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I just began using the GECK and I'm having an issue with creating custom posters


AnEwoksWrath

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Hi. I just began using the GECK and I've built myself a dumpy little house and now I'm attempting to decorate it with custom posters but this: http://steamcommunity.com/sharedfiles/filedetails/?id=1181673086. I only have access to GIMP as far as image editing tools go. Like I said, I'm REALLY new to this so use small words if possible. Thanks.

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There aren't that many image editors that can handle dds files. GIMP is probably the most popular among modders, with Paint.Net (not the microsoft paint that comes with Windows) being a distant second, and Photoshop being an even more distant third since it's a bit expensive, where GIMP and Paint.Net are both free. So GIMP is fine. I personally use Paint.Net mostly as I find that a bit easier and more intuitive to use, but it really just comes down to personal preference. Like I said, GIMP is probably the most popular.

 

The poster nif that Fallout New Vegas uses for most of its posters isn't well suited for hanging posters like that since it is one-sided. If you go behind it, there's no surface on the back side of it and you just see right through it as if it wasn't there. It's fine for posters that you hang on the wall though since you can't go behind the wall to look through it.

 

The way the mesh for the posters is set up, it doesn't use the entire texture. It only uses part of it, which is why your poster looks cut off. All you need to do is shrink your image a bit and the entire image will show up. I've found it easiest to just copy your new image over an existing one so that you get the size right, but after playing around with numerous posters I do kinda have a feel for how far the front of the poster extends over the face of the texture image you are using.

 

Small words version - Open up an existing poster in GIMP, copy your new image so that it only covers the image part of the poster, leaving the rest of the image blank, and save that with your new texture name. Since you have a new poster hanging up there, I assume you've figured out how to assign that texture to a new file using NifSkope. If not, just say so and I (or someone else here) can explain the whole process for you.

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