Ashfyr Posted November 1, 2017 Share Posted November 1, 2017 I am trying to make a mod using resources from an oldrim mod. Whenever I load the mod into the game, it is invisible. If anyone could look into the mod for me, I would be grateful. Please message me if you are willing to look at the mod for me to see what I am doing wrong. Picture of the inventory: https://imgur.com/UAWHfzLPicture of the actor with the armor equipped: https://imgur.com/PHgeQ3f I can message you the link for the mod if you are willing to look into it for me Link to comment Share on other sites More sharing options...
thumbincubation Posted November 1, 2017 Share Posted November 1, 2017 It looks like the game doesn't know where to find the meshes. The bald head look leads me to think it expects them to be there. Look in creation kit, at your armor. Say the chest/body piece for starters. The edit button for the 3d model there only covers the "ground model," or what you see laying around. At the bottom of the form, under Armor Addon, check "show all" and make sure you've assigned one. If there's one there, that is meant for your mod, double click it and make sure that the body and 1st person body, for both male and female, have been assigned the _1 version of the model. The game will be able to find the _0 version, if it needs to, so long as it exists in the folder or archive. If you made the armor by duplicating existing vanilla armor, then changing models, your AA may be meant for something else. If in doubt, duplicate the AA itself and give the dup a unique name, then assign that one, so you know you're not changing vanilla armor, if it hasn't already changed. Being your character is naked, I'm hoping there's just no AA at all, rather than one meant for vanilla armor having been 'emptied out' so to speak. Link to comment Share on other sites More sharing options...
Ashfyr Posted November 1, 2017 Author Share Posted November 1, 2017 (edited) Sadly, it is a custom armor I have had permission to edit from a few years ago, however the AA is there, so I am honestly not sure what is going on. It might be the meshes themselves, but I have no idea what I am doing in nifskope. If anyone has the want to look at it, it is at https://www.dropbox.com/s/ne82b0akal515wb/Shadow%20Bow.7z?dl=0 Edited November 1, 2017 by Ashfyr Link to comment Share on other sites More sharing options...
twowolves80 Posted November 1, 2017 Share Posted November 1, 2017 (edited) First of all, BodySlide makes handling custom armors a great deal easier than NifSkope. So, download BodySlide, and then you will be working exclusively in the Outfit Studio portion. Do NOT use BodySlide to batch build or build outfits based on this custom armor unless you want ALL NPCs to have that armor. Outfit Studio will also optimize the NIF mesh (which I suspect is one reason why the textures aren't being applied to the mesh (the mesh is there, otherwise there would be no bald spot), however, NifOptimizer is what I would recommend using. It's easy. Open it up, point it at the meshes folder, hit Optimize, save, and done. Now it will load no problem in Outfit Studio. Then, in Outfit Studio, go File> Load Outfit, select your outfit (it should be in the Data folder under Meshes\Armors, or somewhere in there, maybe under Clothes, or even Actors\Character\Character Assets). Then, and this is the important part, go File> Load Reference, and select your reference body--whether it's CBBE or not doesn't matter. Then, simply use the brushes to make sure that the outfit has no spots where it clips through (using the wire frame function by clicking in the right pane on the outfit name to turn it off, first, then to wireframe second, is a very useful tool), and you want to Export...>Export With Reference. Save it to that outfit's location by clicking on the name of the outfit mesh_0 and mesh_1. Overwrite both.Now it should load in the game normally with no invisibility.Happy modding! :smile: Edited November 1, 2017 by twowolves80 Link to comment Share on other sites More sharing options...
Ashfyr Posted November 2, 2017 Author Share Posted November 2, 2017 (edited) First of all, BodySlide makes handling custom armors a great deal easier than NifSkope. So, download BodySlide, and then you will be working exclusively in the Outfit Studio portion. Do NOT use BodySlide to batch build or build outfits based on this custom armor unless you want ALL NPCs to have that armor. Outfit Studio will also optimize the NIF mesh (which I suspect is one reason why the textures aren't being applied to the mesh (the mesh is there, otherwise there would be no bald spot), however, NifOptimizer is what I would recommend using. It's easy. Open it up, point it at the meshes folder, hit Optimize, save, and done. Now it will load no problem in Outfit Studio. Then, in Outfit Studio, go File> Load Outfit, select your outfit (it should be in the Data folder under Meshes\Armors, or somewhere in there, maybe under Clothes, or even Actors\Character\Character Assets). Then, and this is the important part, go File> Load Reference, and select your reference body--whether it's CBBE or not doesn't matter. Then, simply use the brushes to make sure that the outfit has no spots where it clips through (using the wire frame function by clicking in the right pane on the outfit name to turn it off, first, then to wireframe second, is a very useful tool), and you want to Export...>Export With Reference. Save it to that outfit's location by clicking on the name of the outfit mesh_0 and mesh_1. Overwrite both. Now it should load in the game normally with no invisibility. Happy modding! :smile:Thank you very much, let me go ahead and give this a try and hope everything works. I already optimized them with NifOptimizer, but let me try bodyslide to see what I can do Edited November 2, 2017 by Ashfyr Link to comment Share on other sites More sharing options...
twowolves80 Posted November 2, 2017 Share Posted November 2, 2017 No problem! Hope it works. If not, we'll figure out something else. Link to comment Share on other sites More sharing options...
Ashfyr Posted November 2, 2017 Author Share Posted November 2, 2017 That did not work either. I can tell you it might be something else, since the meshes work fine when they are used as part of the base mod that I moved over to SSE, however, when I use the resources to create a new set of armor, that armor is invisible. Link to comment Share on other sites More sharing options...
twowolves80 Posted November 2, 2017 Share Posted November 2, 2017 lmaoI am just reading about that very thing, in of all places, the pinned thread at the top of the Skyrim Special Edition Mod Troubleshooting page. I think this may give you more help than I can--in Sharlikran's first post, it describes specifically how the NIFs must be tweaked. There are certain mods that can't be brought over, apparently. Take a look, see if it helps.The timing was just too funny. :laugh: Link to comment Share on other sites More sharing options...
Ashfyr Posted November 2, 2017 Author Share Posted November 2, 2017 I ended up starting over on the mod with a different set of meshes from a previous version on the other mod, and it is working much better. thanks for your help though Link to comment Share on other sites More sharing options...
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