc. Everything in the Data folder is a loose file, and the most important thing to remember: Loose files always override BSA files. NMM (which you can and should use until you get the hang of what it's actually doing) doesn't put loose files into the data folder anymore. Instead, it stores them in it's own virtual Data folder under C:\Users\Username\My Documents\Nexus Mod Manager. NMM installs mods as BSAs, and the above rule ALWAYS applies. The catch is, while NMM will install them in a BSA, if you want to overwrite them as a loose file, you have to pull the files and the folder structure out of the BSA (unpack it before installing it through NMM, make your changes/edits) and put it into the Data folder after it's been installed as a BSA by NMM. Open a Notepad file, make a note of what you put in and where (it takes like ten seconds, and will save you hours of headache), and keep these notes until you get a bit more experienced and get used to swapping out loose files. Making it even more complicated, NMM doesn't even bother to name the folders for the BSAs in normal-speak; instead, it assigns them numbers, so you'll see folders like, 116, 118, 235, 1348, etc. No idea what that's about yet myself (I'm sure those numbers come from somewhere, it's just the numbering convention that I'm not familiar with). A lot of times, you'll have to go through them one-by-one to find the mod you are looking to modify. A quicker way to deal with this when first installing is to keep a window open showing those files, and every time you install a mod, look in that window and note which new folder appeared and what it's number is. That way, you have your own "index" telling you what each number file is. Most modders will tell you that swapping anything but clothing textures/meshes, or things that have zero scripts is okay, but--I'll say it again: NOTHING THAT HAS ANY SCRIPTING, i.e., mods that add quests, dialogue, dynamic changes to the worldspace, things that add new items/followers. Once you start adding mid-playthrough, you can't go back when you add a scripted mod (there are a few exceptions, but they're far and few between) because it becomes hard-baked into the save file. Manually installing can give you some control over this, if you know what you're doing. Clothing mods, hair mods, stuff directly for your character is mostly harmless, which is why Caliente's Tools works as well as it does. Your best bet is to read the STEP wiki, especially the part about Tweaking INIs. There's stuff on the site (besides the main STEP guide which is geared towards MO users, and unlikely to change soon) that will give you a good groundwork for installing manually. Also, I'm not going to be one of those modders who will simply cross their arms and tell you to google it for yourself. There are, however, manuals out there for manually installing mods. Your best bet is to play around a bit, note what changes and how. I found this, for example. I don't mind answering questions in a PM, just don't flood me. :D Now, to get this thread back on track...Neronel, did you ever find what you were looking for? I really think IA was what you were looking for and hoped it helped! Link to comment Share on other sites More sharing options...
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