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Skyrim SE - Mod Detectives Thread


DoctorKaizeld

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On 3/3/2025 at 8:36 PM, SirCadsimar said:

Not enough information to go on.  Nothing like that comes up in Google search if I type in "Skyrim mod with over one hundred islands", just mods with way less than 100 mentioned islands.

I know. I was Google searching too in the first place. It's such a strange thing not being able to find a mod, a huge one, which definitely was there...

Like I said, it's a map with a bunch of islands scattered in the ocean, islands of different size, some of them are pretty small, many of them offering a dungeon to explore and clear out and some exterior architecture, mostly fortification structures.

I haven't played it, but I can say It's an action mod more than exploration. Each island, each dungeon is a challenge with a lot of enemies to battle.

One more detail: there is a complex net of portals connecting islands. You can't go swimming to move from one to another, you have use a "boat", that is a portal to navigate between the islands.

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1 hour ago, Skybroom said:

I know. I was Google searching too in the first place. It's such a strange thing not being able to find a mod, a huge one, which definitely was there...

Like I said, it's a map with a bunch of islands scattered in the ocean, islands of different size, some of them are pretty small, many of them offering a dungeon to explore and clear out and some exterior architecture, mostly fortification structures.

I haven't played it, but I can say It's an action mod more than exploration. Each island, each dungeon is a challenge with a lot of enemies to battle.

One more detail: there is a complex net of portals connecting islands. You can't go swimming to move from one to another, you have use a "boat", that is a portal to navigate between the islands.

Some time between your previous comment and that one, I remembered something about a mod with aspects similar to what you mentioned, I think I remember even seeing a video on Youtube about it.  But, alas, I still can't remember what it's called, either...
It's not the Pride of Teia, is it..? Tasheni's The Pride of Teia V_1

Edited by SirCadsimar
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4 hours ago, SirCadsimar said:

Some time between your previous comment and that one, I remembered something about a mod with aspects similar to what you mentioned, I think I remember even seeing a video on Youtube about it.  But, alas, I still can't remember what it's called, either...
It's not the Pride of Teia, is it..? Tasheni's The Pride of Teia V_1

No, that's not Tasheni.

The mod I am speaking of is heavily combat oriented. It's a lot of islands, mostely smaller ones, each with a unique name, theme, and setting. I remember watching a letsplay on YouTube couple years ago. It was one lady's channel, Megan Joanne (I may misspell the name), from Austin, Texas. She deleted her account from YouTube a year ago.

The mod was probably WIP, but a stable version, and it was published on Nexus, I am positive about that because I remember I was asking if it was possible to see the LE version of the mod some day, and I am sure the answer was "no".

It's been awhile, and now I can't find a slightest trace of it on the whole NET, not only Nexus which is absolutely crazy...

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19 hours ago, 7531Leonidas said:

@Saintluther44293The terminology can be confusing - 'before' means that it will be loaded before the COCO mods, and any conflicting files will be overwritten.  'After' means that it is set to overwrite any conflicts WRT the mod it is to load after (this means higher priority in the LO).  Higher in the LO means that it is made to load earlier, and be overwritten by conflicting mods, whereas 'lower' or 'move down' WRT load order means that they will be set to overwrite conflicting mods 'above' them, i.e. - a higher priority.

Thank you for the clarification. Now I just need to figure out how to solve the cycles where there is only one node with one path string looped to itself.

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17 hours ago, SirCadsimar said:

If it did actually exist for SE, it might have got deleted for whatever reason...

I'm still using a replacer for Zora from the 3dNPCs (Interesting NPCs) mod, but the replacer mod page got deleted some months ago, I have no idea if it got packaged into a larger mod or something like that that does more because I don't even remember who the mod was by in the first place...  😕 (I figure out who the MA was, they have a newer Zora makeover mod but I cannot use it it has requirements that I don't/can't use)
Zora's Makeover - Interesting NPCs (3dNPCs) , it somehow still has a link to the page on Google even though the page is completely gone...

Problem solved, I am an idiot.

There's an SE file in the "Files" section of the LE mod.

 

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