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[LE] Puzzle for landscape and trees modders to solve


Skybroom

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I really thought it would be easy to do.

What I wanted to do is to replace this:

GRMaBcn.jpg

 

with this:

GRMc9VT.jpg

 

This is a TundraDriftWood02 replased with one of vurt's pinetrees.

 

Unfortunately, all the replaced objects accured to be flying over the ground:

 

GRMkHHu.jpg
GRMkNcv.jpg
GRMkTF0.jpg

It's an approximately 200 points offset by the axis Z.
Question: how can I do the translation for all these trees (they are statics btw) at once? So that not to work with each of them separately.
While waiting for an answer I'm gonna try translation on nif mesh.
Edited by Skybroom
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This is what i did when i had to replace a number of assets in my project. Translate the Nitrishapes of the tree by a z value (in nifskope), and it should apply to all trees. If u have any billboards, you'll need to adjust them accordingly.

Edited by Di0nysys
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Yes, it helps. Thanks.

 

It looks like this model won't make a good replacer any way. It has no root part beneath:

GRTL662.jpg

.

You could add more triangles to cover that hole in the base, or maybe transplant another mesh part to cover it up.

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Vertex coloring most likely. You can disable that flag in the BSLightingShader properties.

I'll make sure to check it, thanks.

 

 

Vertex coloring most likely. You can disable that flag in the BSLightingShader properties.

 

Or perhaps try facing the normals.

 

I'll try this, thanks.

 

 

Yes, it helps. Thanks.

 

It looks like this model won't make a good replacer any way. It has no root part beneath:

GRTL662.jpg

.

You could add more triangles to cover that hole in the base, or maybe transplant another mesh part to cover it up.

 

Good ideas, thank you. I'll take a breake first. This tree have got me bored.

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