Corvalho1 Posted October 25, 2017 Share Posted October 25, 2017 I've been having this problem where my Nif exporter plugin for 3Ds max will randomly deform my meshes for no apparent reason. At first I thought they were being welded together, but after looking closely that doesn't seem to be the case: http://puu.sh/y73is/a101063f54.jpg Does anybody know what may be causing that, or how I can keep this from happening?I use 3Ds max 2017 with this plugin, perhaps I'll try other plugins but as these seems to be recompilations from an older one, I suspect these might persist. Link to comment Share on other sites More sharing options...
jkruse05 Posted October 25, 2017 Share Posted October 25, 2017 It looks like this is probably happening when your quads are converted to tris. Try doing it manually before export and see if that helps. Link to comment Share on other sites More sharing options...
Corvalho1 Posted October 26, 2017 Author Share Posted October 26, 2017 (edited) That doesn't seem to help unforntunately. Edit: Oddly enought when I center the model to 0 0 0 position it exports fine, the further from that position the harder it gets deformed, really weird. Edited October 26, 2017 by Corvalho1 Link to comment Share on other sites More sharing options...
jkruse05 Posted October 26, 2017 Share Posted October 26, 2017 That doesn't seem to help unforntunately. Edit: Oddly enought when I center the model to 0 0 0 position it exports fine, the further from that position the harder it gets deformed, really weird.I'd say just do that then, then adjust position in Nifskope if it's needed. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted October 27, 2017 Share Posted October 27, 2017 Meshes are exported with medium precision. You can avoid this by using outfit studio to convert meshes http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_4 Link to comment Share on other sites More sharing options...
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